diff options
Diffstat (limited to 'platform/uwp/os_uwp.cpp')
-rw-r--r-- | platform/uwp/os_uwp.cpp | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 7e4d17f5e7..ee25754704 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -535,11 +535,28 @@ void OS_UWP::delay_usec(uint32_t p_usec) const { uint64_t OS_UWP::get_ticks_usec() const { uint64_t ticks; - uint64_t time; + // This is the number of clock ticks since start QueryPerformanceCounter((LARGE_INTEGER *)&ticks); + // Divide by frequency to get the time in seconds - time = ticks * 1000000L / ticks_per_second; + // original calculation shown below is subject to overflow + // with high ticks_per_second and a number of days since the last reboot. + // time = ticks * 1000000L / ticks_per_second; + + // we can prevent this by either using 128 bit math + // or separating into a calculation for seconds, and the fraction + uint64_t seconds = ticks / ticks_per_second; + + // compiler will optimize these two into one divide + uint64_t leftover = ticks % ticks_per_second; + + // remainder + uint64_t time = (leftover * 1000000L) / ticks_per_second; + + // seconds + time += seconds * 1000000L; + // Subtract the time at game start to get // the time since the game started time -= ticks_start; @@ -698,7 +715,7 @@ bool OS_UWP::has_virtual_keyboard() const { return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch; } -void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length) { +void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length, int p_cursor_start, int p_cursor_end) { InputPane ^ pane = InputPane::GetForCurrentView(); pane->TryShow(); } |