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-rw-r--r--platform/windows/context_gl_windows.cpp185
1 files changed, 185 insertions, 0 deletions
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
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+++ b/platform/windows/context_gl_windows.cpp
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+/*************************************************************************/
+/* context_gl_windows.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
+
+// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
+
+#include "context_gl_windows.h"
+
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+
+typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
+
+void ContextGL_Windows::release_current() {
+
+ wglMakeCurrent(hDC, NULL);
+}
+
+void ContextGL_Windows::make_current() {
+
+ wglMakeCurrent(hDC, hRC);
+}
+
+int ContextGL_Windows::get_window_width() {
+
+ return OS::get_singleton()->get_video_mode().width;
+}
+
+int ContextGL_Windows::get_window_height() {
+
+ return OS::get_singleton()->get_video_mode().height;
+}
+
+void ContextGL_Windows::swap_buffers() {
+
+ SwapBuffers(hDC);
+}
+
+void ContextGL_Windows::set_use_vsync(bool p_use) {
+
+ if (wglSwapIntervalEXT) {
+ wglSwapIntervalEXT(p_use ? 1 : 0);
+ }
+ use_vsync = p_use;
+}
+
+bool ContextGL_Windows::is_using_vsync() const {
+
+ return use_vsync;
+}
+
+#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+
+Error ContextGL_Windows::initialize() {
+
+ static PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
+ 1,
+ PFD_DRAW_TO_WINDOW | // Format Must Support Window
+ PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
+ PFD_DOUBLEBUFFER,
+ (BYTE)PFD_TYPE_RGBA,
+ (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
+ (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
+ (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
+ (BYTE)0, // Shift Bit Ignored
+ (BYTE)0, // No Accumulation Buffer
+ (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
+ (BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
+ (BYTE)0, // No Stencil Buffer
+ (BYTE)0, // No Auxiliary Buffer
+ (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
+ (BYTE)0, // Reserved
+ 0, 0, 0 // Layer Masks Ignored
+ };
+
+ hDC = GetDC(hWnd);
+ if (!hDC) {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ pixel_format = ChoosePixelFormat(hDC, &pfd);
+ if (!pixel_format) // Did Windows Find A Matching Pixel Format?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
+ if (!ret) // Are We Able To Set The Pixel Format?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ hRC = wglCreateContext(hDC);
+ if (!hRC) // Are We Able To Get A Rendering Context?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ wglMakeCurrent(hDC, hRC);
+
+ if (opengl_3_context) {
+
+ int attribs[] = {
+ WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
+ WGL_CONTEXT_MINOR_VERSION_ARB, 3,
+ //and it shall be forward compatible so that we can only use up to date functionality
+ WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
+ WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
+ 0
+ }; //zero indicates the end of the array
+
+ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
+ wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
+
+ if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
+ {
+ wglDeleteContext(hRC);
+ return ERR_CANT_CREATE;
+ }
+
+ HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
+ if (!new_hRC) {
+ wglDeleteContext(hRC);
+ return ERR_CANT_CREATE; // Return false
+ }
+ wglMakeCurrent(hDC, NULL);
+ wglDeleteContext(hRC);
+ hRC = new_hRC;
+
+ if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+ }
+
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
+ //glWrapperInit(wrapper_get_proc_address);
+
+ return OK;
+}
+
+ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
+
+ opengl_3_context = p_opengl_3_context;
+ hWnd = hwnd;
+ use_vsync = false;
+}
+
+ContextGL_Windows::~ContextGL_Windows() {
+}
+
+#endif