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-rw-r--r--platform/windows/display_server_windows.h198
1 files changed, 104 insertions, 94 deletions
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 0fca2589ae..06014fbabe 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,9 @@
#include "servers/display_server.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "crash_handler_windows.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
@@ -43,8 +43,8 @@
#include "joypad_windows.h"
#include "key_mapping_windows.h"
#include "servers/audio_server.h"
-#include "servers/rendering/rasterizer.h"
-#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering_server.h"
#ifdef XAUDIO2_ENABLED
@@ -264,7 +264,6 @@ class DisplayServerWindows : public DisplayServer {
_THREAD_SAFE_CLASS_
-public:
// WinTab API
static bool wintab_available;
static WTOpenPtr wintab_WTOpen;
@@ -279,8 +278,9 @@ public:
static GetPointerPenInfoPtr win8p_GetPointerPenInfo;
void _update_tablet_ctx(const String &p_old_driver, const String &p_new_driver);
+ String tablet_driver;
+ Vector<String> tablet_drivers;
-private:
void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
enum {
@@ -339,6 +339,14 @@ private:
bool no_focus = false;
bool window_has_focus = false;
+ // Used to transfer data between events using timer.
+ WPARAM saved_wparam;
+ LPARAM saved_lparam;
+
+ // Timers.
+ uint32_t move_timer_id = 0U;
+ uint32_t focus_timer_id = 0U;
+
HANDLE wtctx;
LOGCONTEXTW wtlc;
int min_pressure;
@@ -381,14 +389,12 @@ private:
JoypadWindows *joypad;
- WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect);
+ WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
WindowID window_id_counter = MAIN_WINDOW_ID;
Map<WindowID, WindowData> windows;
WindowID last_focused_window = INVALID_WINDOW_ID;
- uint32_t move_timer_id;
-
HCURSOR hCursor;
WNDPROC user_proc = nullptr;
@@ -402,7 +408,7 @@ private:
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
- uint32_t last_button_state = 0;
+ MouseButton last_button_state = MOUSE_BUTTON_NONE;
bool use_raw_input = false;
bool drop_events = false;
bool in_dispatch_input_event = false;
@@ -411,19 +417,20 @@ private:
WNDCLASSEXW wc;
HCURSOR cursors[CURSOR_MAX] = { nullptr };
- CursorShape cursor_shape;
+ CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
Map<CursorShape, Vector<Variant>> cursors_cache;
void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
- void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false);
+ void _update_window_style(WindowID p_window, bool p_repaint = true);
void _update_window_mouse_passthrough(WindowID p_window);
void _update_real_mouse_position(WindowID p_window);
void _set_mouse_mode_impl(MouseMode p_mode);
+ void _process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam);
void _process_key_events();
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
@@ -432,130 +439,133 @@ private:
public:
LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- virtual bool has_feature(Feature p_feature) const;
- virtual String get_name() const;
-
- virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
+ virtual bool has_feature(Feature p_feature) const override;
+ virtual String get_name() const override;
- virtual void mouse_set_mode(MouseMode p_mode);
- virtual MouseMode mouse_get_mode() const;
+ virtual void mouse_set_mode(MouseMode p_mode) override;
+ virtual MouseMode mouse_get_mode() const override;
- virtual void mouse_warp_to_position(const Point2i &p_to);
- virtual Point2i mouse_get_position() const;
- virtual int mouse_get_button_state() const;
+ virtual void mouse_warp_to_position(const Point2i &p_to) override;
+ virtual Point2i mouse_get_position() const override;
+ virtual MouseButton mouse_get_button_state() const override;
- virtual void clipboard_set(const String &p_text);
- virtual String clipboard_get() const;
+ virtual void clipboard_set(const String &p_text) override;
+ virtual String clipboard_get() const override;
- virtual int get_screen_count() const;
- virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual int get_screen_count() const override;
+ virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
+ virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
- virtual void screen_set_keep_on(bool p_enable); //disable screensaver
- virtual bool screen_is_kept_on() const;
+ virtual void screen_set_keep_on(bool p_enable) override; //disable screensaver
+ virtual bool screen_is_kept_on() const override;
+
+ virtual Vector<DisplayServer::WindowID> get_window_list() const override;
- virtual Vector<DisplayServer::WindowID> get_window_list() const;
+ virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
+ virtual void show_window(WindowID p_window) override;
+ virtual void delete_sub_window(WindowID p_window) override;
- virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
- virtual void show_window(WindowID p_window);
- virtual void delete_sub_window(WindowID p_window);
+ virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
- virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
+ virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
- virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID);
+ virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
+ virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
- virtual void window_set_transient(WindowID p_window, WindowID p_parent);
+ virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
- virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
- virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; //wtf is this? should probable use proper name
- virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
- virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
- virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; //wtf is this? should probable use proper name
+ virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
- virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
- virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
+ virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual bool can_any_window_draw() const override;
- virtual bool can_any_window_draw() const;
+ virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
- virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
- virtual void console_set_visible(bool p_enabled);
- virtual bool is_console_visible() const;
+ virtual void console_set_visible(bool p_enabled) override;
+ virtual bool is_console_visible() const override;
- virtual void cursor_set_shape(CursorShape p_shape);
- virtual CursorShape cursor_get_shape() const;
- virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
+ virtual void cursor_set_shape(CursorShape p_shape) override;
+ virtual CursorShape cursor_get_shape() const override;
+ virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
- virtual bool get_swap_cancel_ok();
+ virtual bool get_swap_cancel_ok() override;
- virtual void enable_for_stealing_focus(OS::ProcessID pid);
+ virtual void enable_for_stealing_focus(OS::ProcessID pid) override;
- virtual int keyboard_get_layout_count() const;
- virtual int keyboard_get_current_layout() const;
- virtual void keyboard_set_current_layout(int p_index);
- virtual String keyboard_get_layout_language(int p_index) const;
- virtual String keyboard_get_layout_name(int p_index) const;
+ virtual int keyboard_get_layout_count() const override;
+ virtual int keyboard_get_current_layout() const override;
+ virtual void keyboard_set_current_layout(int p_index) override;
+ virtual String keyboard_get_layout_language(int p_index) const override;
+ virtual String keyboard_get_layout_name(int p_index) const override;
- virtual void process_events();
+ virtual int tablet_get_driver_count() const override;
+ virtual String tablet_get_driver_name(int p_driver) const override;
+ virtual String tablet_get_current_driver() const override;
+ virtual void tablet_set_current_driver(const String &p_driver) override;
- virtual void force_process_and_drop_events();
+ virtual void process_events() override;
- virtual void release_rendering_thread();
- virtual void make_rendering_thread();
- virtual void swap_buffers();
+ virtual void force_process_and_drop_events() override;
- virtual void set_native_icon(const String &p_filename);
- virtual void set_icon(const Ref<Image> &p_icon);
+ virtual void release_rendering_thread() override;
+ virtual void make_rendering_thread() override;
+ virtual void swap_buffers() override;
- virtual void vsync_set_use_via_compositor(bool p_enable);
- virtual bool vsync_is_using_via_compositor() const;
+ virtual void set_native_icon(const String &p_filename) override;
+ virtual void set_icon(const Ref<Image> &p_icon) override;
- virtual void set_context(Context p_context);
+ virtual void set_context(Context p_context) override;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_windows_driver();
- DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerWindows();
};