diff options
Diffstat (limited to 'platform/windows/display_server_windows.h')
-rw-r--r-- | platform/windows/display_server_windows.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 8e2c346d5b..409335b41c 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -305,12 +305,12 @@ class DisplayServerWindows : public DisplayServer { Point2i center; #if defined(GLES3_ENABLED) - GLManager_Windows *gl_manager; + GLManager_Windows *gl_manager = nullptr; #endif #if defined(VULKAN_ENABLED) - VulkanContextWindows *context_vulkan; - RenderingDeviceVulkan *rendering_device_vulkan; + VulkanContextWindows *context_vulkan = nullptr; + RenderingDeviceVulkan *rendering_device_vulkan = nullptr; #endif Map<int, Vector2> touch_state; @@ -410,7 +410,7 @@ class DisplayServerWindows : public DisplayServer { bool shift_mem = false; bool control_mem = false; bool meta_mem = false; - MouseButton last_button_state = MOUSE_BUTTON_NONE; + MouseButton last_button_state = MouseButton::NONE; bool use_raw_input = false; bool drop_events = false; bool in_dispatch_input_event = false; |