diff options
Diffstat (limited to 'platform/osx')
-rw-r--r-- | platform/osx/crash_handler_osx.h | 4 | ||||
-rw-r--r-- | platform/osx/crash_handler_osx.mm | 4 | ||||
-rw-r--r-- | platform/osx/dir_access_osx.h | 4 | ||||
-rw-r--r-- | platform/osx/dir_access_osx.mm | 4 | ||||
-rw-r--r-- | platform/osx/export/export.cpp | 4 | ||||
-rw-r--r-- | platform/osx/export/export.h | 4 | ||||
-rw-r--r-- | platform/osx/godot_main_osx.mm | 4 | ||||
-rw-r--r-- | platform/osx/joypad_osx.cpp | 4 | ||||
-rw-r--r-- | platform/osx/joypad_osx.h | 4 | ||||
-rw-r--r-- | platform/osx/os_osx.h | 7 | ||||
-rw-r--r-- | platform/osx/os_osx.mm | 101 | ||||
-rw-r--r-- | platform/osx/platform_config.h | 4 | ||||
-rw-r--r-- | platform/osx/power_osx.cpp | 4 | ||||
-rw-r--r-- | platform/osx/power_osx.h | 4 | ||||
-rw-r--r-- | platform/osx/sem_osx.cpp | 4 | ||||
-rw-r--r-- | platform/osx/sem_osx.h | 4 |
16 files changed, 112 insertions, 52 deletions
diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h index ff037e6b7a..51e0a3ffcb 100644 --- a/platform/osx/crash_handler_osx.h +++ b/platform/osx/crash_handler_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 5635fe0187..c4b5204e1a 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h index 9a7773f5ee..eec3016eaa 100644 --- a/platform/osx/dir_access_osx.h +++ b/platform/osx/dir_access_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm index 6121e6ccfb..a187083dd1 100644 --- a/platform/osx/dir_access_osx.mm +++ b/platform/osx/dir_access_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 8a09aa634e..657a899367 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h index bb87c8a6b7..ccb96022f9 100644 --- a/platform/osx/export/export.h +++ b/platform/osx/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index e2740fc666..156b4c02f2 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index ab323ad410..bc65aa8149 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index 4bdef8eb83..78ee4581d5 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 2381b85658..0411b4e72b 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +41,7 @@ #include "servers/visual/rasterizer.h" #include "servers/visual/visual_server_wrap_mt.h" #include "servers/visual_server.h" +#include <AppKit/NSCursor.h> #include <ApplicationServices/ApplicationServices.h> #undef CursorShape @@ -86,6 +87,7 @@ public: id context; CursorShape cursor_shape; + NSCursor *cursors[CURSOR_MAX] = { NULL }; MouseMode mouse_mode; String title; @@ -137,6 +139,7 @@ public: virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual void set_cursor_shape(CursorShape p_shape); + virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot); virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index aab37cb59c..99c5995d7a 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -577,8 +577,11 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) { return; if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED) OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER); - if (OS_OSX::singleton->input) + if (OS_OSX::singleton->input) { OS_OSX::singleton->input->set_mouse_in_window(true); + OS_OSX::singleton->cursor_shape = OS::CURSOR_MAX; + OS_OSX::singleton->set_cursor_shape(OS::CURSOR_ARROW); + } } - (void)magnifyWithEvent:(NSEvent *)event { @@ -1240,30 +1243,84 @@ void OS_OSX::set_cursor_shape(CursorShape p_shape) { if (cursor_shape == p_shape) return; - switch (p_shape) { - case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break; - case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break; - case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break; - case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break; - case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break; - case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break; - case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break; - case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break; - case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break; - case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break; - case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break; - case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break; - case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break; - case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break; - case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break; - case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break; - case CURSOR_HELP: [[NSCursor arrowCursor] set]; break; - default: {}; + if (cursors[p_shape] != NULL) { + [cursors[p_shape] set]; + } else { + switch (p_shape) { + case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break; + case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break; + case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break; + case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break; + case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break; + case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break; + case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break; + case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break; + case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break; + case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break; + case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break; + case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break; + case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break; + case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break; + case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break; + case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break; + case CURSOR_HELP: [[NSCursor arrowCursor] set]; break; + default: {}; + } } cursor_shape = p_shape; } +void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { + if (p_cursor.is_valid()) { + Ref<Texture> texture = p_cursor; + Ref<Image> image = texture->get_data(); + + int image_size = 32 * 32; + + ERR_FAIL_COND(texture->get_width() != 32 || texture->get_height() != 32); + + NSBitmapImageRep *imgrep = [[[NSBitmapImageRep alloc] + initWithBitmapDataPlanes:NULL + pixelsWide:image->get_width() + pixelsHigh:image->get_height() + bitsPerSample:8 + samplesPerPixel:4 + hasAlpha:YES + isPlanar:NO + colorSpaceName:NSDeviceRGBColorSpace + bytesPerRow:image->get_width() * 4 + bitsPerPixel:32] autorelease]; + + ERR_FAIL_COND(imgrep == nil); + uint8_t *pixels = [imgrep bitmapData]; + + int len = image->get_width() * image->get_height(); + PoolVector<uint8_t> data = image->get_data(); + PoolVector<uint8_t>::Read r = data.read(); + + /* Premultiply the alpha channel */ + for (int i = 0; i < len; i++) { + uint8_t alpha = r[i * 4 + 3]; + pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255); + pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255); + pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255); + pixels[i * 4 + 3] = alpha; + } + + NSImage *nsimage = [[[NSImage alloc] initWithSize:NSMakeSize(image->get_width(), image->get_height())] autorelease]; + [nsimage addRepresentation:imgrep]; + + NSCursor *cursor = [[NSCursor alloc] initWithImage:nsimage hotSpot:NSMakePoint(p_hotspot.x, p_hotspot.y)]; + + cursors[p_shape] = cursor; + + if (p_shape == CURSOR_ARROW) { + [cursor set]; + } + } +} + void OS_OSX::set_mouse_show(bool p_show) { } diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index d2474fcfc7..a3715e7e4e 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/power_osx.cpp b/platform/osx/power_osx.cpp index bd5f9fe65f..22e279dfa7 100644 --- a/platform/osx/power_osx.cpp +++ b/platform/osx/power_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/power_osx.h b/platform/osx/power_osx.h index 20e47e9cd9..7123e34a03 100644 --- a/platform/osx/power_osx.h +++ b/platform/osx/power_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/sem_osx.cpp b/platform/osx/sem_osx.cpp index f75ac181bf..2e7da62e5b 100644 --- a/platform/osx/sem_osx.cpp +++ b/platform/osx/sem_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/sem_osx.h b/platform/osx/sem_osx.h index 2b408b00de..0b9bbdfa76 100644 --- a/platform/osx/sem_osx.h +++ b/platform/osx/sem_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |