diff options
Diffstat (limited to 'platform/windows/display_server_windows.cpp')
-rw-r--r-- | platform/windows/display_server_windows.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 16323dcc13..877e82e707 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -2849,7 +2849,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA } } } else { - // For reasons unknown to mankind, wheel comes in screen coordinates. + // For reasons unknown to humanity, wheel comes in screen coordinates. POINT coords; coords.x = mb->get_position().x; coords.y = mb->get_position().y; @@ -3626,7 +3626,11 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } #endif - if (!OS::get_singleton()->is_in_low_processor_usage_mode()) { + if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->is_in_low_processor_usage_mode()) { + // Increase priority for projects that are not in low-processor mode (typically games) + // to reduce the risk of frame stuttering. + // This is not done for the editor to prevent importers or resource bakers + // from making the system unresponsive. SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); DWORD index = 0; HANDLE handle = AvSetMmThreadCharacteristics("Games", &index); |