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-rw-r--r--platform/windows/detect.py41
1 files changed, 16 insertions, 25 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index e9ecc99ef5..dd2df1f004 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -65,7 +65,7 @@ def get_opts():
# Vista support dropped after EOL due to GH-10243
("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
- EnumVariable("windows_subsystem", "Windows subsystem", "default", ("default", "console", "gui")),
+ EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
@@ -178,15 +178,6 @@ def configure_msvc(env, manual_msvc_config):
# Build type
- if env["tests"]:
- env["windows_subsystem"] = "console"
- elif env["windows_subsystem"] == "default":
- # Default means we use console for debug, gui for release.
- if "debug" in env["target"]:
- env["windows_subsystem"] = "console"
- else:
- env["windows_subsystem"] = "gui"
-
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["/O2"])
@@ -207,7 +198,6 @@ def configure_msvc(env, manual_msvc_config):
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
# Allow big objects. Only needed for debug, see MinGW branch for rationale.
- env.AppendUnique(CCFLAGS=["/bigobj"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"]:
@@ -230,6 +220,10 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
+ # Once it was thought that only debug builds would be too large,
+ # but this has recently stopped being true. See the mingw function
+ # for notes on why this shouldn't be enabled for gcc
+ env.AppendUnique(CCFLAGS=["/bigobj"])
if manual_msvc_config: # should be automatic if SCons found it
if os.getenv("WindowsSdkDir") is not None:
@@ -261,6 +255,7 @@ def configure_msvc(env, manual_msvc_config):
"kernel32",
"ole32",
"oleaut32",
+ "sapi",
"user32",
"gdi32",
"IPHLPAPI",
@@ -275,14 +270,17 @@ def configure_msvc(env, manual_msvc_config):
"bcrypt",
"Avrt",
"dwmapi",
+ "dwrite",
]
- env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED"])
- if not env["use_volk"]:
- LIBS += ["vulkan"]
+ if env["vulkan"]:
+ env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED"])
+ if not env["use_volk"]:
+ LIBS += ["vulkan"]
- env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
- LIBS += ["opengl32"]
+ if env["opengl3"]:
+ env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
+ LIBS += ["opengl32"]
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
@@ -326,15 +324,6 @@ def configure_mingw(env):
## Build type
- if env["tests"]:
- env["windows_subsystem"] = "console"
- elif env["windows_subsystem"] == "default":
- # Default means we use console for debug, gui for release.
- if "debug" in env["target"]:
- env["windows_subsystem"] = "console"
- else:
- env["windows_subsystem"] = "gui"
-
if env["target"] == "release":
env.Append(CCFLAGS=["-msse2"])
@@ -444,6 +433,7 @@ def configure_mingw(env):
"ws2_32",
"kernel32",
"oleaut32",
+ "sapi",
"dinput8",
"dxguid",
"ksuser",
@@ -452,6 +442,7 @@ def configure_mingw(env):
"avrt",
"uuid",
"dwmapi",
+ "dwrite",
]
)