diff options
Diffstat (limited to 'platform/windows/display_server_windows.cpp')
-rw-r--r-- | platform/windows/display_server_windows.cpp | 21 |
1 files changed, 2 insertions, 19 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 22a562c21c..3b773685c3 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -561,20 +561,6 @@ float DisplayServerWindows::screen_get_refresh_rate(int p_screen) const { return data.rate; } -bool DisplayServerWindows::screen_is_touchscreen(int p_screen) const { -#ifndef _MSC_VER -#warning touchscreen not working -#endif - return DisplayServer::screen_is_touchscreen(p_screen); -} - -void DisplayServerWindows::screen_set_orientation(ScreenOrientation p_orientation, int p_screen) { -} - -DisplayServer::ScreenOrientation DisplayServerWindows::screen_get_orientation(int p_screen) const { - return SCREEN_LANDSCAPE; -} - void DisplayServerWindows::screen_set_keep_on(bool p_enable) { if (keep_screen_on == p_enable) { return; @@ -3555,7 +3541,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, #ifdef VULKAN_ENABLED if (context_vulkan) { - if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) { + if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) { memdelete(context_vulkan); context_vulkan = nullptr; windows.erase(id); @@ -3566,10 +3552,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, #ifdef GLES3_ENABLED if (gl_manager) { - Error err = gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top); - - // shut down OpenGL, to mirror behavior of Vulkan code - if (err != OK) { + if (gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) { memdelete(gl_manager); gl_manager = nullptr; windows.erase(id); |