diff options
Diffstat (limited to 'platform/windows/gl_manager_windows.cpp')
| -rw-r--r-- | platform/windows/gl_manager_windows.cpp | 346 | 
1 files changed, 346 insertions, 0 deletions
| diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp new file mode 100644 index 0000000000..74b5f48502 --- /dev/null +++ b/platform/windows/gl_manager_windows.cpp @@ -0,0 +1,346 @@ +/*************************************************************************/ +/*  gl_manager_windows.cpp                                               */ +/*************************************************************************/ +/*                       This file is part of:                           */ +/*                           GODOT ENGINE                                */ +/*                      https://godotengine.org                          */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ +/*                                                                       */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the       */ +/* "Software"), to deal in the Software without restriction, including   */ +/* without limitation the rights to use, copy, modify, merge, publish,   */ +/* distribute, sublicense, and/or sell copies of the Software, and to    */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions:                                             */ +/*                                                                       */ +/* The above copyright notice and this permission notice shall be        */ +/* included in all copies or substantial portions of the Software.       */ +/*                                                                       */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ +/*************************************************************************/ + +#include "gl_manager_windows.h" + +#ifdef WINDOWS_ENABLED +#ifdef GLES3_ENABLED + +#include <stdio.h> +#include <stdlib.h> + +#include <dwmapi.h> + +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + +#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 + +#if defined(__GNUC__) +// Workaround GCC warning from -Wcast-function-type. +#define wglGetProcAddress (void *)wglGetProcAddress +#endif + +typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); + +int GLManager_Windows::_find_or_create_display(GLWindow &win) { +	// find display NYI, only 1 supported so far +	if (_displays.size()) +		return 0; + +	//	for (unsigned int n = 0; n < _displays.size(); n++) { +	//		const GLDisplay &d = _displays[n]; +	//		if (d.x11_display == p_x11_display) +	//			return n; +	//	} + +	// create +	GLDisplay d_temp = {}; +	_displays.push_back(d_temp); +	int new_display_id = _displays.size() - 1; + +	// create context +	GLDisplay &d = _displays[new_display_id]; +	Error err = _create_context(win, d); + +	if (err != OK) { +		// not good +		// delete the _display? +		_displays.remove_at(new_display_id); +		return -1; +	} + +	return new_display_id; +} + +Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { +	static PIXELFORMATDESCRIPTOR pfd = { +		sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor +		1, +		PFD_DRAW_TO_WINDOW | // Format Must Support Window +				PFD_SUPPORT_OPENGL | // Format Must Support OpenGL +				PFD_DOUBLEBUFFER, +		(BYTE)PFD_TYPE_RGBA, +		(BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24), +		(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored +		(BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer +		(BYTE)0, // Shift Bit Ignored +		(BYTE)0, // No Accumulation Buffer +		(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored +		(BYTE)24, // 24Bit Z-Buffer (Depth Buffer) +		(BYTE)0, // No Stencil Buffer +		(BYTE)0, // No Auxiliary Buffer +		(BYTE)PFD_MAIN_PLANE, // Main Drawing Layer +		(BYTE)0, // Reserved +		0, 0, 0 // Layer Masks Ignored +	}; + +	// alias +	HDC hDC = win.hDC; + +	int pixel_format = ChoosePixelFormat(hDC, &pfd); +	if (!pixel_format) // Did Windows Find A Matching Pixel Format? +	{ +		return ERR_CANT_CREATE; // Return FALSE +	} + +	BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd); +	if (!ret) // Are We Able To Set The Pixel Format? +	{ +		return ERR_CANT_CREATE; // Return FALSE +	} + +	gl_display.hRC = wglCreateContext(hDC); +	if (!gl_display.hRC) // Are We Able To Get A Rendering Context? +	{ +		return ERR_CANT_CREATE; // Return FALSE +	} + +	wglMakeCurrent(hDC, gl_display.hRC); + +	int attribs[] = { +		WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context +		WGL_CONTEXT_MINOR_VERSION_ARB, 3, +		//and it shall be forward compatible so that we can only use up to date functionality +		WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, +		WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/, +		0 +	}; //zero indicates the end of the array + +	PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method +	wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); + +	if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported +	{ +		wglDeleteContext(gl_display.hRC); +		gl_display.hRC = 0; +		