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-rw-r--r--platform/web/SCsub93
1 files changed, 93 insertions, 0 deletions
diff --git a/platform/web/SCsub b/platform/web/SCsub
new file mode 100644
index 0000000000..78d7ce4074
--- /dev/null
+++ b/platform/web/SCsub
@@ -0,0 +1,93 @@
+#!/usr/bin/env python
+
+Import("env")
+
+web_files = [
+ "audio_driver_web.cpp",
+ "display_server_web.cpp",
+ "http_client_web.cpp",
+ "javascript_singleton.cpp",
+ "web_main.cpp",
+ "os_web.cpp",
+ "api/web_tools_editor_plugin.cpp",
+]
+
+sys_env = env.Clone()
+sys_env.AddJSLibraries(
+ [
+ "js/libs/library_godot_audio.js",
+ "js/libs/library_godot_display.js",
+ "js/libs/library_godot_fetch.js",
+ "js/libs/library_godot_os.js",
+ "js/libs/library_godot_runtime.js",
+ "js/libs/library_godot_input.js",
+ ]
+)
+
+if env["javascript_eval"]:
+ sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
+
+for lib in sys_env["JS_LIBS"]:
+ sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
+for js in env["JS_PRE"]:
+ sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
+for ext in env["JS_EXTERNS"]:
+ sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
+
+build = []
+if env["gdnative_enabled"]:
+ build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
+ if env["threads_enabled"]:
+ build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
+ # Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
+ sys_env["LIBS"] = []
+ # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
+ sys_env.Append(LIBS=["idbfs.js"])
+ # Configure it as a main module (dynamic linking support).
+ sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
+ sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
+ sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
+ sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
+ sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
+ # Force exporting the standard library (printf, malloc, etc.)
+ sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
+ # The main emscripten runtime, with exported standard libraries.
+ sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
+
+ # The side library, containing all Godot code.
+ wasm_env = env.Clone()
+ wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries.
+ wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
+ wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
+ wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
+ build = sys + [wasm[0]]
+else:
+ build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
+ if env["threads_enabled"]:
+ build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
+ # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
+ sys_env.Append(LIBS=["idbfs.js"])
+ build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"])
+
+sys_env.Depends(build[0], sys_env["JS_LIBS"])
+sys_env.Depends(build[0], sys_env["JS_PRE"])
+sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
+
+engine = [
+ "js/engine/preloader.js",
+ "js/engine/config.js",
+ "js/engine/engine.js",
+]
+externs = [env.File("#platform/web/js/engine/engine.externs.js")]
+js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
+env.Depends(js_engine, externs)
+
+wrap_list = [
+ build[0],
+ js_engine,
+]
+js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
+
+# Extra will be the thread worker, or the GDNative side, or None
+extra = build[2:] if len(build) > 2 else None
+env.CreateTemplateZip(js_wrapped, build[1], extra)