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-rw-r--r--platform/web/SCsub1
-rw-r--r--platform/web/display_server_web.cpp42
-rw-r--r--platform/web/display_server_web.h5
-rw-r--r--platform/web/godot_webgl2.h17
-rw-r--r--platform/web/js/engine/config.js2
-rw-r--r--platform/web/js/engine/features.js10
-rw-r--r--platform/web/js/libs/library_godot_webgl2.js52
-rw-r--r--platform/web/package-lock.json12
-rw-r--r--platform/web/web_main.cpp36
9 files changed, 127 insertions, 50 deletions
diff --git a/platform/web/SCsub b/platform/web/SCsub
index cb00fa9f5b..077024507a 100644
--- a/platform/web/SCsub
+++ b/platform/web/SCsub
@@ -35,6 +35,7 @@ sys_env.AddJSLibraries(
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
"js/libs/library_godot_input.js",
+ "js/libs/library_godot_webgl2.js",
]
)
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp
index f6a61b18e4..f704124704 100644
--- a/platform/web/display_server_web.cpp
+++ b/platform/web/display_server_web.cpp
@@ -54,7 +54,15 @@ DisplayServerWeb *DisplayServerWeb::get_singleton() {
// Window (canvas)
bool DisplayServerWeb::check_size_force_redraw() {
- return godot_js_display_size_update() != 0;
+ bool size_changed = godot_js_display_size_update() != 0;
+ if (size_changed && !rect_changed_callback.is_null()) {
+ Variant size = Rect2i(Point2i(), window_get_size()); // TODO use window_get_position if implemented.
+ Variant *vp = &size;
+ Variant ret;
+ Callable::CallError ce;
+ rect_changed_callback.callp((const Variant **)&vp, 1, ret, ce);
+ }
+ return size_changed;
}
void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
@@ -212,7 +220,7 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double
void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
- // started inside the canvas; imitating desktop app behaviour.
+ // started inside the canvas; imitating desktop app behavior.
if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
return;
}
@@ -738,11 +746,11 @@ void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
}
}
-DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
- return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, Error &r_error) {
+ return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
}
-DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
+DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, Error &r_error) {
r_error = OK; // Always succeeds for now.
// Ensure the canvas ID.
@@ -758,10 +766,8 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
godot_js_os_request_quit_cb(request_quit_callback);
#ifdef GLES3_ENABLED
- // TODO "vulkan" defaults to webgl2 for now.
- bool wants_webgl2 = p_rendering_driver == "opengl3" || p_rendering_driver == "vulkan";
- bool webgl2_init_failed = wants_webgl2 && !godot_js_display_has_webgl(2);
- if (wants_webgl2 && !webgl2_init_failed) {
+ bool webgl2_inited = false;
+ if (godot_js_display_has_webgl(2)) {
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
attributes.alpha = OS::get_singleton()->is_layered_allowed();
@@ -770,17 +776,17 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
attributes.explicitSwapControl = true;
webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
- if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
- webgl2_init_failed = true;
- } else {
- RasterizerGLES3::make_current();
- }
+ webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
}
- if (webgl2_init_failed) {
+ if (webgl2_inited) {
+ if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
+ print_verbose("Failed to enable WebXR extension.");
+ }
+ RasterizerGLES3::make_current();
+
+ } else {
OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
"Unable to initialize video driver");
- }
- if (!wants_webgl2 || webgl2_init_failed) {
RasterizerDummy::make_current();
}
#else
@@ -905,7 +911,7 @@ ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) co
}
void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
- // Not supported.
