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Diffstat (limited to 'platform/windows/gl_manager_windows.cpp')
-rw-r--r--platform/windows/gl_manager_windows.cpp122
1 files changed, 66 insertions, 56 deletions
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index a97fa99d7f..d509ff8c51 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -54,6 +54,18 @@
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
+static String format_error_message(DWORD id) {
+ LPWSTR messageBuffer = nullptr;
+ size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
+
+ String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
+
+ LocalFree(messageBuffer);
+
+ return msg;
+}
+
int GLManager_Windows::_find_or_create_display(GLWindow &win) {
// find display NYI, only 1 supported so far
if (_displays.size()) {
@@ -79,7 +91,7 @@ int GLManager_Windows::_find_or_create_display(GLWindow &win) {
return new_display_id;
}
-Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
+static Error _configure_pixel_format(HDC hDC) {
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1,
@@ -101,9 +113,6 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
0, 0, 0 // Layer Masks Ignored
};
- // alias
- HDC hDC = win.hDC;
-
int pixel_format = ChoosePixelFormat(hDC, &pfd);
if (!pixel_format) // Did Windows Find A Matching Pixel Format?
{
@@ -116,13 +125,24 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
return ERR_CANT_CREATE; // Return FALSE
}
- gl_display.hRC = wglCreateContext(hDC);
+ return OK;
+}
+
+Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
+ Error err = _configure_pixel_format(win.hDC);
+ if (err != OK) {
+ return err;
+ }
+
+ gl_display.hRC = wglCreateContext(win.hDC);
if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
{
return ERR_CANT_CREATE; // Return FALSE
}
- wglMakeCurrent(hDC, gl_display.hRC);
+ if (!wglMakeCurrent(win.hDC, gl_display.hRC)) {
+ ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
+ }
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
@@ -143,57 +163,61 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
return ERR_CANT_CREATE;
}
- HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
+ HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
if (!new_hRC) {
wglDeleteContext(gl_display.hRC);
gl_display.hRC = 0;
- return ERR_CANT_CREATE; // Return false
+ return ERR_CANT_CREATE;
}
- wglMakeCurrent(hDC, nullptr);
+
+ if (!wglMakeCurrent(win.hDC, nullptr)) {
+ ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
+ }
+
wglDeleteContext(gl_display.hRC);
gl_display.hRC = new_hRC;
- if (!wglMakeCurrent(hDC, gl_display.hRC)) // Try To Activate The Rendering Context
+ if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context
{
+ ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
wglDeleteContext(gl_display.hRC);
gl_display.hRC = 0;
- return ERR_CANT_CREATE; // Return FALSE
+ return ERR_CANT_CREATE;
}
return OK;
}
Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
- HDC hdc = GetDC(p_hwnd);
- if (!hdc) {
- return ERR_CANT_CREATE; // Return FALSE
+ HDC hDC = GetDC(p_hwnd);
+ if (!hDC) {
+ return ERR_CANT_CREATE;
}
- // make sure vector is big enough...
- // we can mirror the external vector, it is simpler
- // to keep the IDs identical for fast lookup
- if (p_window_id >= (int)_windows.size()) {
- _windows.resize(p_window_id + 1);
+ // configure the HDC to use a compatible pixel format
+ Error result = _configure_pixel_format(hDC);
+ if (result != OK) {
+ return result;
}
- GLWindow &win = _windows[p_window_id];
- win.in_use = true;
- win.window_id = p_window_id;
+ GLWindow win;
win.width = p_width;
win.height = p_height;
win.hwnd = p_hwnd;
- win.hDC = hdc;
+ win.hDC = hDC;
win.gldisplay_id = _find_or_create_display(win);
if (win.gldisplay_id == -1) {
- // release DC?
- _windows.remove_at(_windows.size() - 1);
return FAILED;
}
+ // WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
+ // and each of them has a higher id than the previous, so it must be used in a map not a vector
+ _windows[p_window_id] = win;
+
// make current
- window_make_current(_windows.size() - 1);
+ window_make_current(p_window_id);
return OK;
}
@@ -217,11 +241,10 @@ int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
GLWindow &win = get_window(p_window_id);
- win.in_use = false;
-
if (_current_window == &win) {
_current_window = nullptr;
}
+ _windows.erase(p_window_id);
}
void GLManager_Windows::release_current() {
@@ -229,7 +252,9 @@ void GLManager_Windows::release_current() {
return;
}
- wglMakeCurrent(_current_window->hDC, nullptr);
+ if (!wglMakeCurrent(_current_window->hDC, nullptr)) {
+ ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
+ }
}
void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
@@ -237,10 +262,8 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id)
return;
}
+ // crash if our data structures are out of sync, i.e. not found
GLWindow &win = _windows[p_window_id];
- if (!win.in_use) {
- return;
- }
// noop
if (&win == _current_window) {
@@ -248,7 +271,9 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id)
}
const GLDisplay &disp = get_display(win.gldisplay_id);
- wglMakeCurrent(win.hDC, disp.hRC);
+ if (!wglMakeCurrent(win.hDC, disp.hRC)) {
+ ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
+ }
_internal_set_current_window(&win);
}
@@ -257,34 +282,19 @@ void GLManager_Windows::make_current() {
if (!_current_window) {
return;
}
- if (!_current_window->in_use) {
- WARN_PRINT("current window not in use!");
- return;
- }
const GLDisplay &disp = get_current_display();
- wglMakeCurrent(_current_window->hDC, disp.hRC);
+ if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) {
+ ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
+ }
}
void GLManager_Windows::swap_buffers() {
- // NO NEED TO CALL SWAP BUFFERS for each window...
- // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
-
- if (!_current_window) {
- return;
+ // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?)
+ // Windows swaps buffers on a per-window basis
+ // REVISIT: this could be structurally bad, should we have "dirty" flags then?
+ for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) {
+ SwapBuffers(entry.value.hDC);
}
- if (!_current_window->in_use) {
- WARN_PRINT("current window not in use!");
- return;
- }
-
- // print_line("\tswap_buffers");
-
- // only for debugging without drawing anything
- // glClearColor(Math::randf(), 0, 1, 1);
- //glClear(GL_COLOR_BUFFER_BIT);
-
- // const GLDisplay &disp = get_current_display();
- SwapBuffers(_current_window->hDC);
}
Error GLManager_Windows::initialize() {