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Diffstat (limited to 'platform/windows/display_server_windows.h')
-rw-r--r-- | platform/windows/display_server_windows.h | 418 |
1 files changed, 418 insertions, 0 deletions
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h new file mode 100644 index 0000000000..5cd240ffb0 --- /dev/null +++ b/platform/windows/display_server_windows.h @@ -0,0 +1,418 @@ +/*************************************************************************/ +/* display_server_windows.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DISPLAY_SERVER_WINDOWS_H +#define DISPLAY_SERVER_WINDOWS_H + +#include "servers/display_server.h" + +#include "core/input/input_filter.h" +#include "core/os/os.h" +#include "core/project_settings.h" +#include "crash_handler_windows.h" +#include "drivers/unix/ip_unix.h" +#include "drivers/wasapi/audio_driver_wasapi.h" +#include "drivers/winmidi/midi_driver_winmidi.h" +#include "joypad_windows.h" +#include "key_mapping_windows.h" +#include "servers/audio_server.h" +#include "servers/rendering/rasterizer.h" +#include "servers/rendering/rasterizer_rd/rasterizer_rd.h" +#include "servers/rendering_server.h" + +#ifdef XAUDIO2_ENABLED +#include "drivers/xaudio2/audio_driver_xaudio2.h" +#endif + +#if defined(OPENGL_ENABLED) +#include "context_gl_windows.h" +#endif + +#if defined(VULKAN_ENABLED) +#include "drivers/vulkan/rendering_device_vulkan.h" +#include "platform/windows/vulkan_context_win.h" +#endif + +#include <fcntl.h> +#include <io.h> +#include <stdio.h> +#include <windows.h> +#include <windowsx.h> + +#ifndef POINTER_STRUCTURES + +#define POINTER_STRUCTURES + +typedef DWORD POINTER_INPUT_TYPE; +typedef UINT32 POINTER_FLAGS; +typedef UINT32 PEN_FLAGS; +typedef UINT32 PEN_MASK; + +enum tagPOINTER_INPUT_TYPE { + PT_POINTER = 0x00000001, + PT_TOUCH = 0x00000002, + PT_PEN = 0x00000003, + PT_MOUSE = 0x00000004, + PT_TOUCHPAD = 0x00000005 +}; + +typedef enum tagPOINTER_BUTTON_CHANGE_TYPE { + POINTER_CHANGE_NONE, + POINTER_CHANGE_FIRSTBUTTON_DOWN, + POINTER_CHANGE_FIRSTBUTTON_UP, + POINTER_CHANGE_SECONDBUTTON_DOWN, + POINTER_CHANGE_SECONDBUTTON_UP, + POINTER_CHANGE_THIRDBUTTON_DOWN, + POINTER_CHANGE_THIRDBUTTON_UP, + POINTER_CHANGE_FOURTHBUTTON_DOWN, + POINTER_CHANGE_FOURTHBUTTON_UP, + POINTER_CHANGE_FIFTHBUTTON_DOWN, + POINTER_CHANGE_FIFTHBUTTON_UP, +} POINTER_BUTTON_CHANGE_TYPE; + +typedef struct tagPOINTER_INFO { + POINTER_INPUT_TYPE pointerType; + UINT32 pointerId; + UINT32 frameId; + POINTER_FLAGS pointerFlags; + HANDLE sourceDevice; + HWND hwndTarget; + POINT ptPixelLocation; + POINT ptHimetricLocation; + POINT ptPixelLocationRaw; + POINT ptHimetricLocationRaw; + DWORD dwTime; + UINT32 historyCount; + INT32 InputData; + DWORD dwKeyStates; + UINT64 PerformanceCount; + POINTER_BUTTON_CHANGE_TYPE ButtonChangeType; +} POINTER_INFO; + +typedef struct tagPOINTER_PEN_INFO { + POINTER_INFO pointerInfo; + PEN_FLAGS penFlags; + PEN_MASK penMask; + UINT32 pressure; + UINT32 rotation; + INT32 tiltX; + INT32 tiltY; +} POINTER_PEN_INFO; + +#endif //POINTER_STRUCTURES + +typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type); +typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info); + +typedef struct { + BYTE bWidth; // Width, in pixels, of the image + BYTE bHeight; // Height, in pixels, of the image + BYTE bColorCount; // Number of colors in image (0 if >=8bpp) + BYTE bReserved; // Reserved ( must be 0) + WORD wPlanes; // Color Planes + WORD wBitCount; // Bits per pixel + DWORD dwBytesInRes; // How many bytes in this resource? + DWORD dwImageOffset; // Where in the file is this image? +} ICONDIRENTRY, *LPICONDIRENTRY; + +typedef struct { + WORD idReserved; // Reserved (must be 0) + WORD idType; // Resource Type (1 for icons) + WORD idCount; // How many images? + ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em) +} ICONDIR, *LPICONDIR; + +class DisplayServerWindows : public DisplayServer { + //No need to register, it's platform-specific and nothing is added + //GDCLASS(DisplayServerWindows, DisplayServer) + + _THREAD_SAFE_CLASS_ + + static GetPointerTypePtr win8p_GetPointerType; + static GetPointerPenInfoPtr win8p_GetPointerPenInfo; + + void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap); + + enum { + KEY_EVENT_BUFFER_SIZE = 512 + }; + + struct KeyEvent { + + WindowID window_id; + bool alt, shift, control, meta; + UINT uMsg; + WPARAM wParam; + LPARAM lParam; + }; + + KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE]; + int key_event_pos; + + bool old_invalid; + bool outside; + int old_x, old_y; + Point2i center; + +#if defined(OPENGL_ENABLED) + ContextGL_Windows *context_gles2; +#endif + +#if defined(VULKAN_ENABLED) + VulkanContextWindows *context_vulkan; + RenderingDeviceVulkan *rendering_device_vulkan; +#endif + + Map<int, Vector2> touch_state; + + int pressrc; + HINSTANCE hInstance; // Holds The Instance Of The Application + String rendering_driver; + + struct WindowData { + HWND hWnd; + //layered window + + bool preserve_window_size = false; + bool pre_fs_valid = false; + RECT pre_fs_rect; + bool maximized = false; + bool minimized = false; + bool fullscreen = false; + bool borderless = false; + bool resizable = true; + bool window_focused = false; + bool was_maximized = false; + bool always_on_top = false; + bool no_focus = false; + bool window_has_focus = false; + + HBITMAP hBitmap; //DIB section for layered window + uint8_t *dib_data = nullptr; + Size2 dib_size; + HDC hDC_dib; + Size2 min_size; + Size2 max_size; + int width = 0, height = 0; + + Size2 window_rect; + Point2 last_pos; + + ObjectID instance_id; + + // IME + HIMC im_himc; + Vector2 im_position; + + bool layered_window = false; + + Callable rect_changed_callback; + Callable event_callback; + Callable input_event_callback; + Callable input_text_callback; + Callable drop_files_callback; + + WindowID