return ERR_CANT_CREATE; +	} + +	HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs); +	if (!new_hRC) { +		wglDeleteContext(gl_display.hRC); +		gl_display.hRC = 0; +		return ERR_CANT_CREATE; // Return false +	} +	wglMakeCurrent(hDC, nullptr); +	wglDeleteContext(gl_display.hRC); +	gl_display.hRC = new_hRC; + +	if (!wglMakeCurrent(hDC, gl_display.hRC)) // Try To Activate The Rendering Context +	{ +		wglDeleteContext(gl_display.hRC); +		gl_display.hRC = 0; +		return ERR_CANT_CREATE; // Return FALSE +	} + +	return OK; +} + +Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) { +	HDC hdc = GetDC(p_hwnd); +	if (!hdc) { +		return ERR_CANT_CREATE; // Return FALSE +	} + +	// make sure vector is big enough... +	// we can mirror the external vector, it is simpler +	// to keep the IDs identical for fast lookup +	if (p_window_id >= (int)_windows.size()) { +		_windows.resize(p_window_id + 1); +	} + +	GLWindow &win = _windows[p_window_id]; +	win.in_use = true; +	win.window_id = p_window_id; +	win.width = p_width; +	win.height = p_height; +	win.hwnd = p_hwnd; +	win.hDC = hdc; + +	win.gldisplay_id = _find_or_create_display(win); + +	if (win.gldisplay_id == -1) { +		// release DC? +		_windows.remove_at(_windows.size() - 1); +		return FAILED; +	} + +	// make current +	window_make_current(_windows.size() - 1); + +	return OK; +} + +void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) { +	_current_window = p_win; +} + +void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { +	get_window(p_window_id).width = p_width; +	get_window(p_window_id).height = p_height; +} + +int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) { +	return get_window(p_window_id).width; +} + +int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) { +	return get_window(p_window_id).height; +} + +void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) { +	GLWindow &win = get_window(p_window_id); +	win.in_use = false; + +	if (_current_window == &win) { +		_current_window = nullptr; +	} +} + +void GLManager_Windows::release_current() { +	if (!_current_window) +		return; + +	wglMakeCurrent(_current_window->hDC, nullptr); +} + +void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) { +	if (p_window_id == -1) +		return; + +	GLWindow &win = _windows[p_window_id]; +	if (!win.in_use) +		return; + +	// noop +	if (&win == _current_window) +		return; + +	const GLDisplay &disp = get_display(win.gldisplay_id); +	wglMakeCurrent(win.hDC, disp.hRC); + +	_internal_set_current_window(&win); +} + +void GLManager_Windows::make_current() { +	if (!_current_window) +		return; +	if (!_current_window->in_use) { +		WARN_PRINT("current window not in use!"); +		return; +	} +	const GLDisplay &disp = get_current_display(); +	wglMakeCurrent(_current_window->hDC, disp.hRC); +} + +void GLManager_Windows::swap_buffers() { +	// NO NEED TO CALL SWAP BUFFERS for each window... +	// see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml + +	if (!_current_window) +		return; +	if (!_current_window->in_use) { +		WARN_PRINT("current window not in use!"); +		return; +	} + +	//	print_line("\tswap_buffers"); + +	// only for debugging without drawing anything +	//	glClearColor(Math::randf(), 0, 1, 1); +	//glClear(GL_COLOR_BUFFER_BIT); + +	//	const GLDisplay &disp = get_current_display(); +	SwapBuffers(_current_window->hDC); +} + +Error GLManager_Windows::initialize() { +	wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); +	wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT"); +	//glWrapperInit(wrapper_get_proc_address); + +	return OK; +} + +void GLManager_Windows::set_use_vsync(bool p_use) { +	/* +	static bool setup = false; +	static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr; +	static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr; +	static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr; + +	if (!setup) { +		setup = true; +		String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display)); +		if (extensions.find("GLX_EXT_swap_control") != -1) +			glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT"); +		if (extensions.find("GLX_MESA_swap_control") != -1) +			glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA"); +		if (extensions.find("GLX_SGI_swap_control") != -1) +			glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI"); +	} +	int val = p_use ? 1 : 0; +	if (glXSwapIntervalMESA) { +		glXSwapIntervalMESA(val); +	} else if (glXSwapIntervalSGI) { +		glXSwapIntervalSGI(val); +	} else if (glXSwapIntervalEXT) { +		GLXDrawable drawable = glXGetCurrentDrawable(); +		glXSwapIntervalEXT(x11_display, drawable, val); +	} else +		return; +	use_vsync = p_use; +	*/ +} + +bool GLManager_Windows::is_using_vsync() const { +	return use_vsync; +} + +GLManager_Windows::GLManager_Windows(ContextType p_context_type) { +	context_type = p_context_type; + +	direct_render = false; +	glx_minor = glx_major = 0; +	use_vsync = false; +	_current_window = nullptr; +} + +GLManager_Windows::~GLManager_Windows() { +	release_current(); +} + +#endif // GLES3_ENABLED +#endif // WINDOWS |