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-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/export/export.cpp1
2 files changed, 1 insertions, 2 deletions
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 8024897195..4c88f91d13 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -126,7 +126,7 @@ def configure(env):
## Flags
- env.Append(CPPPATH=['#platform/osx'])
+ env.Prepend(CPPPATH=['#platform/osx'])
env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo'])
env.Append(LIBS=['pthread'])
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 1a63d6ff75..89212b0e5e 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -441,7 +441,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
return ERR_FILE_NOT_FOUND;
}
- ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
int ret = unzGoToFirstFile(src_pkg_zip);
String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".64";