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Diffstat (limited to 'platform/windows/display_server_windows.h')
-rw-r--r--platform/windows/display_server_windows.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 684746919a..722854c538 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -387,7 +387,8 @@ private:
WindowID last_focused_window = INVALID_WINDOW_ID;
- uint32_t move_timer_id;
+ uint32_t move_timer_id = 0U;
+ uint32_t focus_timer_id = 0U;
HCURSOR hCursor;
@@ -408,6 +409,9 @@ private:
bool in_dispatch_input_event = false;
bool console_visible = false;
+ WPARAM saved_wparam;
+ LPARAM saved_lparam;
+
WNDCLASSEXW wc;
HCURSOR cursors[CURSOR_MAX] = { nullptr };
@@ -417,7 +421,7 @@ private:
void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
- void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false);
+ void _update_window_style(WindowID p_window, bool p_repaint = true);
void _update_window_mouse_passthrough(WindowID p_window);
void _update_real_mouse_position(WindowID p_window);