summaryrefslogtreecommitdiff
path: root/platform/windows/SCsub
diff options
context:
space:
mode:
Diffstat (limited to 'platform/windows/SCsub')
-rw-r--r--platform/windows/SCsub25
1 files changed, 25 insertions, 0 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 7e412b140f..efbb47d965 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -19,19 +19,44 @@ common_win = [
"gl_manager_windows.cpp",
]
+common_win_wrap = [
+ "console_wrapper_windows.cpp",
+]
+
res_file = "godot_res.rc"
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)
prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
+# Build console wrapper app.
+if env["windows_subsystem"] == "gui":
+ env_wrap = env.Clone()
+ res_wrap_file = "godot_res_wrap.rc"
+ res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
+ res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
+
+ if env.msvc:
+ env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
+ env_wrap.Append(LINKFLAGS=["version.lib"])
+ else:
+ env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
+ env_wrap.Append(LIBS=["version"])
+
+ prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
+
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
env.vs_srcs += ["platform/windows/" + res_file]
env.vs_srcs += ["platform/windows/godot.natvis"]
for x in common_win:
env.vs_srcs += ["platform/windows/" + str(x)]
+ if env["windows_subsystem"] == "gui":
+ for x in common_win_wrap:
+ env.vs_srcs += ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
+ if env["windows_subsystem"] == "gui":
+ env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))