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Diffstat (limited to 'platform/uwp/app.cpp')
-rw-r--r--platform/uwp/app.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index 2946aa1eae..7c8f09b27b 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -259,10 +259,10 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
int but = _get_button(point);
if (_is_touch(point)) {
- InputEvent event;
+ Ref<InputEvent> event;
event.type = InputEvent::SCREEN_TOUCH;
event.device = 0;
- event.screen_touch.pressed = p_pressed;
+ event.screen_touch->is_pressed() = p_pressed;
event.screen_touch.x = pos.X;
event.screen_touch.y = pos.Y;
event.screen_touch.index = _get_finger(point->PointerId);
@@ -276,21 +276,21 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
}; // fallthrought of sorts
- InputEvent event;
+ Ref<InputEvent> event;
event.type = InputEvent::MOUSE_BUTTON;
event.device = 0;
- event.mouse_button.pressed = p_pressed;
- event.mouse_button.button_index = but;
- event.mouse_button.x = pos.X;
- event.mouse_button.y = pos.Y;
+ event->is_pressed() = p_pressed;
+ event->get_button_index() = but;
+ event->get_pos().x = pos.X;
+ event->get_pos().y = pos.Y;
event.mouse_button.global_x = pos.X;
event.mouse_button.global_y = pos.Y;
if (p_is_wheel) {
if (point->Properties->MouseWheelDelta > 0) {
- event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP;
+ event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP;
} else if (point->Properties->MouseWheelDelta < 0) {
- event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN;
+ event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN;
}
}
@@ -350,7 +350,7 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
if (point->IsInContact && _is_touch(point)) {
InputEvent event;
- event.type = InputEvent::SCREEN_DRAG;
+ event.type = Ref<InputEvent>::SCREEN_DRAG;
event.device = 0;
event.screen_drag.x = pos.X;
event.screen_drag.y = pos.Y;
@@ -369,14 +369,14 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
return;
InputEvent event;
- event.type = InputEvent::MOUSE_MOTION;
+ event.type = Ref<InputEvent>::MOUSE_MOTION;
event.device = 0;
event.mouse_motion.x = pos.X;
event.mouse_motion.y = pos.Y;
event.mouse_motion.global_x = pos.X;
event.mouse_motion.global_y = pos.Y;
- event.mouse_motion.relative_x = pos.X - last_touch_x[31];
- event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
+ event->get_relative().x = pos.X - last_touch_x[31];
+ event->get_relative().y = pos.Y - last_touch_y[31];
last_mouse_pos = pos;
@@ -394,14 +394,14 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
pos.Y = last_mouse_pos.Y + args->MouseDelta.Y;
InputEvent event;
- event.type = InputEvent::MOUSE_MOTION;
+ event.type = Ref<InputEvent>::MOUSE_MOTION;
event.device = 0;
event.mouse_motion.x = pos.X;
event.mouse_motion.y = pos.Y;
event.mouse_motion.global_x = pos.X;
event.mouse_motion.global_y = pos.Y;
- event.mouse_motion.relative_x = args->MouseDelta.X;
- event.mouse_motion.relative_y = args->MouseDelta.Y;
+ event->get_relative().x = args->MouseDelta.X;
+ event->get_relative().y = args->MouseDelta.Y;
last_mouse_pos = pos;
@@ -420,20 +420,20 @@ void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Wind
mod.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
ke.mod_state = mod;
- ke.pressed = p_pressed;
+ ke->is_pressed() = p_pressed;
if (key_args != nullptr) {
ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
ke.unicode = 0;
- ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
+ ke->get_scancode() = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
} else {
ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
ke.unicode = char_args->KeyCode;
- ke.scancode = 0;
+ ke->get_scancode() = 0;
ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);
}