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+/*************************************************************************/
+/* context_egl_uwp.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CONTEXT_EGL_UWP_H
+#define CONTEXT_EGL_UWP_H
+
+#include <wrl.h>
+
+#include <EGL/egl.h>
+
+#include "core/error_list.h"
+#include "core/os/os.h"
+
+using namespace Windows::UI::Core;
+
+class ContextEGL_UWP {
+
+public:
+ enum Driver {
+ GLES_2_0,
+ GLES_3_0,
+ };
+
+private:
+ CoreWindow ^ window;
+
+ EGLDisplay mEglDisplay;
+ EGLContext mEglContext;
+ EGLSurface mEglSurface;
+
+ EGLint width;
+ EGLint height;
+
+ bool vsync;
+
+ Driver driver;
+
+public:
+ void release_current();
+
+ void make_current();
+
+ int get_window_width();
+ int get_window_height();
+ void swap_buffers();
+
+ void set_use_vsync(bool use) { vsync = use; }
+ bool is_using_vsync() const { return vsync; }
+
+ Error initialize();
+ void reset();
+
+ void cleanup();
+
+ ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
+ ~ContextEGL_UWP();
+};
+
+#endif // CONTEXT_EGL_UWP_H