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Diffstat (limited to 'platform/windows/context_gl_windows.cpp')
-rw-r--r--platform/windows/context_gl_windows.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 5a36b5546d..1c32639a38 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -51,27 +51,22 @@
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
void ContextGL_Windows::release_current() {
-
wglMakeCurrent(hDC, nullptr);
}
void ContextGL_Windows::make_current() {
-
wglMakeCurrent(hDC, hRC);
}
int ContextGL_Windows::get_window_width() {
-
return OS::get_singleton()->get_video_mode().width;
}
int ContextGL_Windows::get_window_height() {
-
return OS::get_singleton()->get_video_mode().height;
}
bool ContextGL_Windows::should_vsync_via_compositor() {
-
if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) {
return false;
}
@@ -88,7 +83,6 @@ bool ContextGL_Windows::should_vsync_via_compositor() {
}
void ContextGL_Windows::swap_buffers() {
-
SwapBuffers(hDC);
if (use_vsync) {
@@ -108,7 +102,6 @@ void ContextGL_Windows::swap_buffers() {
}
void ContextGL_Windows::set_use_vsync(bool p_use) {
-
vsync_via_compositor = p_use && should_vsync_via_compositor();
if (wglSwapIntervalEXT) {
@@ -120,14 +113,12 @@ void ContextGL_Windows::set_use_vsync(bool p_use) {
}
bool ContextGL_Windows::is_using_vsync() const {
-
return use_vsync;
}
#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
Error ContextGL_Windows::initialize() {
-
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1,
@@ -175,7 +166,6 @@ Error ContextGL_Windows::initialize() {
wglMakeCurrent(hDC, hRC);
if (opengl_3_context) {
-
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
@@ -217,7 +207,6 @@ Error ContextGL_Windows::initialize() {
}
ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
-
opengl_3_context = p_opengl_3_context;
hWnd = hwnd;
use_vsync = false;