diff options
Diffstat (limited to 'platform/web/SCsub')
| -rw-r--r-- | platform/web/SCsub | 28 |
1 files changed, 11 insertions, 17 deletions
diff --git a/platform/web/SCsub b/platform/web/SCsub index 78d7ce4074..e8d0181ede 100644 --- a/platform/web/SCsub +++ b/platform/web/SCsub @@ -6,7 +6,7 @@ web_files = [ "audio_driver_web.cpp", "display_server_web.cpp", "http_client_web.cpp", - "javascript_singleton.cpp", + "javascript_bridge_singleton.cpp", "web_main.cpp", "os_web.cpp", "api/web_tools_editor_plugin.cpp", @@ -35,18 +35,17 @@ for ext in env["JS_EXTERNS"]: sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath build = [] -if env["gdnative_enabled"]: - build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] - if env["threads_enabled"]: - build_targets.append("#bin/godot${PROGSUFFIX}.worker.js") +build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"] +if env["dlink_enabled"]: # Reset libraries. The main runtime will only link emscripten libraries, not godot ones. sys_env["LIBS"] = [] # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. sys_env.Append(LIBS=["idbfs.js"]) # Configure it as a main module (dynamic linking support). + sys_env["CCFLAGS"].remove("SIDE_MODULE=2") + sys_env["LINKFLAGS"].remove("SIDE_MODULE=2") sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"]) sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) - sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"]) sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"]) sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"]) # Force exporting the standard library (printf, malloc, etc.) @@ -55,16 +54,9 @@ if env["gdnative_enabled"]: sys = sys_env.Program(build_targets, ["web_runtime.cpp"]) # The side library, containing all Godot code. - wasm_env = env.Clone() - wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries. - wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"]) - wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"]) - wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files) + wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files) build = sys + [wasm[0]] else: - build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] - if env["threads_enabled"]: - build_targets.append("#bin/godot${PROGSUFFIX}.worker.js") # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. sys_env.Append(LIBS=["idbfs.js"]) build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"]) @@ -88,6 +80,8 @@ wrap_list = [ ] js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js") -# Extra will be the thread worker, or the GDNative side, or None -extra = build[2:] if len(build) > 2 else None -env.CreateTemplateZip(js_wrapped, build[1], extra) +# 0 - unwrapped js file (use wrapped one instead) +# 1 - wasm file +# 2 - worker file +# 3 - wasm side (when dlink is enabled). +env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None) |