diff options
Diffstat (limited to 'platform/windows/detect.py')
-rw-r--r-- | platform/windows/detect.py | 103 |
1 files changed, 25 insertions, 78 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 2414cee57e..12ea5a93ee 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -1,10 +1,11 @@ # -# tested on | Windows native | Linux cross-compilation -# ------------------------+-------------------+--------------------------- -# MSVS C++ 2010 Express | WORKS | n/a -# Mingw-w64 | WORKS | WORKS -# Mingw-w32 | WORKS | WORKS -# MinGW | WORKS | untested +# tested on | Windows native | Linux cross-compilation +# ----------------------------+-------------------+--------------------------- +# MSVS C++ 2010 Express | WORKS | n/a +# Visual C++ Build Tools 2015 | WORKS | n/a +# Mingw-w64 | WORKS | WORKS +# Mingw-w32 | WORKS | WORKS +# MinGW | WORKS | untested # ##### # Notes about MSVS C++ : @@ -12,6 +13,12 @@ # - MSVC2010-Express compiles to 32bits only. # ##### +# Note about Visual C++ Build Tools : +# +# - Visual C++ Build Tools is the standalone MSVC compiler : +# http://landinghub.visualstudio.com/visual-cpp-build-tools +# +##### # Notes about Mingw-w64 and Mingw-w32 under Windows : # # - both can be installed using the official installer : @@ -78,7 +85,7 @@ ##### # TODO : -# +# # - finish to cleanup this script to remove all the remains of previous hacks and workarounds # - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express # - confirm it works well with other Visual Studio versions. @@ -90,6 +97,7 @@ import os import sys +import methods def is_active(): return True @@ -101,7 +109,7 @@ def can_build(): if (os.name=="nt"): #building natively on windows! - if (os.getenv("VSINSTALLDIR")): + if ( methods.msvc_is_detected() ): return True else: print("\nMSVC not detected, attempting Mingw.") @@ -196,7 +204,7 @@ def configure(env): env.Append(CPPPATH=['#platform/windows']) env['is_mingw']=False - if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None): + if (os.name=="nt" and methods.msvc_is_detected() ): #build using visual studio env['ENV']['TMP'] = os.environ['TMP'] env.Append(CPPPATH=['#platform/windows/include']) @@ -258,7 +266,7 @@ def configure(env): env['ENV'] = os.environ; # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code - compiler_version_str = detect_visual_c_compiler_version(env['ENV']) + compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV']) # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows) if(env["bits"] != "default"): @@ -272,7 +280,7 @@ def configure(env): # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with) env["bits"]="32" env["x86_opt_vc"]=True - + print "Detected MSVC compiler: "+compiler_version_str # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): @@ -282,9 +290,14 @@ def configure(env): elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"): print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)." else: - print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup." + print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup." if env["bits"]=="64": env.Append(CCFLAGS=['/D_WIN64']) + + # Incremental linking fix + env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program'] + env['BUILDERS']['Program'] = methods.precious_program + else: # Workaround for MinGW. See: @@ -379,73 +392,7 @@ def configure(env): env['is_mingw']=True env.Append( BUILDERS = { 'RES' : env.Builder(action = build_res_file, suffix = '.o',src_suffix = '.rc') } ) - import methods env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } ) env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) - -def detect_visual_c_compiler_version(tools_env): - # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... - # (see the SCons documentation for more information on what it does)... - # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] - # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect - # the propper vc version that will be called - - # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) - # There are many different cl.exe files that are run, and each one compiles & links to a different architecture - # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() - # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns: - # the following string values: - - # "" Compiler not detected - # "amd64" Native 64 bit compiler - # "amd64_x86" 64 bit Cross Compiler for 32 bit - # "x86" Native 32 bit compiler - # "x86_amd64" 32 bit Cross Compiler for 64 bit - - # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm - # and similar architectures/compilers - - # Set chosen compiler to "not detected" - vc_chosen_compiler_index = -1 - vc_chosen_compiler_str = "" - - # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact - # First test if amd64 and amd64_x86 compilers are present in the path - vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;") - if(vc_amd64_compiler_detection_index > -1): - vc_chosen_compiler_index = vc_amd64_compiler_detection_index - vc_chosen_compiler_str = "amd64" - - vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;") - if(vc_amd64_x86_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)): - vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index - vc_chosen_compiler_str = "amd64_x86" - - - # Now check the 32 bit compilers - vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;") - if(vc_x86_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_x86_compiler_detection_index)): - vc_chosen_compiler_index = vc_x86_compiler_detection_index - vc_chosen_compiler_str = "x86" - - vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;") - if(vc_x86_amd64_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)): - vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index - vc_chosen_compiler_str = "x86_amd64" - - # debug help - #print vc_amd64_compiler_detection_index - #print vc_amd64_x86_compiler_detection_index - #print vc_x86_compiler_detection_index - #print vc_x86_amd64_compiler_detection_index - #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str) - - return vc_chosen_compiler_str |