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-rw-r--r--platform/web/detect.py229
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diff --git a/platform/web/detect.py b/platform/web/detect.py
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index 0000000000..b1c1dd48a9
--- /dev/null
+++ b/platform/web/detect.py
@@ -0,0 +1,229 @@
+import os
+import sys
+
+from emscripten_helpers import (
+ run_closure_compiler,
+ create_engine_file,
+ add_js_libraries,
+ add_js_pre,
+ add_js_externs,
+ create_template_zip,
+)
+from methods import get_compiler_version
+from SCons.Util import WhereIs
+
+
+def is_active():
+ return True
+
+
+def get_name():
+ return "Web"
+
+
+def can_build():
+ return WhereIs("emcc") is not None
+
+
+def get_opts():
+ from SCons.Variables import BoolVariable
+
+ return [
+ ("initial_memory", "Initial WASM memory (in MiB)", 32),
+ BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
+ BoolVariable("use_thinlto", "Use ThinLTO", False),
+ BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
+ BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
+ BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
+ BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
+ # eval() can be a security concern, so it can be disabled.
+ BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
+ BoolVariable(
+ "dlink_enabled", "Enable WebAssembly dynamic linking (GDExtension support). Produces bigger binaries", False
+ ),
+ BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
+ ]
+
+
+def get_flags():
+ return [
+ ("arch", "wasm32"),
+ ("tools", False),
+ ("builtin_pcre2_with_jit", False),
+ ("vulkan", False),
+ # Use -Os to prioritize optimizing for reduced file size. This is
+ # particularly valuable for the web platform because it directly
+ # decreases download time.
+ # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
+ # 100 KiB over -Os, which does not justify the negative impact on
+ # run-time performance.
+ ("optimize", "size"),
+ ]
+
+
+def configure(env):
+ # Validate arch.
+ supported_arches = ["wasm32"]
+ if env["arch"] not in supported_arches:
+ print(
+ 'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
+ % (env["arch"], ", ".join(supported_arches))
+ )
+ sys.exit()
+
+ try:
+ env["initial_memory"] = int(env["initial_memory"])
+ except Exception:
+ print("Initial memory must be a valid integer")
+ sys.exit(255)
+
+ ## Build type
+ if env["target"].startswith("release"):
+ if env["optimize"] == "size":
+ env.Append(CCFLAGS=["-Os"])
+ env.Append(LINKFLAGS=["-Os"])
+ elif env["optimize"] == "speed":
+ env.Append(CCFLAGS=["-O3"])
+ env.Append(LINKFLAGS=["-O3"])
+
+ if env["target"] == "release_debug":
+ # Retain function names for backtraces at the cost of file size.
+ env.Append(LINKFLAGS=["--profiling-funcs"])
+ else: # "debug"
+ env.Append(CCFLAGS=["-O1", "-g"])
+ env.Append(LINKFLAGS=["-O1", "-g"])
+ env["use_assertions"] = True
+
+ if env["use_assertions"]:
+ env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
+
+ if env["tools"]:
+ if env["initial_memory"] < 64:
+ print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
+ env["initial_memory"] = 64
+ else:
+ env.Append(CPPFLAGS=["-fno-exceptions"])
+
+ env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
+
+ ## Copy env variables.
+ env["ENV"] = os.environ
+
+ # LTO
+ if env["use_thinlto"]:
+ env.Append(CCFLAGS=["-flto=thin"])
+ env.Append(LINKFLAGS=["-flto=thin"])
+ elif env["use_lto"]:
+ env.Append(CCFLAGS=["-flto=full"])
+ env.Append(LINKFLAGS=["-flto=full"])
+
+ # Sanitizers
+ if env["use_ubsan"]:
+ env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ if env["use_asan"]:
+ env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(LINKFLAGS=["-fsanitize=address"])
+ if env["use_lsan"]:
+ env.Append(CCFLAGS=["-fsanitize=leak"])
+ env.Append(LINKFLAGS=["-fsanitize=leak"])
+ if env["use_safe_heap"]:
+ env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
+
+ # Closure compiler
+ if env["use_closure_compiler"]:
+ # For emscripten support code.
+ env.Append(LINKFLAGS=["--closure", "1"])
+ # Register builder for our Engine files
+ jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
+ env.Append(BUILDERS={"BuildJS": jscc})
+
+ # Add helper method for adding libraries, externs, pre-js.
+ env["JS_LIBS"] = []
+ env["JS_PRE"] = []
+ env["JS_EXTERNS"] = []
+ env.AddMethod(add_js_libraries, "AddJSLibraries")
+ env.AddMethod(add_js_pre, "AddJSPre")
+ env.AddMethod(add_js_externs, "AddJSExterns")
+
+ # Add method that joins/compiles our Engine files.
+ env.AddMethod(create_engine_file, "CreateEngineFile")
+
+ # Add method for creating the final zip file
+ env.AddMethod(create_template_zip, "CreateTemplateZip")
+
+ # Closure compiler extern and support for ecmascript specs (const, let, etc).
+ env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
+
+ env["CC"] = "emcc"
+ env["CXX"] = "em++"
+
+ env["AR"] = "emar"
+ env["RANLIB"] = "emranlib"
+
+ # Use TempFileMunge since some AR invocations are too long for cmd.exe.
+ # Use POSIX-style paths, required with TempFileMunge.
+ env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
+ env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
+
+ # All intermediate files are just object files.
+ env["OBJPREFIX"] = ""
+ env["OBJSUFFIX"] = ".o"
+ env["PROGPREFIX"] = ""
+ # Program() output consists of multiple files, so specify suffixes manually at builder.
+ env["PROGSUFFIX"] = ""
+ env["LIBPREFIX"] = "lib"
+ env["LIBSUFFIX"] = ".a"
+ env["LIBPREFIXES"] = ["$LIBPREFIX"]
+ env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
+
+ env.Prepend(CPPPATH=["#platform/web"])
+ env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
+
+ if env["opengl3"]:
+ env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
+ # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
+ env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
+ # Allow use to take control of swapping WebGL buffers.
+ env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
+
+ if env["javascript_eval"]:
+ env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
+
+ # Thread support (via SharedArrayBuffer).
+ env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
+ env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
+ env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
+ env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
+ env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
+
+ if env["dlink_enabled"]:
+ cc_version = get_compiler_version(env)
+ cc_semver = (int(cc_version["major"]), int(cc_version["minor"]), int(cc_version["patch"]))
+ if cc_semver < (3, 1, 14):
+ print("GDExtension support requires emscripten >= 3.1.14, detected: %s.%s.%s" % cc_semver)
+ sys.exit(255)
+
+ env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
+ env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
+ env.extra_suffix = ".dlink" + env.extra_suffix
+
+ # Reduce code size by generating less support code (e.g. skip NodeJS support).
+ env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
+
+ # Wrap the JavaScript support code around a closure named Godot.
+ env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
+
+ # Allow increasing memory buffer size during runtime. This is efficient
+ # when using WebAssembly (in comparison to asm.js) and works well for
+ # us since we don't know requirements at compile-time.
+ env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
+
+ # Do not call main immediately when the support code is ready.
+ env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
+
+ # callMain for manual start, cwrap for the mono version.
+ env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
+
+ # Add code that allow exiting runtime.
+ env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])