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-rw-r--r--platform/windows/display_server_windows.cpp21
1 files changed, 17 insertions, 4 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 777d05584c..fe7d91dc18 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -829,6 +829,10 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
}
DestroyWindow(windows[p_window].hWnd);
windows.erase(p_window);
+
+ if (last_focused_window == p_window) {
+ last_focused_window = INVALID_WINDOW_ID;
+ }
}
void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) {
@@ -3959,10 +3963,19 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd.im_position = Vector2();
- // FIXME this is wrong in cases where the window coordinates were changed due to full screen mode; use WindowRect
- wd.last_pos = p_rect.position;
- wd.width = p_rect.size.width;
- wd.height = p_rect.size.height;
+ if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN || p_mode == WINDOW_MODE_MAXIMIZED) {
+ RECT r;
+ GetClientRect(wd.hWnd, &r);
+ ClientToScreen(wd.hWnd, (POINT *)&r.left);
+ ClientToScreen(wd.hWnd, (POINT *)&r.right);
+ wd.last_pos = Point2i(r.left, r.top) - _get_screens_origin();
+ wd.width = r.right - r.left;
+ wd.height = r.bottom - r.top;
+ } else {
+ wd.last_pos = p_rect.position;
+ wd.width = p_rect.size.width;
+ wd.height = p_rect.size.height;
+ }
window_id_counter++;
}