+ rect_changed_callback = p_callable;
}
void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
diff --git a/platform/web/display_server_web.h b/platform/web/display_server_web.h
index 85076b906f..1919736802 100644
--- a/platform/web/display_server_web.h
+++ b/platform/web/display_server_web.h
@@ -60,6 +60,7 @@ private:
WindowMode window_mode = WINDOW_MODE_WINDOWED;
ObjectID window_attached_instance_id = {};
+ Callable rect_changed_callback;
Callable window_event_callback;
Callable input_event_callback;
Callable input_text_callback;
@@ -96,7 +97,7 @@ private:
static void _js_utterance_callback(int p_event, int p_id, int p_pos);
static Vector<String> get_rendering_drivers_func();
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
static void _dispatch_input_event(const Ref<InputEvent> &p_event);
@@ -221,7 +222,7 @@ public:
virtual void swap_buffers() override;
static void register_web_driver();
- DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error);
+ DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, Error &r_error);
~DisplayServerWeb();
};
diff --git a/platform/web/godot_webgl2.h b/platform/web/godot_webgl2.h
index 968b70f84b..ae6b23ae18 100644
--- a/platform/web/godot_webgl2.h
+++ b/platform/web/godot_webgl2.h
@@ -34,4 +34,21 @@
#include "GLES3/gl3.h"
#include "webgl/webgl2.h"
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
+#define GL_MAX_VIEWS_OVR 0x9631
+#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void godot_webgl2_glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+
+#define glFramebufferTextureMultiviewOVR godot_webgl2_glFramebufferTextureMultiviewOVR
+
+#ifdef __cplusplus
+}
+#endif
+
#endif // GODOT_WEBGL2_H
diff --git a/platform/web/js/engine/config.js b/platform/web/js/engine/config.js
index 41be7b2512..4560f12b49 100644
--- a/platform/web/js/engine/config.js
+++ b/platform/web/js/engine/config.js
@@ -275,7 +275,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
'print': this.onPrint,
'printErr': this.onPrintError,
'thisProgram': this.executable,
- 'noExitRuntime': true,
+ 'noExitRuntime': false,
'dynamicLibraries': [`${loadPath}.side.wasm`],
'instantiateWasm': function (imports, onSuccess) {
function done(result) {
diff --git a/platform/web/js/engine/features.js b/platform/web/js/engine/features.js
index f91a4eff81..b7c6c9d445 100644
--- a/platform/web/js/engine/features.js
+++ b/platform/web/js/engine/features.js
@@ -76,19 +76,19 @@ const Features = { // eslint-disable-line no-unused-vars
getMissingFeatures: function () {
const missing = [];
if (!Features.isWebGLAvailable(2)) {
- missing.push('WebGL2');
+ missing.push('WebGL2 - Check web browser configuration and hardware support');
}
if (!Features.isFetchAvailable()) {
- missing.push('Fetch');
+ missing.push('Fetch - Check web browser version');
}
if (!Features.isSecureContext()) {
- missing.push('Secure Context');
+ missing.push('Secure Context - Check web server configuration (use HTTPS)');
}
if (!Features.isCrossOriginIsolated()) {
- missing.push('Cross Origin Isolation');
+ missing.push('Cross Origin Isolation - Check web server configuration (send correct headers)');
}
if (!Features.isSharedArrayBufferAvailable()) {
- missing.push('SharedArrayBuffer');
+ missing.push('SharedArrayBuffer - Check web server configuration (send correct headers)');
}
// Audio is normally optional since we have a dummy fallback.