transient_parent = INVALID_WINDOW_ID; + Set<WindowID> transient_children; + }; + + JoypadWindows *joypad; + + WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect); + WindowID window_id_counter = MAIN_WINDOW_ID; + Map<WindowID, WindowData> windows; + + WindowID last_focused_window = INVALID_WINDOW_ID; + + uint32_t move_timer_id; + + HCURSOR hCursor; + + WNDPROC user_proc = nullptr; + + void _send_window_event(const WindowData &wd, WindowEvent p_event); + void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex); + + MouseMode mouse_mode; + bool alt_mem = false; + bool gr_mem = false; + bool shift_mem = false; + bool control_mem = false; + bool meta_mem = false; + uint32_t last_button_state = 0; + bool use_raw_input = false; + bool drop_events = false; + bool console_visible = false; + + WNDCLASSEXW wc; + + HCURSOR cursors[CURSOR_MAX] = { nullptr }; + CursorShape cursor_shape; + Map<CursorShape, Vector<Variant>> cursors_cache; + + void _drag_event(WindowID p_window, float p_x, float p_y, int idx); + void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx); + + void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false); + + void _update_real_mouse_position(WindowID p_window); + + void _set_mouse_mode_impl(MouseMode p_mode); + + void _process_key_events(); + + static void _dispatch_input_events(const Ref<InputEvent> &p_event); + void _dispatch_input_event(const Ref<InputEvent> &p_event); + +public: + LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + + virtual bool has_feature(Feature p_feature) const; + virtual String get_name() const; + + virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); + + virtual void mouse_set_mode(MouseMode p_mode); + virtual MouseMode mouse_get_mode() const; + + virtual void mouse_warp_to_position(const Point2i &p_to); + virtual Point2i mouse_get_position() const; + virtual int mouse_get_button_state() const; + + virtual void clipboard_set(const String &p_text); + virtual String clipboard_get() const; + + virtual int get_screen_count() const; + virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const; + virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const; + virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const; + virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const; + virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const; + + virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW); + ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const; + + virtual void screen_set_keep_on(bool p_enable); //disable screensaver + virtual bool screen_is_kept_on() const; + + virtual Vector<DisplayServer::WindowID> get_window_list() const; + + virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void delete_sub_window(WindowID p_window); + + virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; + + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID); + virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const; + + virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); + + virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); + + virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); + + virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID); + + virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const; + virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID); + + virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const; + virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID); + + virtual void window_set_transient(WindowID p_window, WindowID p_parent); + + virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); + virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const; + + virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); + virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const; + + virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID); + virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const; + virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; //wtf is this? should probable use proper name + + virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID); + virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const; + + virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const; + + virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID); + virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const; + + virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID); + virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID); + + virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const; + + virtual bool can_any_window_draw() const; + + virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID); + + virtual void console_set_visible(bool p_enabled); + virtual bool is_console_visible() const; + + virtual void cursor_set_shape(CursorShape p_shape); + virtual CursorShape cursor_get_shape() const; + virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()); + + virtual bool get_swap_ok_cancel(); + + virtual void enable_for_stealing_focus(OS::ProcessID pid); + + virtual LatinKeyboardVariant get_latin_keyboard_variant() const; + + virtual void process_events(); + + virtual void force_process_and_drop_events(); + + virtual void release_rendering_thread(); + virtual void make_rendering_thread(); + virtual void swap_buffers(); + + virtual void set_native_icon(const String &p_filename); + virtual void set_icon(const Ref<Image> &p_icon); + + virtual void vsync_set_use_via_compositor(bool p_enable); + virtual bool vsync_is_using_via_compositor() const; + + virtual void set_context(Context p_context); + + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static Vector<String> get_rendering_drivers_func(); + static void register_windows_driver(); + + DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + ~DisplayServerWindows(); +}; + +#endif // DISPLAY_SERVER_WINDOWS_H |