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-rw-r--r--platform/windows/detect.py272
1 files changed, 77 insertions, 195 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 5e56c1db49..a2bc5a11ab 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -1,104 +1,7 @@
-#
-# tested on | Windows native | Linux cross-compilation
-# ----------------------------+-------------------+---------------------------
-# Visual C++ Build Tools 2015 | WORKS | n/a
-# MSVS C++ 2010 Express | WORKS | n/a
-# Mingw-w64 | WORKS | WORKS
-# Mingw-w32 | WORKS | WORKS
-# MinGW | WORKS | untested
-#
-#####
-# Note about Visual C++ Build Tools :
-#
-# - Visual C++ Build Tools is the standalone MSVC compiler :
-# http://landinghub.visualstudio.com/visual-cpp-build-tools
-#
-#####
-# Notes about MSVS C++ :
-#
-# - MSVC2010-Express compiles to 32bits only.
-#
-#####
-# Notes about Mingw-w64 and Mingw-w32 under Windows :
-#
-# - both can be installed using the official installer :
-# http://mingw-w64.sourceforge.net/download.php#mingw-builds
-#
-# - if you want to compile both 32bits and 64bits, don't forget to
-# run the installer twice to install them both.
-#
-# - install them into a path that does not contain spaces
-# ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
-#
-# - if you want to compile faster using the "-j" option, don't forget
-# to install the appropriate version of the Pywin32 python extension
-# available from : http://sourceforge.net/projects/pywin32/files/
-#
-# - before running scons, you must add into the environment path
-# the path to the "/bin" directory of the Mingw version you want
-# to use :
-#
-# set PATH=C:/Mingw-w32/bin;%PATH%
-#
-# - then, scons should be able to detect gcc.
-# - Mingw-w32 only compiles 32bits.
-# - Mingw-w64 only compiles 64bits.
-#
-# - it is possible to add them both at the same time into the PATH env,
-# if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
-# variables.
-# For instance, you could store that set of commands into a .bat script
-# that you would run just before scons :
-#
-# set PATH=C:\mingw-w32\bin;%PATH%
-# set PATH=C:\mingw-w64\bin;%PATH%
-# set MINGW32_PREFIX=C:\mingw-w32\bin\
-# set MINGW64_PREFIX=C:\mingw-w64\bin\
-#
-#####
-# Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
-#
-# - default toolchain prefixes are :
-# "i586-mingw32msvc-" for MinGW
-# "i686-w64-mingw32-" for Mingw-w32
-# "x86_64-w64-mingw32-" for Mingw-w64
-#
-# - if both MinGW and Mingw-w32 are installed on your system
-# Mingw-w32 should take the priority over MinGW.
-#
-# - it is possible to manually override prefixes by defining
-# the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
-#
-#####
-# Notes about Mingw under Windows :
-#
-# - this is the MinGW version from http://mingw.org/
-# - install it into a path that does not contain spaces
-# ( example : "C:/MinGW" )
-# - several DirectX headers might be missing. You can copy them into
-# the C:/MinGW/include" directory from this page :
-# https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
-# - before running scons, add the path to the "/bin" directory :
-# set PATH=C:/MinGW/bin;%PATH%
-# - scons should be able to detect gcc.
-#
-
-#####
-# TODO :
-#
-# - finish to cleanup this script to remove all the remains of previous hacks and workarounds
-# - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
-# - confirm it works well with other Visual Studio versions.
-# - update the wiki about the pywin32 extension required for the "-j" option under Windows.
-# - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
-#
-
+import methods
import os
-
import sys
-import methods
-
def is_active():
return True
@@ -115,7 +18,7 @@ def can_build():
if (os.getenv("VCINSTALLDIR")):
return True
else:
- print("\nMSVC not detected, attempting Mingw.")
+ print("\nMSVC not detected, attempting MinGW.")
mingw32 = ""
mingw64 = ""
if (os.getenv("MINGW32_PREFIX")):
@@ -126,7 +29,7 @@ def can_build():
test = "gcc --version > NUL 2>&1"
if os.system(test) != 0 and os.system(mingw32 + test) != 0 and os.system(mingw64 + test) != 0:
print("- could not detect gcc.")
- print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n")
+ print("Please, make sure a path to a MinGW /bin directory is accessible into the environment PATH.\n")
return False
else:
print("- gcc detected.")
