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Diffstat (limited to 'platform/windows/display_server_windows.h')
-rw-r--r--platform/windows/display_server_windows.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 8e2c346d5b..409335b41c 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -305,12 +305,12 @@ class DisplayServerWindows : public DisplayServer {
Point2i center;
#if defined(GLES3_ENABLED)
- GLManager_Windows *gl_manager;
+ GLManager_Windows *gl_manager = nullptr;
#endif
#if defined(VULKAN_ENABLED)
- VulkanContextWindows *context_vulkan;
- RenderingDeviceVulkan *rendering_device_vulkan;
+ VulkanContextWindows *context_vulkan = nullptr;
+ RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
#endif
Map<int, Vector2> touch_state;
@@ -410,7 +410,7 @@ class DisplayServerWindows : public DisplayServer {
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_button_state = MouseButton::NONE;
bool use_raw_input = false;
bool drop_events = false;
bool in_dispatch_input_event = false;