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-rw-r--r--platform/web/js/libs/library_godot_runtime.js134
1 files changed, 134 insertions, 0 deletions
diff --git a/platform/web/js/libs/library_godot_runtime.js b/platform/web/js/libs/library_godot_runtime.js
new file mode 100644
index 0000000000..e2f7c8dca6
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+/*************************************************************************/
+/* library_godot_runtime.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotRuntime = {
+ $GodotRuntime: {
+ /*
+ * Functions
+ */
+ get_func: function (ptr) {
+ return wasmTable.get(ptr); // eslint-disable-line no-undef
+ },
+
+ /*
+ * Prints
+ */
+ error: function () {
+ err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
+ },
+
+ print: function () {
+ out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
+ },
+
+ /*
+ * Memory
+ */
+ malloc: function (p_size) {
+ return _malloc(p_size); // eslint-disable-line no-undef
+ },
+
+ free: function (p_ptr) {
+ _free(p_ptr); // eslint-disable-line no-undef
+ },
+
+ getHeapValue: function (p_ptr, p_type) {
+ return getValue(p_ptr, p_type); // eslint-disable-line no-undef
+ },
+
+ setHeapValue: function (p_ptr, p_value, p_type) {
+ setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
+ },
+
+ heapSub: function (p_heap, p_ptr, p_len) {
+ const bytes = p_heap.BYTES_PER_ELEMENT;
+ return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
+ },
+
+ heapSlice: function (p_heap, p_ptr, p_len) {
+ const bytes = p_heap.BYTES_PER_ELEMENT;
+ return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
+ },
+
+ heapCopy: function (p_dst, p_src, p_ptr) {
+ const bytes = p_src.BYTES_PER_ELEMENT;
+ return p_dst.set(p_src, p_ptr / bytes);
+ },
+
+ /*
+ * Strings
+ */
+ parseString: function (p_ptr) {
+ return UTF8ToString(p_ptr); // eslint-disable-line no-undef
+ },
+
+ parseStringArray: function (p_ptr, p_size) {
+ const strings = [];
+ const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
+ ptrs.forEach(function (ptr) {
+ strings.push(GodotRuntime.parseString(ptr));
+ });
+ return strings;
+ },
+
+ strlen: function (p_str) {
+ return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
+ },
+
+ allocString: function (p_str) {
+ const length = GodotRuntime.strlen(p_str) + 1;
+ const c_str = GodotRuntime.malloc(length);
+ stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
+ return c_str;
+ },
+
+ allocStringArray: function (p_strings) {
+ const size = p_strings.length;
+ const c_ptr = GodotRuntime.malloc(size * 4);
+ for (let i = 0; i < size; i++) {
+ HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
+ }
+ return c_ptr;
+ },
+
+ freeStringArray: function (p_ptr, p_len) {
+ for (let i = 0; i < p_len; i++) {
+ GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
+ }
+ GodotRuntime.free(p_ptr);
+ },
+
+ stringToHeap: function (p_str, p_ptr, p_len) {
+ return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
+ },
+ },
+};
+autoAddDeps(GodotRuntime, '$GodotRuntime');
+mergeInto(LibraryManager.library, GodotRuntime);