diff options
Diffstat (limited to 'platform/windows/SCsub')
-rw-r--r-- | platform/windows/SCsub | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub index 7e412b140f..efbb47d965 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -19,19 +19,44 @@ common_win = [ "gl_manager_windows.cpp", ] +common_win_wrap = [ + "console_wrapper_windows.cpp", +] + res_file = "godot_res.rc" res_target = "godot_res" + env["OBJSUFFIX"] res_obj = env.RES(res_target, res_file) prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"]) +# Build console wrapper app. +if env["windows_subsystem"] == "gui": + env_wrap = env.Clone() + res_wrap_file = "godot_res_wrap.rc" + res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"] + res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file) + + if env.msvc: + env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"]) + env_wrap.Append(LINKFLAGS=["version.lib"]) + else: + env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"]) + env_wrap.Append(LIBS=["version"]) + + prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"]) + # Microsoft Visual Studio Project Generation if env["vsproj"]: env.vs_srcs += ["platform/windows/" + res_file] env.vs_srcs += ["platform/windows/godot.natvis"] for x in common_win: env.vs_srcs += ["platform/windows/" + str(x)] + if env["windows_subsystem"] == "gui": + for x in common_win_wrap: + env.vs_srcs += ["platform/windows/" + str(x)] if not os.getenv("VCINSTALLDIR"): if env["debug_symbols"] and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw)) + if env["windows_subsystem"] == "gui": + env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw)) |