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+/*************************************************************************/
+/* display_server_windows.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DISPLAY_SERVER_WINDOWS_H
+#define DISPLAY_SERVER_WINDOWS_H
+
+#include "servers/display_server.h"
+
+#include "core/input/input_filter.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
+#include "crash_handler_windows.h"
+#include "drivers/unix/ip_unix.h"
+#include "drivers/wasapi/audio_driver_wasapi.h"
+#include "drivers/winmidi/midi_driver_winmidi.h"
+#include "joypad_windows.h"
+#include "key_mapping_windows.h"
+#include "servers/audio_server.h"
+#include "servers/rendering/rasterizer.h"
+#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering_server.h"
+
+#ifdef XAUDIO2_ENABLED
+#include "drivers/xaudio2/audio_driver_xaudio2.h"
+#endif
+
+#if defined(OPENGL_ENABLED)
+#include "context_gl_windows.h"
+#endif
+
+#if defined(VULKAN_ENABLED)
+#include "drivers/vulkan/rendering_device_vulkan.h"
+#include "platform/windows/vulkan_context_win.h"
+#endif
+
+#include <fcntl.h>
+#include <io.h>
+#include <stdio.h>
+#include <windows.h>
+#include <windowsx.h>
+
+#ifndef POINTER_STRUCTURES
+
+#define POINTER_STRUCTURES
+
+typedef DWORD POINTER_INPUT_TYPE;
+typedef UINT32 POINTER_FLAGS;
+typedef UINT32 PEN_FLAGS;
+typedef UINT32 PEN_MASK;
+
+enum tagPOINTER_INPUT_TYPE {
+ PT_POINTER = 0x00000001,
+ PT_TOUCH = 0x00000002,
+ PT_PEN = 0x00000003,
+ PT_MOUSE = 0x00000004,
+ PT_TOUCHPAD = 0x00000005
+};
+
+typedef enum tagPOINTER_BUTTON_CHANGE_TYPE {
+ POINTER_CHANGE_NONE,
+ POINTER_CHANGE_FIRSTBUTTON_DOWN,
+ POINTER_CHANGE_FIRSTBUTTON_UP,
+ POINTER_CHANGE_SECONDBUTTON_DOWN,
+ POINTER_CHANGE_SECONDBUTTON_UP,
+ POINTER_CHANGE_THIRDBUTTON_DOWN,
+ POINTER_CHANGE_THIRDBUTTON_UP,
+ POINTER_CHANGE_FOURTHBUTTON_DOWN,
+ POINTER_CHANGE_FOURTHBUTTON_UP,
+ POINTER_CHANGE_FIFTHBUTTON_DOWN,
+ POINTER_CHANGE_FIFTHBUTTON_UP,
+} POINTER_BUTTON_CHANGE_TYPE;
+
+typedef struct tagPOINTER_INFO {
+ POINTER_INPUT_TYPE pointerType;
+ UINT32 pointerId;
+ UINT32 frameId;
+ POINTER_FLAGS pointerFlags;
+ HANDLE sourceDevice;
+ HWND hwndTarget;
+ POINT ptPixelLocation;
+ POINT ptHimetricLocation;
+ POINT ptPixelLocationRaw;
+ POINT ptHimetricLocationRaw;
+ DWORD dwTime;
+ UINT32 historyCount;
+ INT32 InputData;
+ DWORD dwKeyStates;
+ UINT64 PerformanceCount;
+ POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
+} POINTER_INFO;
+
+typedef struct tagPOINTER_PEN_INFO {
+ POINTER_INFO pointerInfo;
+ PEN_FLAGS penFlags;
+ PEN_MASK penMask;
+ UINT32 pressure;
+ UINT32 rotation;
+ INT32 tiltX;
+ INT32 tiltY;
+} POINTER_PEN_INFO;
+
+#endif //POINTER_STRUCTURES
+
+typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type);
+typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info);
+
+typedef struct {
+ BYTE bWidth; // Width, in pixels, of the image
+ BYTE bHeight; // Height, in pixels, of the image
+ BYTE bColorCount; // Number of colors in image (0 if >=8bpp)
+ BYTE bReserved; // Reserved ( must be 0)
+ WORD wPlanes; // Color Planes
+ WORD wBitCount; // Bits per pixel
+ DWORD dwBytesInRes; // How many bytes in this resource?
+ DWORD dwImageOffset; // Where in the file is this image?
+} ICONDIRENTRY, *LPICONDIRENTRY;
+
+typedef struct {
+ WORD idReserved; // Reserved (must be 0)
+ WORD idType; // Resource Type (1 for icons)
+ WORD idCount; // How many images?
+ ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em)
+} ICONDIR, *LPICONDIR;
+
+class DisplayServerWindows : public DisplayServer {
+ //No need to register, it's platform-specific and nothing is added
+ //GDCLASS(DisplayServerWindows, DisplayServer)
+
+ _THREAD_SAFE_CLASS_
+
+ static GetPointerTypePtr win8p_GetPointerType;
+ static GetPointerPenInfoPtr win8p_GetPointerPenInfo;
+
+ void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
+
+ enum {
+ KEY_EVENT_BUFFER_SIZE = 512
+ };
+
+ struct KeyEvent {
+
+ WindowID window_id;
+ bool alt, shift, control, meta;
+ UINT uMsg;
+ WPARAM wParam;
+ LPARAM lParam;
+ };
+
+ KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
+ int key_event_pos;
+
+ bool old_invalid;
+ bool outside;
+ int old_x, old_y;
+ Point2i center;
+
+#if defined(OPENGL_ENABLED)
+ ContextGL_Windows *context_gles2;
+#endif
+
+#if defined(VULKAN_ENABLED)
+ VulkanContextWindows *context_vulkan;
+ RenderingDeviceVulkan *rendering_device_vulkan;
+#endif
+
+ Map<int, Vector2> touch_state;
+
+ int pressrc;
+ HINSTANCE hInstance; // Holds The Instance Of The Application
+ String rendering_driver;
+
+ struct WindowData {
+ HWND hWnd;
+ //layered window
+
+ bool preserve_window_size = false;
+ bool pre_fs_valid = false;
+ RECT pre_fs_rect;
+ bool maximized = false;
+ bool minimized = false;
+ bool fullscreen = false;
+ bool borderless = false;
+ bool resizable = true;
+ bool window_focused = false;
+ bool was_maximized = false;
+ bool always_on_top = false;
+ bool no_focus = false;
+ bool window_has_focus = false;
+
+ HBITMAP hBitmap; //DIB section for layered window
+ uint8_t *dib_data = nullptr;
+ Size2 dib_size;
+ HDC hDC_dib;
+ Size2 min_size;
+ Size2 max_size;
+ int width = 0, height = 0;
+
+ Size2 window_rect;
+ Point2 last_pos;
+
+ ObjectID instance_id;
+
+ // IME
+ HIMC im_himc;
+ Vector2 im_position;
+
+ bool layered_window = false;
+
+ Callable rect_changed_callback;
+ Callable event_callback;
+ Callable input_event_callback;
+ Callable input_text_callback;
+ Callable drop_files_callback;
+
+ WindowID transient_parent = INVALID_WINDOW_ID;
+ Set<WindowID> transient_children;
+ };
+
+ JoypadWindows *joypad;
+
+ WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect);
+ WindowID window_id_counter = MAIN_WINDOW_ID;
+ Map<WindowID, WindowData> windows;
+
+ WindowID last_focused_window = INVALID_WINDOW_ID;
+
+ uint32_t move_timer_id;
+
+ HCURSOR hCursor;
+
+ WNDPROC user_proc = nullptr;
+
+ void _send_window_event(const WindowData &wd, WindowEvent p_event);
+ void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex);
+
+ MouseMode mouse_mode;
+ bool alt_mem = false;
+ bool gr_mem = false;
+ bool shift_mem = false;
+ bool control_mem = false;
+ bool meta_mem = false;
+ uint32_t last_button_state = 0;
+ bool use_raw_input = false;
+ bool drop_events = false;
+ bool console_visible = false;
+
+ WNDCLASSEXW wc;
+
+ HCURSOR cursors[CURSOR_MAX] = { nullptr };
+ CursorShape cursor_shape;
+ Map<CursorShape, Vector<Variant>> cursors_cache;
+
+ void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
+ void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
+
+ void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false);
+
+ void _update_real_mouse_position(WindowID p_window);
+
+ void _set_mouse_mode_impl(MouseMode p_mode);
+
+ void _process_key_events();
+
+ static void _dispatch_input_events(const Ref<InputEvent> &p_event);
+ void _dispatch_input_event(const Ref<InputEvent> &p_event);
+
+public:
+ LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+
+ virtual bool has_feature(Feature p_feature) const;
+ virtual String get_name() const;
+
+ virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
+
+ virtual void mouse_set_mode(MouseMode p_mode);
+ virtual MouseMode mouse_get_mode() const;
+
+ virtual void mouse_warp_to_position(const Point2i &p_to);
+ virtual Point2i mouse_get_position() const;
+ virtual int mouse_get_button_state() const;
+
+ virtual void clipboard_set(const String &p_text);
+ virtual String clipboard_get() const;
+
+ virtual int get_screen_count() const;
+ virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+
+ virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
+ ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+
+ virtual void screen_set_keep_on(bool p_enable); //disable screensaver
+ virtual bool screen_is_kept_on() const;
+
+ virtual Vector<DisplayServer::WindowID> get_window_list() const;
+
+ virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
+ virtual void delete_sub_window(WindowID p_window);
+
+ virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
+
+ virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
+ virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void window_set_transient(WindowID p_window, WindowID p_parent);
+
+ virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
+ virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
+ virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
+ virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
+ virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; //wtf is this? should probable use proper name
+
+ virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
+ virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
+ virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
+
+ virtual bool can_any_window_draw() const;
+
+ virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
+
+ virtual void console_set_visible(bool p_enabled);
+ virtual bool is_console_visible() const;
+
+ virtual void cursor_set_shape(CursorShape p_shape);
+ virtual CursorShape cursor_get_shape() const;
+ virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
+
+ virtual bool get_swap_ok_cancel();
+
+ virtual void enable_for_stealing_focus(OS::ProcessID pid);
+
+ virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
+
+ virtual void process_events();
+
+ virtual void force_process_and_drop_events();
+
+ virtual void release_rendering_thread();
+ virtual void make_rendering_thread();
+ virtual void swap_buffers();
+
+ virtual void set_native_icon(const String &p_filename);
+ virtual void set_icon(const Ref<Image> &p_icon);
+
+ virtual void vsync_set_use_via_compositor(bool p_enable);
+ virtual bool vsync_is_using_via_compositor() const;
+
+ virtual void set_context(Context p_context);
+
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static Vector<String> get_rendering_drivers_func();
+ static void register_windows_driver();
+
+ DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ ~DisplayServerWindows();
+};
+
+#endif // DISPLAY_SERVER_WINDOWS_H