diff options
Diffstat (limited to 'platform/web/js/libs/library_godot_webgl2.js')
-rw-r--r-- | platform/web/js/libs/library_godot_webgl2.js | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/platform/web/js/libs/library_godot_webgl2.js b/platform/web/js/libs/library_godot_webgl2.js new file mode 100644 index 0000000000..365f712be7 --- /dev/null +++ b/platform/web/js/libs/library_godot_webgl2.js @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* library_godot_webgl2.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +const GodotWebGL2 = { + $GodotWebGL2__deps: ['$GL', '$GodotRuntime'], + $GodotWebGL2: {}, + + godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'], + godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync', + godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii', + godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) { + const context = GL.currentContext; + if (typeof context.multiviewExt === 'undefined') { + const ext = context.GLctx.getExtension('OVR_multiview2'); + if (!ext) { + console.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension'); + return; + } + context.multiviewExt = ext; + } + context.multiviewExt.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views); + }, +}; + +autoAddDeps(GodotWebGL2, '$GodotWebGL2'); +mergeInto(LibraryManager.library, GodotWebGL2); |