return missing;
diff --git a/platform/web/js/libs/library_godot_webgl2.js b/platform/web/js/libs/library_godot_webgl2.js
new file mode 100644
index 0000000000..365f712be7
--- /dev/null
+++ b/platform/web/js/libs/library_godot_webgl2.js
@@ -0,0 +1,52 @@
+/*************************************************************************/
+/* library_godot_webgl2.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+const GodotWebGL2 = {
+ $GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
+ $GodotWebGL2: {},
+
+ godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
+ godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync',
+ godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii',
+ godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) {
+ const context = GL.currentContext;
+ if (typeof context.multiviewExt === 'undefined') {
+ const ext = context.GLctx.getExtension('OVR_multiview2');
+ if (!ext) {
+ console.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension');
+ return;
+ }
+ context.multiviewExt = ext;
+ }
+ context.multiviewExt.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views);
+ },
+};
+
+autoAddDeps(GodotWebGL2, '$GodotWebGL2');
+mergeInto(LibraryManager.library, GodotWebGL2);
diff --git a/platform/web/package-lock.json b/platform/web/package-lock.json
index 4c12c8602d..e1428546c6 100644
--- a/platform/web/package-lock.json
+++ b/platform/web/package-lock.json
@@ -1686,9 +1686,9 @@
"dev": true
},
"node_modules/minimatch": {
- "version": "3.0.4",
- "resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.0.4.tgz",
- "integrity": "sha512-yJHVQEhyqPLUTgt9B83PXu6W3rx4MvvHvSUvToogpwoGDOUQ+yDrR0HRot+yOCdCO7u4hX3pWft6kWBBcqh0UA==",
+ "version": "3.1.2",
+ "resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.2.tgz",
+ "integrity": "sha512-J7p63hRiAjw1NDEww1W7i37+ByIrOWO5XQQAzZ3VOcL0PNybwpfmV/N05zFAzwQ9USyEcX6t3UO+K5aqBQOIHw==",
"dev": true,
"dependencies": {
"brace-expansion": "^1.1.7"
@@ -3791,9 +3791,9 @@
"dev": true
},
"minimatch": {
- "version": "3.0.4",
- "resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.0.4.tgz",
- "integrity": "sha512-yJHVQEhyqPLUTgt9B83PXu6W3rx4MvvHvSUvToogpwoGDOUQ+yDrR0HRot+yOCdCO7u4hX3pWft6kWBBcqh0UA==",
+ "version": "3.1.2",
+ "resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.2.tgz",
+ "integrity": "sha512-J7p63hRiAjw1NDEww1W7i37+ByIrOWO5XQQAzZ3VOcL0PNybwpfmV/N05zFAzwQ9USyEcX6t3UO+K5aqBQOIHw==",
"dev": true,
"requires": {
"brace-expansion": "^1.1.7"
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp
index a76b98f4e9..fce782b546 100644
--- a/platform/web/web_main.cpp
+++ b/platform/web/web_main.cpp
@@ -41,30 +41,25 @@
static OS_Web *os = nullptr;
static uint64_t target_ticks = 0;
+static bool main_started = false;
+static bool shutdown_complete = false;
void exit_callback() {
- emscripten_cancel_main_loop(); // After this, we can exit!
- Main::cleanup();
+ if (!shutdown_complete) {
+ return; // Still waiting.
+ }
+ if (main_started) {
+ Main::cleanup();
+ main_started = false;
+ }
int exit_code = OS_Web::get_singleton()->get_exit_code();
memdelete(os);
os = nullptr;
- emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
+ emscripten_force_exit(exit_code); // Exit runtime.
}
void cleanup_after_sync() {
- emscripten_set_main_loop(exit_callback, -1, false);
-}
-
-void early_cleanup() {
- emscripten_cancel_main_loop(); // After this, we can exit!
- int exit_code = OS_Web::get_singleton()->get_exit_code();
- memdelete(os);
- os = nullptr;
- emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
-}
-
-void early_cleanup_sync() {
- emscripten_set_main_loop(early_cleanup, -1, false);
+ shutdown_complete = true;
}
void main_loop_callback() {
@@ -87,7 +82,8 @@ void main_loop_callback() {
target_ticks += (uint64_t)(1000000 / max_fps);
}
if (os->main_loop_iterate()) {
- emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync.
+ emscripten_cancel_main_loop(); // Cancel current loop and set the cleanup one.
+ emscripten_set_main_loop(exit_callback, -1, false);
godot_js_os_finish_async(cleanup_after_sync);
}
}
@@ -109,10 +105,14 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
}
os->set_exit_code(exit_code);
// Will only exit after sync.
- godot_js_os_finish_async(early_cleanup_sync);
+ emscripten_set_main_loop(exit_callback, -1, false);
+ godot_js_os_finish_async(cleanup_after_sync);
return exit_code;
}
+ os->set_exit_code(0);
+ main_started = true;
+
// Ease up compatibility.
ResourceLoader::set_abort_on_missing_resources(false);