diff options
Diffstat (limited to 'platform/uwp/os_uwp.cpp')
-rw-r--r-- | platform/uwp/os_uwp.cpp | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 81c1474357..b6dde9c63f 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,12 +136,8 @@ void OS_UWP::initialize_core() { NetSocketPosix::make_default(); // We need to know how often the clock is updated - if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second)) - ticks_per_second = 1000; - // If timeAtGameStart is 0 then we get the time since - // the start of the computer when we call GetGameTime() - ticks_start = 0; - ticks_start = get_ticks_usec(); + QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second); + QueryPerformanceCounter((LARGE_INTEGER *)&ticks_start); IPUnix::make_default(); @@ -443,7 +439,7 @@ String OS_UWP::get_name() const { OS::Date OS_UWP::get_date(bool p_utc) const { SYSTEMTIME systemtime; - if (utc) { + if (p_utc) { GetSystemTime(&systemtime); } else { GetLocalTime(&systemtime); @@ -460,10 +456,11 @@ OS::Date OS_UWP::get_date(bool p_utc) const { OS::Time OS_UWP::get_time(bool p_utc) const { SYSTEMTIME systemtime; - if (utc) + if (p_utc) { GetSystemTime(&systemtime); - else + } else { GetLocalTime(&systemtime); + } Time time; time.hour = systemtime.wHour; @@ -524,6 +521,9 @@ uint64_t OS_UWP::get_ticks_usec() const { // This is the number of clock ticks since start QueryPerformanceCounter((LARGE_INTEGER *)&ticks); + // Subtract the ticks at game start to get + // the ticks since the game started + ticks -= ticks_start; // Divide by frequency to get the time in seconds // original calculation shown below is subject to overflow @@ -543,9 +543,6 @@ uint64_t OS_UWP::get_ticks_usec() const { // seconds time += seconds * 1000000L; - // Subtract the time at game start to get - // the time since the game started - time -= ticks_start; return time; } |