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-rw-r--r--platform/web/display_server_web.cpp39
-rw-r--r--platform/web/display_server_web.h1
-rw-r--r--platform/web/js/engine/config.js2
-rw-r--r--platform/web/web_main.cpp36
4 files changed, 41 insertions, 37 deletions
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp
index 10ed8b8343..f704124704 100644
--- a/platform/web/display_server_web.cpp
+++ b/platform/web/display_server_web.cpp
@@ -54,7 +54,15 @@ DisplayServerWeb *DisplayServerWeb::get_singleton() {
// Window (canvas)
bool DisplayServerWeb::check_size_force_redraw() {
- return godot_js_display_size_update() != 0;
+ bool size_changed = godot_js_display_size_update() != 0;
+ if (size_changed && !rect_changed_callback.is_null()) {
+ Variant size = Rect2i(Point2i(), window_get_size()); // TODO use window_get_position if implemented.
+ Variant *vp = &size;
+ Variant ret;
+ Callable::CallError ce;
+ rect_changed_callback.callp((const Variant **)&vp, 1, ret, ce);
+ }
+ return size_changed;
}
void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
@@ -212,7 +220,7 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double
void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
- // started inside the canvas; imitating desktop app behaviour.
+ // started inside the canvas; imitating desktop app behavior.
if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
return;
}
@@ -758,10 +766,8 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
godot_js_os_request_quit_cb(request_quit_callback);
#ifdef GLES3_ENABLED
- // TODO "vulkan" defaults to webgl2 for now.
- bool wants_webgl2 = p_rendering_driver == "opengl3" || p_rendering_driver == "vulkan";
- bool webgl2_init_failed = wants_webgl2 && !godot_js_display_has_webgl(2);
- if (wants_webgl2 && !webgl2_init_failed) {
+ bool webgl2_inited = false;
+ if (godot_js_display_has_webgl(2)) {
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
attributes.alpha = OS::get_singleton()->is_layered_allowed();
@@ -770,20 +776,17 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
attributes.explicitSwapControl = true;
webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
- if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
- webgl2_init_failed = true;
- } else {
- if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
- // @todo Should we log this?
- }
- RasterizerGLES3::make_current();
- }
+ webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
}
- if (webgl2_init_failed) {
+ if (webgl2_inited) {
+ if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
+ print_verbose("Failed to enable WebXR extension.");
+ }
+ RasterizerGLES3::make_current();
+
+ } else {
OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
"Unable to initialize video driver");
- }
- if (!wants_webgl2 || webgl2_init_failed) {
RasterizerDummy::make_current();
}
#else
@@ -908,7 +911,7 @@ ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) co
}
void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
- // Not supported.
+ rect_changed_callback = p_callable;
}
void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
diff --git a/platform/web/display_server_web.h b/platform/web/display_server_web.h
index 3222e2483e..1919736802 100644
--- a/platform/web/display_server_web.h
+++ b/platform/web/display_server_web.h
@@ -60,6 +60,7 @@ private:
WindowMode window_mode = WINDOW_MODE_WINDOWED;
ObjectID window_attached_instance_id = {};
+ Callable rect_changed_callback;
Callable window_event_callback;
Callable input_event_callback;
Callable input_text_callback;
diff --git a/platform/web/js/engine/config.js b/platform/web/js/engine/config.js
index 41be7b2512..4560f12b49 100644
--- a/platform/web/js/engine/config.js
+++ b/platform/web/js/engine/config.js
@@ -275,7 +275,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
'print': this.onPrint,
'printErr': this.onPrintError,
'thisProgram': this.executable,
- 'noExitRuntime': true,
+ 'noExitRuntime': false,
'dynamicLibraries': [`${loadPath}.side.wasm`],
'instantiateWasm': function (imports, onSuccess) {
function done(result) {
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp
index a76b98f4e9..fce782b546 100644
--- a/platform/web/web_main.cpp
+++ b/platform/web/web_main.cpp
@@ -41,30 +41,25 @@
static OS_Web *os = nullptr;
static uint64_t target_ticks = 0;
+static bool main_started = false;
+static bool shutdown_complete = false;
void exit_callback() {
- emscripten_cancel_main_loop(); // After this, we can exit!
- Main::cleanup();
+ if (!shutdown_complete) {
+ return; // Still waiting.
+ }
+ if (main_started) {
+ Main::cleanup();
+ main_started = false;
+ }
int exit_code = OS_Web::get_singleton()->get_exit_code();
memdelete(os);
os = nullptr;
- emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
+ emscripten_force_exit(exit_code); // Exit runtime.
}
void cleanup_after_sync() {
- emscripten_set_main_loop(exit_callback, -1, false);
-}
-
-void early_cleanup() {
- emscripten_cancel_main_loop(); // After this, we can exit!
- int exit_code = OS_Web::get_singleton()->get_exit_code();
- memdelete(os);
- os = nullptr;
- emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
-}
-
-void early_cleanup_sync() {
- emscripten_set_main_loop(early_cleanup, -1, false);
+ shutdown_complete = true;
}
void main_loop_callback() {
@@ -87,7 +82,8 @@ void main_loop_callback() {
target_ticks += (uint64_t)(1000000 / max_fps);
}
if (os->main_loop_iterate()) {
- emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync.
+ emscripten_cancel_main_loop(); // Cancel current loop and set the cleanup one.
+ emscripten_set_main_loop(exit_callback, -1, false);
godot_js_os_finish_async(cleanup_after_sync);
}
}
@@ -109,10 +105,14 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
}
os->set_exit_code(exit_code);
// Will only exit after sync.
- godot_js_os_finish_async(early_cleanup_sync);
+ emscripten_set_main_loop(exit_callback, -1, false);
+ godot_js_os_finish_async(cleanup_after_sync);
return exit_code;
}
+ os->set_exit_code(0);
+ main_started = true;
+
// Ease up compatibility.
ResourceLoader::set_abort_on_missing_resources(false);