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+/*************************************************************************/
+/* context_gl_windows.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
+
+// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
+
+#ifndef CONTEXT_GL_WIN_H
+#define CONTEXT_GL_WIN_H
+
+#include "core/error_list.h"
+#include "core/os/os.h"
+#include "drivers/gl_context/context_gl.h"
+
+#include <windows.h>
+
+typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
+
+class ContextGL_Windows : public ContextGL {
+
+ HDC hDC;
+ HGLRC hRC;
+ unsigned int pixel_format;
+ HWND hWnd;
+ bool opengl_3_context;
+ bool use_vsync;
+
+ PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
+
+public:
+ virtual void release_current();
+
+ virtual void make_current();
+
+ virtual int get_window_width();
+ virtual int get_window_height();
+ virtual void swap_buffers();
+
+ virtual Error initialize();
+
+ virtual void set_use_vsync(bool p_use);
+ virtual bool is_using_vsync() const;
+
+ ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
+ virtual ~ContextGL_Windows();
+};
+
+#endif
+#endif