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-rw-r--r--platform/windows/display_server_windows.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index a4be108c65..3100c0bd27 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1476,6 +1476,42 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const {
return String::utf16((const char16_t *)buf).substr(0, 2);
}
+Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const {
+ unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
+ Key keycode_no_mod = (Key)(p_keycode & KEY_CODE_MASK);
+
+ if (keycode_no_mod == KEY_PRINT ||
+ keycode_no_mod == KEY_KP_ADD ||
+ keycode_no_mod == KEY_KP_5 ||
+ (keycode_no_mod >= KEY_0 && keycode_no_mod <= KEY_9)) {
+ return p_keycode;
+ }
+
+ unsigned int scancode = KeyMappingWindows::get_scancode(keycode_no_mod);
+ if (scancode == 0) {
+ return p_keycode;
+ }
+
+ HKL current_layout = GetKeyboardLayout(0);
+ UINT vk = MapVirtualKeyEx(scancode, MAPVK_VSC_TO_VK, current_layout);
+ if (vk == 0) {
+ return p_keycode;
+ }
+
+ UINT char_code = MapVirtualKeyEx(vk, MAPVK_VK_TO_CHAR, current_layout) & 0x7FFF;
+ // Unlike a similar Linux/BSD check which matches full Latin-1 range,
+ // we limit these to ASCII to fix some layouts, including Arabic ones
+ if (char_code >= 32 && char_code <= 127) {
+ // Godot uses 'braces' instead of 'brackets'
+ if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) {
+ char_code += 32;
+ }
+ return (Key)(char_code | modifiers);
+ }
+
+ return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers);
+}
+
String _get_full_layout_name_from_registry(HKL p_layout) {
String id = "SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\" + String::num_int64((int64_t)p_layout, 16, false).lpad(8, "0");
String ret;