diff options
Diffstat (limited to 'platform/web/web_main.cpp')
-rw-r--r-- | platform/web/web_main.cpp | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp index a76b98f4e9..df97b08b8a 100644 --- a/platform/web/web_main.cpp +++ b/platform/web/web_main.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* web_main.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* web_main.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "core/config/engine.h" #include "core/io/resource_loader.h" @@ -41,30 +41,25 @@ static OS_Web *os = nullptr; static uint64_t target_ticks = 0; +static bool main_started = false; +static bool shutdown_complete = false; void exit_callback() { - emscripten_cancel_main_loop(); // After this, we can exit! - Main::cleanup(); + if (!shutdown_complete) { + return; // Still waiting. + } + if (main_started) { + Main::cleanup(); + main_started = false; + } int exit_code = OS_Web::get_singleton()->get_exit_code(); memdelete(os); os = nullptr; - emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing. + emscripten_force_exit(exit_code); // Exit runtime. } void cleanup_after_sync() { - emscripten_set_main_loop(exit_callback, -1, false); -} - -void early_cleanup() { - emscripten_cancel_main_loop(); // After this, we can exit! - int exit_code = OS_Web::get_singleton()->get_exit_code(); - memdelete(os); - os = nullptr; - emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing. -} - -void early_cleanup_sync() { - emscripten_set_main_loop(early_cleanup, -1, false); + shutdown_complete = true; } void main_loop_callback() { @@ -87,7 +82,8 @@ void main_loop_callback() { target_ticks += (uint64_t)(1000000 / max_fps); } if (os->main_loop_iterate()) { - emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync. + emscripten_cancel_main_loop(); // Cancel current loop and set the cleanup one. + emscripten_set_main_loop(exit_callback, -1, false); godot_js_os_finish_async(cleanup_after_sync); } } @@ -109,10 +105,14 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) { } os->set_exit_code(exit_code); // Will only exit after sync. - godot_js_os_finish_async(early_cleanup_sync); + emscripten_set_main_loop(exit_callback, -1, false); + godot_js_os_finish_async(cleanup_after_sync); return exit_code; } + os->set_exit_code(0); + main_started = true; + // Ease up compatibility. ResourceLoader::set_abort_on_missing_resources(false); |