diff options
Diffstat (limited to 'platform/windows/detect.py')
| -rw-r--r-- | platform/windows/detect.py | 111 | 
1 files changed, 29 insertions, 82 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 2414cee57e..7ae0100762 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -1,10 +1,17 @@  # -# 	tested on               | Windows native    | Linux cross-compilation -#	------------------------+-------------------+--------------------------- -#	MSVS C++ 2010 Express   | WORKS             | n/a -#	Mingw-w64               | WORKS             | WORKS -#	Mingw-w32               | WORKS             | WORKS -#	MinGW                   | WORKS             | untested +#   tested on                   | Windows native    | Linux cross-compilation +#   ----------------------------+-------------------+--------------------------- +#   Visual C++ Build Tools 2015 | WORKS             | n/a +#   MSVS C++ 2010 Express       | WORKS             | n/a +#   Mingw-w64                   | WORKS             | WORKS +#   Mingw-w32                   | WORKS             | WORKS +#   MinGW                       | WORKS             | untested +# +##### +# Note about Visual C++ Build Tools : +# +#	- Visual C++ Build Tools is the standalone MSVC compiler : +#		http://landinghub.visualstudio.com/visual-cpp-build-tools  #  #####  # Notes about MSVS C++ : @@ -78,7 +85,7 @@  #####  # TODO : -# +#   #	- finish to cleanup this script to remove all the remains of previous hacks and workarounds  #	- make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express  #	- confirm it works well with other Visual Studio versions. @@ -90,6 +97,7 @@ import os  import sys +import methods  def is_active():  	return True @@ -101,7 +109,7 @@ def can_build():  	if (os.name=="nt"):  		#building natively on windows! -		if (os.getenv("VSINSTALLDIR")): +		if ( os.getenv("VCINSTALLDIR") ):  			return True  		else:  			print("\nMSVC not detected, attempting Mingw.") @@ -168,7 +176,7 @@ def get_opts():  def get_flags():  	return [ -		('glew','yes'), +		('builtin_zlib', 'yes'),  		('openssl','builtin'), #use builtin openssl  	] @@ -196,7 +204,7 @@ def configure(env):  	env.Append(CPPPATH=['#platform/windows'])  	env['is_mingw']=False -	if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None): +	if (os.name=="nt" and os.getenv("VCINSTALLDIR") ):  		#build using visual studio  		env['ENV']['TMP'] = os.environ['TMP']  		env.Append(CPPPATH=['#platform/windows/include']) @@ -258,7 +266,7 @@ def configure(env):  		env['ENV'] = os.environ;  		# This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code -		compiler_version_str = detect_visual_c_compiler_version(env['ENV']) +		compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])  		# Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)  		if(env["bits"] != "default"): @@ -271,20 +279,25 @@ def configure(env):  		# Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the propper command prompt                  # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)                  env["bits"]="32" -		env["x86_opt_vc"]=True -		 +		env["x86_libtheora_opt_vc"]=True +  		print "Detected MSVC compiler: "+compiler_version_str  		# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm  		if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):                          env["bits"]="64" -                        env["x86_opt_vc"]=False +                        env["x86_libtheora_opt_vc"]=False                          print "Compiled program architecture will be a 64 bit executable (forcing bits=64)."                  elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):                          print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)."                  else: -                        print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."                         +                        print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."  		if env["bits"]=="64":  			env.Append(CCFLAGS=['/D_WIN64']) + +		# Incremental linking fix +		env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program'] +		env['BUILDERS']['Program'] = methods.precious_program +  	else:  		# Workaround for MinGW. See: @@ -352,7 +365,7 @@ def configure(env):  		env['AR'] = mingw_prefix+"ar"  		env['RANLIB'] = mingw_prefix+"ranlib"  		env['LD'] = mingw_prefix+"g++" -		env["x86_opt_gcc"]=True +		env["x86_libtheora_opt_gcc"]=True  		#env['CC'] = "winegcc"  		#env['CXX'] = "wineg++" @@ -379,73 +392,7 @@ def configure(env):  		env['is_mingw']=True  		env.Append( BUILDERS = { 'RES' : env.Builder(action = build_res_file, suffix = '.o',src_suffix = '.rc') } ) -	import methods  	env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )  	env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )  	env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )  	env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) - -def detect_visual_c_compiler_version(tools_env): -        # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... -        # (see the SCons documentation for more information on what it does)... -        # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] -        # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect -        # the propper vc version that will be called -         -        # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) -        # There are many different cl.exe files that are run, and each one compiles & links to a different architecture -        # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() -        # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns: -        # the following string values: - -        # ""              Compiler not detected -        # "amd64"         Native 64 bit compiler -        # "amd64_x86"     64 bit Cross Compiler for 32 bit -        # "x86"           Native 32 bit compiler -        # "x86_amd64"     32 bit Cross Compiler for 64 bit - -        # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm -        # and similar architectures/compilers - -        # Set chosen compiler to "not detected" -        vc_chosen_compiler_index = -1 -        vc_chosen_compiler_str = "" -         -        # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact -        # First test if amd64 and amd64_x86 compilers are present in the path -        vc_amd64_compiler_detection_index =  tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;") -        if(vc_amd64_compiler_detection_index > -1): -                vc_chosen_compiler_index = vc_amd64_compiler_detection_index -                vc_chosen_compiler_str = "amd64" -         -        vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;") -        if(vc_amd64_x86_compiler_detection_index > -1 -           and (vc_chosen_compiler_index == -1 -                or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)): -                vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index -                vc_chosen_compiler_str = "amd64_x86" - - -        # Now check the 32 bit compilers -        vc_x86_compiler_detection_index =  tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;") -        if(vc_x86_compiler_detection_index > -1 -           and (vc_chosen_compiler_index == -1 -                or vc_chosen_compiler_index > vc_x86_compiler_detection_index)): -                vc_chosen_compiler_index = vc_x86_compiler_detection_index -                vc_chosen_compiler_str = "x86" -                 -        vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;") -        if(vc_x86_amd64_compiler_detection_index > -1 -           and (vc_chosen_compiler_index == -1 -                or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)): -                vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index -                vc_chosen_compiler_str = "x86_amd64" - -        # debug help -        #print vc_amd64_compiler_detection_index -        #print vc_amd64_x86_compiler_detection_index -        #print vc_x86_compiler_detection_index -        #print vc_x86_amd64_compiler_detection_index -        #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str) - -        return vc_chosen_compiler_str  |