@@ -172,8 +75,8 @@ def get_opts():
mingw64 = os.getenv("MINGW64_PREFIX")
return [
- ('mingw_prefix', 'Mingw Prefix', mingw32),
- ('mingw_prefix_64', 'Mingw Prefix 64 bits', mingw64),
+ ('mingw_prefix', 'MinGW Prefix', mingw32),
+ ('mingw_prefix_64', 'MinGW Prefix 64 bits', mingw64),
]
@@ -211,55 +114,86 @@ def configure(env):
# Targeted Windows version: Vista (and later)
winver = "0x0600" # Windows Vista is the minimum target for windows builds
- env['is_mingw'] = False
- if (os.name == "nt" and os.getenv("VCINSTALLDIR")):
- # build using visual studio
+ if (os.name == "nt" and os.getenv("VCINSTALLDIR")): # MSVC
+
env['ENV']['TMP'] = os.environ['TMP']
- env.Append(CPPPATH=['#platform/windows/include'])
- env.Append(LIBPATH=['#platform/windows/lib'])
- env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
- if (env["target"] == "release"):
+ ## Build type
+ if (env["target"] == "release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"] == "release_debug"):
-
env.Append(CCFLAGS=['/O2', '/DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- elif (env["target"] == "debug_release"):
+ elif (env["target"] == "debug_release"):
env.Append(CCFLAGS=['/Z7', '/Od'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"] == "debug"):
-
env.Append(CCFLAGS=['/Z7', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED', '/DD3D_DEBUG_INFO', '/Od'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
- env.Append(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo'])
+ ## Architecture
+
+ # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
+ if (env["bits"] != "default"):
+ print("Error: bits argument is disabled for MSVC")
+ print("""
+ Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
+ (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
+ argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
+ """)
+ sys.exit()
+
+ # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the proper command prompt
+ # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
+ env["bits"] = "32"
+ env["x86_libtheora_opt_vc"] = True
+
+ ## Compiler configuration
+
+ env['ENV'] = os.environ
+ # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
+ compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
+
+ print("Detected MSVC compiler: " + compiler_version_str)
+ # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
+ if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
+ env["bits"] = "64"
+ env["x86_libtheora_opt_vc"] = False
+ print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
+ elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
+ print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
+ else:
+ print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
+
+ ## Compile flags
+
+ env.Append(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo'])
env.Append(CXXFLAGS=['/TP'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
env.Append(CCFLAGS=['/I' + os.getenv("WindowsSdkDir") + "/Include"])
+
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
+ env.Append(CCFLAGS=['/DOPENGL_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
- env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
+ env.Append(CCFLAGS=['/DWIN32'])
+ env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
+ if env["bits"] == "64":
+ env.Append(CCFLAGS=['/D_WIN64'])
- env.Append(CCFLAGS=['/DOPENGL_ENABLED'])
LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', 'shell32', 'advapi32', 'dinput8', 'dxguid']
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
- if (os.getenv("DXSDK_DIR")):
- DIRECTX_PATH = os.getenv("DXSDK_DIR")
- else:
- DIRECTX_PATH = "C:/Program Files/Microsoft DirectX SDK (March 2009)"
if (os.getenv("VCINSTALLDIR")):
VC_PATH = os.getenv("VCINSTALLDIR")
@@ -268,51 +202,37 @@ def configure(env):
env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
- env.Append(CCFLAGS=["/I" + DIRECTX_PATH + "/Include"])
- env.Append(LIBPATH=[DIRECTX_PATH + "/Lib/x86"])
- env['ENV'] = os.environ
-
- # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
- compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
-
- # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
- if(env["bits"] != "default"):
- print "Error: bits argument is disabled for MSVC"
- print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
- + " that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler"
- + " will be executed and inform you.")
- sys.exit()
-
- # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the proper command prompt
- # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
- env["bits"] = "32"
- env["x86_libtheora_opt_vc"] = True
-
- print "Detected MSVC compiler: " + compiler_version_str
- # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
- if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
- env["bits"] = "64"
- env["x86_libtheora_opt_vc"] = False
- print "Compiled program architecture will be a 64 bit executable (forcing bits=64)."
- elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
- print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)."
- else:
- print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
- if env["bits"] == "64":
- env.Append(CCFLAGS=['/D_WIN64'])
# Incremental linking fix
env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
env['BUILDERS']['Program'] = methods.precious_program
- else:
+ else: # MinGW
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
env.use_windows_spawn_fix()
- # build using mingw
- env.Append(CCFLAGS=['-DWINVER=%s' % winver, '-D_WIN32_WINNT=%s' % winver])
+ ## Build type
+
+ if (env["target"] == "release"):
+ env.Append(CCFLAGS=['-msse2'])
+
+ if (env["bits"] == "64"):
+ env.Append(CCFLAGS=['-O3'])
+ else:
+ env.Append(CCFLAGS=['-O2'])
+
+ env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
+
+ elif (env["target"] == "release_debug"):
+ env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
+
+ elif (env["target"] == "debug"):
+ env.Append(CCFLAGS=['-g', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
+
+ ## Compiler configuration
+
if (os.name == "nt"):
env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes
else:
@@ -339,30 +259,6 @@ def configure(env):
else:
nulstr = ">nul"
- # if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
- # #not really super consistent but..
- # print("Can't find Windows compiler: "+mingw_prefix)
- # sys.exit(255)
-
- if (env["target"] == "release"):
-
- env.Append(CCFLAGS=['-msse2'])
-
- if (env["bits"] == "64"):
- env.Append(CCFLAGS=['-O3'])
- else:
- env.Append(CCFLAGS=['-O2'])
-
- env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
-
- elif (env["target"] == "release_debug"):
-
- env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
-
- elif (env["target"] == "debug"):
-
- env.Append(CCFLAGS=['-g', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
-
env["CC"] = mingw_prefix + "gcc"
env['AS'] = mingw_prefix + "as"
env['CXX'] = mingw_prefix + "g++"
@@ -371,29 +267,15 @@ def configure(env):
env['LD'] = mingw_prefix + "g++"
env["x86_libtheora_opt_gcc"] = True
- #env['CC'] = "winegcc"
- #env['CXX'] = "wineg++"
+ ## Compile flags
env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows'])
- env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DOPENGL_ENABLED'])
+ env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
+ env.Append(CCFLAGS=['-DWINVER=%s' % winver, '-D_WIN32_WINNT=%s' % winver])
env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid'])
- # if (env["bits"]=="32"):
- # env.Append(LIBS=['gcc_s'])
- # #--with-arch=i686
- # env.Append(CPPFLAGS=['-march=i686'])
- # env.Append(LINKFLAGS=['-march=i686'])
-
- #'d3dx9d'
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
- # env.Append(LINKFLAGS=['-g'])
# resrc
- env['is_mingw'] = True
env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')})
-
- env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
- env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
- env.Append(BUILDERS={'HLSL9': env.Builder(action=methods.build_hlsl_dx9_headers, suffix='hlsl.h', src_suffix='.hlsl')})
- env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})