diff options
Diffstat (limited to 'platform/uwp/joypad_uwp.cpp')
-rw-r--r-- | platform/uwp/joypad_uwp.cpp | 25 |
1 files changed, 6 insertions, 19 deletions
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 93a9992706..4fdfde9673 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -35,7 +35,6 @@ using namespace Windows::Gaming::Input; using namespace Windows::Foundation; void JoypadUWP::register_events() { - Gamepad::GamepadAdded += ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadAdded); Gamepad::GamepadRemoved += @@ -43,33 +42,28 @@ void JoypadUWP::register_events() { } void JoypadUWP::process_controllers() { - for (int i = 0; i < MAX_CONTROLLERS; i++) { - ControllerDevice &joy = controllers[i]; if (!joy.connected) break; switch (joy.type) { - case ControllerType::GAMEPAD_CONTROLLER: { - GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading(); int button_mask = (int)GamepadButtons::Menu; for (int j = 0; j < 14; j++) { - input->joy_button(joy.id, j, (int)reading.Buttons & button_mask); button_mask *= 2; } - input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); - input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); - input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); - input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); - input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); - input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(reading.LeftThumbstickX)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(reading.LeftThumbstickY, true)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(reading.RightThumbstickX)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(reading.RightThumbstickY, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(reading.LeftTrigger, false, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(reading.RightTrigger, false, true)); uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); if (timestamp > joy.ff_timestamp) { @@ -93,24 +87,20 @@ void JoypadUWP::process_controllers() { } JoypadUWP::JoypadUWP() { - for (int i = 0; i < MAX_CONTROLLERS; i++) controllers[i].id = i; } JoypadUWP::JoypadUWP(InputDefault *p_input) { - input = p_input; JoypadUWP(); } void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { - short idx = -1; for (int i = 0; i < MAX_CONTROLLERS; i++) { - if (!controllers[i].connected) { idx = i; break; @@ -128,11 +118,9 @@ void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input } void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { - short idx = -1; for (int i = 0; i < MAX_CONTROLLERS; i++) { - if (controllers[i].controller_reference == value) { idx = i; break; @@ -147,7 +135,6 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp } InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const { - InputDefault::JoyAxis jx; jx.min = p_trigger ? 0 : -1; |