diff options
Diffstat (limited to 'platform/windows/detect.py')
-rw-r--r-- | platform/windows/detect.py | 404 |
1 files changed, 234 insertions, 170 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py index bd05d5605d..6d559520d7 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -12,23 +12,17 @@ def get_name(): def can_build(): - if (os.name == "nt"): # Building natively on Windows - if (os.getenv("VCINSTALLDIR")): # MSVC + # If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC + if (os.getenv("VCINSTALLDIR")): # MSVC, manual setup return True - print("MSVC not detected (no VCINSTALLDIR environment variable), attempting MinGW.") - mingw32 = "" - mingw64 = "" - if (os.getenv("MINGW32_PREFIX")): - mingw32 = os.getenv("MINGW32_PREFIX") - if (os.getenv("MINGW64_PREFIX")): - mingw64 = os.getenv("MINGW64_PREFIX") - - test = "gcc --version > NUL 2>&1" - if (os.system(test) == 0 or os.system(mingw32 + test) == 0 or os.system(mingw64 + test) == 0): - return True + # Otherwise, let SCons find MSVC if installed, or else Mingw. + # Since we're just returning True here, if there's no compiler + # installed, we'll get errors when it tries to build with the + # null compiler. + return True if (os.name == "posix"): # Cross-compiling with MinGW-w64 (old MinGW32 is not supported) @@ -69,6 +63,9 @@ def get_opts(): # Vista support dropped after EOL due to GH-10243 ('target_win_version', 'Targeted Windows version, >= 0x0601 (Windows 7)', '0x0601'), EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')), + BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False), + ('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None), + BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False), ] @@ -97,192 +94,259 @@ def build_res_file(target, source, env): return 0 -def configure(env): - - env.Append(CPPPATH=['#platform/windows']) +def setup_msvc_manual(env): + """Set up env to use MSVC manually, using VCINSTALLDIR""" + if (env["bits"] != "default"): + print(""" + Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console + (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits + argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you. + """) + raise SCons.Errors.UserError("Bits argument should not be used when using VCINSTALLDIR") + + # Force bits arg + # (Actually msys2 mingw can support 64-bit, we could detect that) + env["bits"] = "32" + env["x86_libtheora_opt_vc"] = True + + # find compiler manually + compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV']) + print("Found MSVC compiler: " + compiler_version_str) + + # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm + if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): + env["bits"] = "64" + env["x86_libtheora_opt_vc"] = False + print("Compiled program architecture will be a 64 bit executable (forcing bits=64).") + elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"): + print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).") + else: + print("Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR.") + +def setup_msvc_auto(env): + """Set up MSVC using SCons's auto-detection logic""" + + # If MSVC_VERSION is set by SCons, we know MSVC is installed. + # But we may want a different version or target arch. + + # The env may have already been set up with default MSVC tools, so + # reset a few things so we can set it up with the tools we want. + # (Ideally we'd decide on the tool config before configuring any + # environment, and just set the env up once, but this function runs + # on an existing env so this is the simplest way.) + env['MSVC_SETUP_RUN'] = False # Need to set this to re-run the tool + env['MSVS_VERSION'] = None + env['MSVC_VERSION'] = None + env['TARGET_ARCH'] = None + if env['bits'] != 'default': + env['TARGET_ARCH'] = {'32': 'x86', '64': 'x86_64'}[env['bits']] + if env.has_key('msvc_version'): + env['MSVC_VERSION'] = env['msvc_version'] + env.Tool('msvc') + env.Tool('mssdk') # we want the MS SDK + # Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015 + # Get actual target arch into bits (it may be "default" at this point): + if