summaryrefslogtreecommitdiff
path: root/platform/windows/display_server_windows.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'platform/windows/display_server_windows.cpp')
-rw-r--r--platform/windows/display_server_windows.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 16323dcc13..877e82e707 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2849,7 +2849,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
} else {
- // For reasons unknown to mankind, wheel comes in screen coordinates.
+ // For reasons unknown to humanity, wheel comes in screen coordinates.
POINT coords;
coords.x = mb->get_position().x;
coords.y = mb->get_position().y;
@@ -3626,7 +3626,11 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
#endif
- if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->is_in_low_processor_usage_mode()) {
+ // Increase priority for projects that are not in low-processor mode (typically games)
+ // to reduce the risk of frame stuttering.
+ // This is not done for the editor to prevent importers or resource bakers
+ // from making the system unresponsive.
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
DWORD index = 0;
HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);