diff options
Diffstat (limited to 'platform/uwp/joystick_uwp.cpp')
-rw-r--r-- | platform/uwp/joystick_uwp.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/platform/uwp/joystick_uwp.cpp b/platform/uwp/joystick_uwp.cpp new file mode 100644 index 0000000000..ad0516992b --- /dev/null +++ b/platform/uwp/joystick_uwp.cpp @@ -0,0 +1,147 @@ +/*************************************************************************/ +/* joystick_uwp.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "joystick_uwp.h" + +using namespace Windows::Gaming::Input; +using namespace Windows::Foundation; + +void JoystickUWP::register_events() { + + Gamepad::GamepadAdded += + ref new EventHandler<Gamepad^>(this, &JoystickUWP::OnGamepadAdded); + Gamepad::GamepadRemoved += + ref new EventHandler<Gamepad^>(this, &JoystickUWP::OnGamepadRemoved); +} + +uint32_t JoystickUWP::process_controllers(uint32_t p_last_id) { + + for (int i = 0; i < MAX_CONTROLLERS; i++) { + + if (!controllers[i].connected) break; + + switch (controllers[i].type) { + + case ControllerType::GAMEPAD_CONTROLLER: { + + GamepadReading reading = ((Gamepad^)controllers[i].controller_reference)->GetCurrentReading(); + + int button_mask = (int)GamepadButtons::Menu; + for (int j = 0; j < 14; j++) { + + p_last_id = input->joy_button(p_last_id, controllers[i].id, j,(int)reading.Buttons & button_mask); + button_mask *= 2; + } + + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); + p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); + + break; + } + } + } + + return p_last_id; +} + +JoystickUWP::JoystickUWP() { + + for (int i = 0; i < MAX_CONTROLLERS; i++) + controllers[i].id = i; +} + +JoystickUWP::JoystickUWP(InputDefault * p_input) { + + input = p_input; + + JoystickUWP(); +} + +void JoystickUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { + + short idx = -1; + + for (int i = 0; i < MAX_CONTROLLERS; i++) { + + if (!controllers[i].connected) { + idx = i; + break; + } + } + + ERR_FAIL_COND(idx == -1); + + controllers[idx].connected = true; + controllers[idx].controller_reference = value; + controllers[idx].id = idx; + controllers[idx].type = ControllerType::GAMEPAD_CONTROLLER; + + input->joy_connection_changed(controllers[idx].id, true, "Xbox Controller", "__UWP_GAMEPAD__"); +} + +void JoystickUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { + + short idx = -1; + + for (int i = 0; i < MAX_CONTROLLERS; i++) { + + if (controllers[i].controller_reference == value) { + idx = i; + break; + } + } + + ERR_FAIL_COND(idx == -1); + + for (int i = idx + 1; i < MAX_CONTROLLERS - 1; i++) { + + if (!controllers[i].connected) { + break; + } + + controllers[i - 1] = controllers[i]; + } + controllers[MAX_CONTROLLERS - 1] = ControllerDevice(); + + input->joy_connection_changed(idx, false, "Xbox Controller"); +} + +InputDefault::JoyAxis JoystickUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const { + + InputDefault::JoyAxis jx; + + jx.min = p_trigger ? 0 : -1; + jx.value = (float)(p_negate ? -p_val : p_val); + + return jx; +} |