env['TARGET_ARCH'] in ('amd64', 'x86_64'): + env['bits'] = 64 + else: + env['bits'] = 32 + print(" Found MSVC version %s, arch %s, bits=%s" % (env['MSVC_VERSION'], env['TARGET_ARCH'], env['bits'])) + if env['TARGET_ARCH'] in ('amd64', 'x86_64'): + env["x86_libtheora_opt_vc"] = False + +def setup_mingw(env): + """Set up env for use with mingw""" + # Nothing to do here + print("Using Mingw") + pass + +def configure_msvc(env, manual_msvc_config): + """Configure env to work with MSVC""" + + # Build type + + if (env["target"] == "release"): + env.Append(CCFLAGS=['/O2']) + env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) + env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) + + elif (env["target"] == "release_debug"): + env.Append(CCFLAGS=['/O2']) + env.AppendUnique(CPPDEFINES = ['DEBUG_ENABLED']) + env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) + + elif (env["target"] == "debug_release"): + env.Append(CCFLAGS=['/Z7', '/Od']) + env.Append(LINKFLAGS=['/DEBUG']) + env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) + env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) + + elif (env["target"] == "debug"): + env.AppendUnique(CCFLAGS=['/Z7', '/Od', '/EHsc']) + env.AppendUnique(CPPDEFINES = ['DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED', + 'D3D_DEBUG_INFO']) + env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) + env.Append(LINKFLAGS=['/DEBUG']) + + ## Compile/link flags + + env.AppendUnique(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo']) + env.AppendUnique(CXXFLAGS=['/TP']) # assume all sources are C++ + if manual_msvc_config: # should be automatic if SCons found it + if os.getenv("WindowsSdkDir") is not None: + env.Append(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"]) + else: + print("Missing environment variable: WindowsSdkDir") + + env.AppendUnique(CPPDEFINES = ['WINDOWS_ENABLED', 'OPENGL_ENABLED', + 'RTAUDIO_ENABLED', 'WASAPI_ENABLED', + 'TYPED_METHOD_BIND', 'WIN32', 'MSVC', + {'WINVER' : '$target_win_version', + '_WIN32_WINNT': '$target_win_version'}]) + if env["bits"] == "64": + env.AppendUnique(CPPDEFINES=['_WIN64']) + + ## Libs + + LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', + 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', + 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt'] + env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) + + if manual_msvc_config: + if os.getenv("WindowsSdkDir") is not None: + env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"]) + else: + print("Missing environment variable: WindowsSdkDir") - if (os.name == "nt" and os.getenv("VCINSTALLDIR")): # MSVC + ## LTO - env['ENV']['TMP'] = os.environ['TMP'] - - ## Build type - - if (env["target"] == "release"): - env.Append(CCFLAGS=['/O2']) - env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) - env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) - - elif (env["target"] == "release_debug"): - env.Append(CCFLAGS=['/O2', '/DDEBUG_ENABLED']) - env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) - - elif (env["target"] == "debug_release"): - env.Append(CCFLAGS=['/Z7', '/Od']) - env.Append(LINKFLAGS=['/DEBUG']) - env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) - env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) - - elif (env["target"] == "debug"): - env.Append(CCFLAGS=['/Z7', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED', '/DD3D_DEBUG_INFO', '/Od', '/EHsc']) - env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) - env.Append(LINKFLAGS=['/DEBUG']) - - ## Architecture - - # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows) - if (env["bits"] != "default"): - print("Error: bits argument is disabled for MSVC") - print(""" - Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console - (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits - argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you. - """) - sys.exit() - - # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the proper command prompt - # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with) - env["bits"] = "32" - env["x86_libtheora_opt_vc"] = True - - ## Compiler configuration - - env['ENV'] = os.environ - # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code - compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV']) - - print("Detected MSVC compiler: " + compiler_version_str) - # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm - if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): - env["bits"] = "64" - env["x86_libtheora_opt_vc"] = False - print("Compiled program architecture will be a 64 bit executable (forcing bits=64).") - elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"): - print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).") + if (env["use_lto"]): + env.AppendUnique(CCFLAGS=['/GL']) + env.AppendUnique(ARFLAGS=['/LTCG']) + if env["progress"]: + env.AppendUnique(LINKFLAGS=['/LTCG:STATUS']) else: - print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.") + env.AppendUnique(LINKFLAGS=['/LTCG']) - ## Compile flags + if manual_msvc_config: + env.Append(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")]) + env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")]) - env.Append(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo']) - env.Append(CXXFLAGS=['/TP']) - env.Append(CPPFLAGS=['/DMSVC', '/GR', ]) - env.Append(CCFLAGS=['/I' + os.getenv("WindowsSdkDir") + "/Include"]) + # Incremental linking fix + env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program'] + env['BUILDERS']['Program'] = methods.precious_program - env.Append(CCFLAGS=['/DWINDOWS_ENABLED']) - env.Append(CCFLAGS=['/DOPENGL_ENABLED']) - env.Append(CCFLAGS=['/DRTAUDIO_ENABLED']) - env.Append(CCFLAGS=['/DWASAPI_ENABLED']) - env.Append(CCFLAGS=['/DTYPED_METHOD_BIND']) - env.Append(CCFLAGS=['/DWIN32']) - env.Append(CCFLAGS=['/DWINVER=%s' % env['target_win_version'], '/D_WIN32_WINNT=%s' % env['target_win_version']]) - if env["bits"] == "64": - env.Append(CCFLAGS=['/D_WIN64']) +def configure_mingw(env): + # Workaround for MinGW. See: + # http://www.scons.org/wiki/LongCmdLinesOnWin32 + env.use_windows_spawn_fix() - LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', 'shell32', 'advapi32', 'dinput8', 'dxguid'] - env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) + ## Build type - env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"]) + if (env["target"] == "release"): + env.Append(CCFLAGS=['-msse2']) - if (os.getenv("VCINSTALLDIR")): - VC_PATH = os.getenv("VCINSTALLDIR") + if (env["bits"] == "64"): + env.Append(CCFLAGS=['-O3']) else: - VC_PATH = "" + env.Append(CCFLAGS=['-O2']) - if (env["use_lto"]): - env.Append(CCFLAGS=['/GL']) - env.Append(ARFLAGS=['/LTCG']) - if env["progress"]: - env.Append(LINKFLAGS=['/LTCG:STATUS']) - else: - env.Append(LINKFLAGS=['/LTCG']) + env.Append(LINKFLAGS=['-Wl,--subsystem,windows']) - env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")]) - env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")]) + if (env["debug_symbols"] == "yes"): + env.Prepend(CCFLAGS=['-g1']) + if (env["debug_symbols"] == "full"): + env.Prepend(CCFLAGS=['-g2']) - # Incremental linking fix - env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program'] - env['BUILDERS']['Program'] = methods.precious_program + elif (env["target"] == "release_debug"): + env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) + if (env["debug_symbols"] == "yes"): + env.Prepend(CCFLAGS=['-g1']) + if (env["debug_symbols"] == "full"): + env.Prepend(CCFLAGS=['-g2']) - else: # MinGW - - # Workaround for MinGW. See: - # http://www.scons.org/wiki/LongCmdLinesOnWin32 - env.use_windows_spawn_fix() - - ## Build type + elif (env["target"] == "debug"): + env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) - if (env["target"] == "release"): - env.Append(CCFLAGS=['-msse2']) + ## Compiler configuration - if (env["bits"] == "64"): - env.Append(CCFLAGS=['-O3']) - else: - env.Append(CCFLAGS=['-O2']) + if (os.name == "nt"): + env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes + else: + env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation - env.Append(LINKFLAGS=['-Wl,--subsystem,windows']) + if (env["bits"] == "default"): + if (os.name == "nt"): + env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32" + else: # default to 64-bit on Linux + env["bits"] = "64" - if (env["debug_symbols"] == "yes"): - env.Prepend(CCFLAGS=['-g1']) - if (env["debug_symbols"] == "full"): - env.Prepend(CCFLAGS=['-g2']) + mingw_prefix = "" - elif (env["target"] == "release_debug"): - env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) - if (env["debug_symbols"] == "yes"): - env.Prepend(CCFLAGS=['-g1']) - if (env["debug_symbols"] == "full"): - env.Prepend(CCFLAGS=['-g2']) + if (env["bits"] == "32"): + env.Append(LINKFLAGS=['-static']) + env.Append(LINKFLAGS=['-static-libgcc']) + env.Append(LINKFLAGS=['-static-libstdc++']) + mingw_prefix = env["mingw_prefix_32"] + else: + env.Append(LINKFLAGS=['-static']) + mingw_prefix = env["mingw_prefix_64"] - elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + env["CC"] = mingw_prefix + "gcc" + env['AS'] = mingw_prefix + "as" + env['CXX'] = mingw_prefix + "g++" + env['AR'] = mingw_prefix + "gcc-ar" + env['RANLIB'] = mingw_prefix + "gcc-ranlib" + env['LINK'] = mingw_prefix + "g++" + env["x86_libtheora_opt_gcc"] = True - ## Compiler configuration + if env['use_lto']: + env.Append(CCFLAGS=['-flto']) + env.Append(LINKFLAGS=['-flto=' + str(env.GetOption("num_jobs"))]) - if (os.name == "nt"): - env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes - else: - env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation - if (env["bits"] == "default"): - if (os.name == "nt"): - env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32" - else: # default to 64-bit on Linux - env["bits"] = "64" + ## Compile flags - mingw_prefix = "" + env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows']) + env.Append(CCFLAGS=['-DOPENGL_ENABLED']) + env.Append(CCFLAGS=['-DRTAUDIO_ENABLED']) + env.Append(CCFLAGS=['-DWASAPI_ENABLED']) + env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']]) + env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt']) - if (env["bits"] == "32"): - env.Append(LINKFLAGS=['-static']) - env.Append(LINKFLAGS=['-static-libgcc']) - env.Append(LINKFLAGS=['-static-libstdc++']) - mingw_prefix = env["mingw_prefix_32"] - else: - env.Append(LINKFLAGS=['-static']) - mingw_prefix = env["mingw_prefix_64"] + env.Append(CPPFLAGS=['-DMINGW_ENABLED']) - env["CC"] = mingw_prefix + "gcc" - env['AS'] = mingw_prefix + "as" - env['CXX'] = mingw_prefix + "g++" - env['AR'] = mingw_prefix + "gcc-ar" - env['RANLIB'] = mingw_prefix + "gcc-ranlib" - env['LINK'] = mingw_prefix + "g++" - env["x86_libtheora_opt_gcc"] = True + # resrc + env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')}) - if env['use_lto']: - env.Append(CCFLAGS=['-flto']) - env.Append(LINKFLAGS=['-flto=' + str(env.GetOption("num_jobs"))]) +def configure(env): + # At this point the env has been set up with basic tools/compilers. + env.Append(CPPPATH=['#platform/windows']) + print("Configuring for Windows: target=%s, bits=%s" % (env['target'], env['bits'])) - ## Compile flags + if (os.name == "nt"): + env['ENV'] = os.environ # this makes build less repeatable, but simplifies some things + env['ENV']['TMP'] = os.environ['TMP'] - env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows']) - env.Append(CCFLAGS=['-DOPENGL_ENABLED']) - env.Append(CCFLAGS=['-DRTAUDIO_ENABLED']) - env.Append(CCFLAGS=['-DWASAPI_ENABLED']) - env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']]) - env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser']) + # First figure out which compiler, version, and target arch we're using + if os.getenv("VCINSTALLDIR"): + # Manual setup of MSVC + setup_msvc_manual(env) + env.msvc = True + manual_msvc_config = True + elif env.get('MSVC_VERSION', ''): + setup_msvc_auto(env) + env.msvc = True + manual_msvc_config = False + else: + setup_mingw(env) + env.msvc = False - env.Append(CPPFLAGS=['-DMINGW_ENABLED']) + # Now set compiler/linker flags + if env.msvc: + configure_msvc(env, manual_msvc_config) - # resrc - env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')}) + else: # MinGW + configure_mingw(env) |