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-rw-r--r--platform/windows/SCsub24
1 files changed, 9 insertions, 15 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index ed3827353d..586533e817 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -3,17 +3,11 @@
import os
Import('env')
-def make_debug_mingw(target, source, env):
- mingw_prefix = ""
- if (env["bits"] == "32"):
- mingw_prefix = env["mingw_prefix_32"]
- else:
- mingw_prefix = env["mingw_prefix_64"]
- os.system(mingw_prefix + 'objcopy --only-keep-debug {0} {0}.debugsymbols'.format(target[0]))
- os.system(mingw_prefix + 'strip --strip-debug --strip-unneeded {0}'.format(target[0]))
- os.system(mingw_prefix + 'objcopy --add-gnu-debuglink={0}.debugsymbols {0}'.format(target[0]))
+from platform_methods import run_in_subprocess
+import platform_windows_builders
common_win = [
+ "godot_win.cpp",
"context_gl_win.cpp",
"crash_handler_win.cpp",
"os_windows.cpp",
@@ -24,20 +18,20 @@ common_win = [
"windows_terminal_logger.cpp"
]
-restarget = "godot_res" + env["OBJSUFFIX"]
+res_file = 'godot_res.rc'
-obj = env.RES(restarget, 'godot_res.rc')
+res_target = "godot_res" + env["OBJSUFFIX"]
-common_win.append(obj)
+res_obj = env.RES(res_target, res_file)
-prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
+prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
if env['vsproj']:
- env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
+ env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
- env.AddPostAction(prog, make_debug_mingw)
+ env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))