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Diffstat (limited to 'platform/windows/ctxgl_procaddr.cpp')
-rw-r--r--platform/windows/ctxgl_procaddr.cpp188
1 files changed, 0 insertions, 188 deletions
diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp
deleted file mode 100644
index ecff8f7a4d..0000000000
--- a/platform/windows/ctxgl_procaddr.cpp
+++ /dev/null
@@ -1,188 +0,0 @@
-/*************************************************************************/
-/* ctxgl_procaddr.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef OPENGL_ENABLED
-#include "ctxgl_procaddr.h"
-#include <GL/gl.h>
-#include <stdio.h>
-
-static PROC _gl_procs[] = {
- (PROC)glCullFace,
- (PROC)glFrontFace,
- (PROC)glHint,
- (PROC)glLineWidth,
- (PROC)glPointSize,
- (PROC)glPolygonMode,
- (PROC)glScissor,
- (PROC)glTexParameterf,
- (PROC)glTexParameterfv,
- (PROC)glTexParameteri,
- (PROC)glTexParameteriv,
- (PROC)glTexImage1D,
- (PROC)glTexImage2D,
- (PROC)glDrawBuffer,
- (PROC)glClear,
- (PROC)glClearColor,
- (PROC)glClearStencil,
- (PROC)glClearDepth,
- (PROC)glStencilMask,
- (PROC)glColorMask,
- (PROC)glDepthMask,
- (PROC)glDisable,
- (PROC)glEnable,
- (PROC)glFinish,
- (PROC)glFlush,
- (PROC)glBlendFunc,
- (PROC)glLogicOp,
- (PROC)glStencilFunc,
- (PROC)glStencilOp,
- (PROC)glDepthFunc,
- (PROC)glPixelStoref,
- (PROC)glPixelStorei,
- (PROC)glReadBuffer,
- (PROC)glReadPixels,
- (PROC)glGetBooleanv,
- (PROC)glGetDoublev,
- (PROC)glGetError,
- (PROC)glGetFloatv,
- (PROC)glGetIntegerv,
- (PROC)glGetString,
- (PROC)glGetTexImage,
- (PROC)glGetTexParameterfv,
- (PROC)glGetTexParameteriv,
- (PROC)glGetTexLevelParameterfv,
- (PROC)glGetTexLevelParameteriv,
- (PROC)glIsEnabled,
- (PROC)glDepthRange,
- (PROC)glViewport,
- /* not detected in ATI */
- (PROC)glDrawArrays,
- (PROC)glDrawElements,
- (PROC)glGetPointerv,
- (PROC)glPolygonOffset,
- (PROC)glCopyTexImage1D,
- (PROC)glCopyTexImage2D,
- (PROC)glCopyTexSubImage1D,
- (PROC)glCopyTexSubImage2D,
- (PROC)glTexSubImage1D,
- (PROC)glTexSubImage2D,
- (PROC)glBindTexture,
- (PROC)glDeleteTextures,
- (PROC)glGenTextures,
- (PROC)glIsTexture,
-
- 0
-};
-
-static const char *_gl_proc_names[] = {
- "glCullFace",
- "glFrontFace",
- "glHint",
- "glLineWidth",
- "glPointSize",
- "glPolygonMode",
- "glScissor",
- "glTexParameterf",
- "glTexParameterfv",
- "glTexParameteri",
- "glTexParameteriv",
- "glTexImage1D",
- "glTexImage2D",
- "glDrawBuffer",
- "glClear",
- "glClearColor",
- "glClearStencil",
- "glClearDepth",
- "glStencilMask",
- "glColorMask",
- "glDepthMask",
- "glDisable",
- "glEnable",
- "glFinish",
- "glFlush",
- "glBlendFunc",
- "glLogicOp",
- "glStencilFunc",
- "glStencilOp",
- "glDepthFunc",
- "glPixelStoref",
- "glPixelStorei",
- "glReadBuffer",
- "glReadPixels",
- "glGetBooleanv",
- "glGetDoublev",
- "glGetError",
- "glGetFloatv",
- "glGetIntegerv",
- "glGetString",
- "glGetTexImage",
- "glGetTexParameterfv",
- "glGetTexParameteriv",
- "glGetTexLevelParameterfv",
- "glGetTexLevelParameteriv",
- "glIsEnabled",
- "glDepthRange",
- "glViewport",
- /* not detected in ati */
- "glDrawArrays",
- "glDrawElements",
- "glGetPointerv",
- "glPolygonOffset",
- "glCopyTexImage1D",
- "glCopyTexImage2D",
- "glCopyTexSubImage1D",
- "glCopyTexSubImage2D",
- "glTexSubImage1D",
- "glTexSubImage2D",
- "glBindTexture",
- "glDeleteTextures",
- "glGenTextures",
- "glIsTexture",
-
- 0
-};
-
-PROC get_gl_proc_address(const char *p_address) {
-
- PROC proc = wglGetProcAddress((const CHAR *)p_address);
- if (!proc) {
-
- int i = 0;
- while (_gl_procs[i]) {
-
- if (strcmp(p_address, _gl_proc_names[i]) == 0) {
- return _gl_procs[i];
- }
- i++;
- }
- }
- return proc;
-}
-#endif