diff options
Diffstat (limited to 'platform/uwp')
-rw-r--r-- | platform/uwp/app.cpp | 83 | ||||
-rw-r--r-- | platform/uwp/app.h | 1 | ||||
-rw-r--r-- | platform/uwp/export/export.cpp | 8 |
3 files changed, 46 insertions, 46 deletions
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 5ff62b38f9..c18aa36402 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -85,8 +85,7 @@ App::App() : mWindowHeight(0), mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT), - mEglSurface(EGL_NO_SURFACE), - number_of_contacts(0) { + mEglSurface(EGL_NO_SURFACE) { } // The first method called when the IFrameworkView is being created. @@ -271,48 +270,44 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor last_touch_y[screen_touch->get_index()] = pos.Y; os->input_event(screen_touch); - if (number_of_contacts > 1) - return; + } else { - }; // fallthrought of sorts - - Ref<InputEventMouseButton> mouse_button; - mouse_button.instance(); - mouse_button->set_device(0); - mouse_button->set_pressed(p_pressed); - mouse_button->set_button_index(but); - mouse_button->set_position(Vector2(pos.X, pos.Y)); - mouse_button->set_global_position(Vector2(pos.X, pos.Y)); - - if (p_is_wheel) { - if (point->Properties->MouseWheelDelta > 0) { - mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP); - } else if (point->Properties->MouseWheelDelta < 0) { - mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN); + Ref<InputEventMouseButton> mouse_button; + mouse_button.instance(); + mouse_button->set_device(0); + mouse_button->set_pressed(p_pressed); + mouse_button->set_button_index(but); + mouse_button->set_position(Vector2(pos.X, pos.Y)); + mouse_button->set_global_position(Vector2(pos.X, pos.Y)); + + if (p_is_wheel) { + if (point->Properties->MouseWheelDelta > 0) { + mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP); + } else if (point->Properties->MouseWheelDelta < 0) { + mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN); + } } - } - last_touch_x[31] = pos.X; - last_touch_y[31] = pos.Y; + last_touch_x[31] = pos.X; + last_touch_y[31] = pos.Y; - os->input_event(mouse_button); - - if (p_is_wheel) { - // Send release for mouse wheel - mouse_button->set_pressed(false); os->input_event(mouse_button); + + if (p_is_wheel) { + // Send release for mouse wheel + mouse_button->set_pressed(false); + os->input_event(mouse_button); + } } }; void App::OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) { - number_of_contacts++; pointer_event(sender, args, true); }; void App::OnPointerReleased(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) { - number_of_contacts--; pointer_event(sender, args, false); }; @@ -351,7 +346,7 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint; Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os); - if (point->IsInContact && _is_touch(point)) { + if (_is_touch(point)) { Ref<InputEventScreenDrag> screen_drag; screen_drag.instance(); @@ -361,25 +356,23 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co screen_drag->set_relative(Vector2(screen_drag->get_position().x - last_touch_x[screen_drag->get_index()], screen_drag->get_position().y - last_touch_y[screen_drag->get_index()])); os->input_event(screen_drag); - if (number_of_contacts > 1) - return; - - }; // fallthrought of sorts + } else { - // In case the mouse grabbed, MouseMoved will handle this - if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED) - return; + // In case the mouse grabbed, MouseMoved will handle this + if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED) + return; - Ref<InputEventMouseMotion> mouse_motion; - mouse_motion.instance(); - mouse_motion->set_device(0); - mouse_motion->set_position(Vector2(pos.X, pos.Y)); - mouse_motion->set_global_position(Vector2(pos.X, pos.Y)); - mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31])); + Ref<InputEventMouseMotion> mouse_motion; + mouse_motion.instance(); + mouse_motion->set_device(0); + mouse_motion->set_position(Vector2(pos.X, pos.Y)); + mouse_motion->set_global_position(Vector2(pos.X, pos.Y)); + mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31])); - last_mouse_pos = pos; + last_mouse_pos = pos; - os->input_event(mouse_motion); + os->input_event(mouse_motion); + } } void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { diff --git a/platform/uwp/app.h b/platform/uwp/app.h index c23270b8ba..5f69f2cb0e 100644 --- a/platform/uwp/app.h +++ b/platform/uwp/app.h @@ -107,7 +107,6 @@ namespace GodotUWP int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse int last_touch_y[32]; - int number_of_contacts; Windows::Foundation::Point last_mouse_pos; }; } diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index 7d7bee9227..3c537b3b58 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -122,6 +122,14 @@ class AppxPackager { Vector<BlockHash> hashes; uLong file_crc32; ZPOS64_T zip_offset; + + FileMeta() : + lfh_size(0), + compressed(false), + compressed_size(0), + uncompressed_size(0), + file_crc32(0), + zip_offset(0) {} }; String progress_task; |