diff options
Diffstat (limited to 'platform/osx/os_osx.mm')
-rw-r--r-- | platform/osx/os_osx.mm | 150 |
1 files changed, 119 insertions, 31 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 78acc97676..110cb776ee 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -36,6 +36,7 @@ #include "print_string.h" #include "sem_osx.h" #include "servers/visual/visual_server_raster.h" +#include "version_generated.gen.h" #include <Carbon/Carbon.h> #import <Cocoa/Cocoa.h> @@ -896,17 +897,7 @@ int OS_OSX::get_video_driver_count() const { const char *OS_OSX::get_video_driver_name(int p_driver) const { - return "GLES2"; -} - -OS::VideoMode OS_OSX::get_default_video_mode() const { - - VideoMode vm; - vm.width = 1024; - vm.height = 600; - vm.fullscreen = false; - vm.resizable = true; - return vm; + return "GLES3"; } void OS_OSX::initialize_core() { @@ -923,10 +914,15 @@ void OS_OSX::initialize_core() { } static bool keyboard_layout_dirty = true; -static void keyboardLayoutChanged(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef userInfo) { +static void keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) { keyboard_layout_dirty = true; } +static bool displays_arrangement_dirty = true; +static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) { + displays_arrangement_dirty = true; +} + void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { /*** OSX INITIALIZATION ***/ @@ -934,13 +930,17 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au /*** OSX INITIALIZATION ***/ keyboard_layout_dirty = true; + displays_arrangement_dirty = true; // Register to be notified on keyboard layout changes CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(), - NULL, keyboardLayoutChanged, + NULL, keyboard_layout_changed, kTISNotifySelectedKeyboardInputSourceChanged, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); + // Register to be notified on displays arrangement changes + CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, NULL); + window_delegate = [[GodotWindowDelegate alloc] init]; // Don't use accumulation buffer support; it's not accelerated @@ -1067,8 +1067,6 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au zoomed = true; /*** END OSX INITIALIZATION ***/ - /*** END OSX INITIALIZATION ***/ - /*** END OSX INITIALIZATION ***/ bool use_gl2 = p_video_driver != 1; @@ -1078,16 +1076,12 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); - //rasterizer = instance_RasterizerGLES2(); - //visual_server = memnew( VisualServerRaster(rasterizer) ); - visual_server = memnew(VisualServerRaster); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); } visual_server->init(); - // visual_server->cursor_set_visible(false, 0); AudioDriverManager::initialize(p_audio_driver); @@ -1096,7 +1090,7 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au power_manager = memnew(power_osx); - _ensure_data_dir(); + _ensure_user_data_dir(); restore_rect = Rect2(get_window_position(), get_window_size()); } @@ -1104,6 +1098,8 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au void OS_OSX::finalize() { CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL); + CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL); + delete_main_loop(); memdelete(joypad_osx); @@ -1339,6 +1335,43 @@ MainLoop *OS_OSX::get_main_loop() const { return main_loop; } +String OS_OSX::get_config_path() const { + + if (has_environment("XDG_CONFIG_HOME")) { + return get_environment("XDG_CONFIG_HOME"); + } else if (has_environment("HOME")) { + return get_environment("HOME").plus_file("Library/Application Support"); + } else { + return "."; + } +} + +String OS_OSX::get_data_path() const { + + if (has_environment("XDG_DATA_HOME")) { + return get_environment("XDG_DATA_HOME"); + } else { + return get_config_path(); + } +} + +String OS_OSX::get_cache_path() const { + + if (has_environment("XDG_CACHE_HOME")) { + return get_environment("XDG_CACHE_HOME"); + } else if (has_environment("HOME")) { + return get_environment("HOME").plus_file("Library/Caches"); + } else { + return get_config_path(); + } +} + +// Get properly capitalized engine name for system paths +String OS_OSX::get_godot_dir_name() const { + + return String(VERSION_SHORT_NAME).capitalize(); +} + String OS_OSX::get_system_dir(SystemDir p_dir) const { NSSearchPathDirectory id = 0; @@ -1466,6 +1499,32 @@ int OS_OSX::get_screen_count() const { return [screenArray count]; }; +// Returns the native top-left screen coordinate of the smallest rectangle +// that encompasses all screens. Needed in get_screen_position(), +// get_window_position, and set_window_position() +// to convert between OS X native screen coordinates and the ones expected by Godot +Point2 OS_OSX::get_screens_origin() const { + static Point2 origin; + + if (displays_arrangement_dirty) { + origin = Point2(); + + for (int i = 0; i < get_screen_count(); i++) { + Point2 position = get_native_screen_position(i); + if (position.x < origin.x) { + origin.x = position.x; + } + if (position.y > origin.y) { + origin.y = position.y; + } + } + + displays_arrangement_dirty = false; + } + + return origin; +} + static int get_screen_index(NSScreen *screen) { const NSUInteger index = [[NSScreen screens] indexOfObject:screen]; return index == NSNotFound ? 0 : index; @@ -1484,21 +1543,30 @@ void OS_OSX::set_current_screen(int p_screen) { set_window_position(wpos + get_screen_position(p_screen)); }; -Point2 OS_OSX::get_screen_position(int p_screen) const { +Point2 OS_OSX::get_native_screen_position(int p_screen) const { if (p_screen == -1) { p_screen = get_current_screen(); } NSArray *screenArray = [NSScreen screens]; if (p_screen < [screenArray count]) { - float displayScale = _display_scale([screenArray objectAtIndex:p_screen]); + float display_scale = _display_scale([screenArray objectAtIndex:p_screen]); NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame]; - return Point2(nsrect.origin.x, nsrect.origin.y) * displayScale; + // Return the top-left corner of the screen, for OS X the y starts at the bottom + return Point2(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * display_scale; } return Point2(); } +Point2 OS_OSX::get_screen_position(int p_screen) const { + Point2 position = get_native_screen_position(p_screen) - get_screens_origin(); + // OS X native y-coordinate relative to get_screens_origin() is negative, + // Godot expects a positive value + position.y *= -1; + return position; +} + int OS_OSX::get_screen_dpi(int p_screen) const { if (p_screen == -1) { p_screen = get_current_screen(); @@ -1577,28 +1645,48 @@ float OS_OSX::_display_scale(id screen) const { } } -Point2 OS_OSX::get_window_position() const { +Point2 OS_OSX::get_native_window_position() const { - Size2 wp([window_object frame].origin.x, [window_object frame].origin.y); - wp *= _display_scale(); - return wp; + NSRect nsrect = [window_object frame]; + Point2 pos; + float display_scale = _display_scale(); + + // Return the position of the top-left corner, for OS X the y starts at the bottom + pos.x = nsrect.origin.x * display_scale; + pos.y = (nsrect.origin.y + nsrect.size.height) * display_scale; + + return pos; }; -void OS_OSX::set_window_position(const Point2 &p_position) { +Point2 OS_OSX::get_window_position() const { + Point2 position = get_native_window_position() - get_screens_origin(); + // OS X native y-coordinate relative to get_screens_origin() is negative, + // Godot expects a positive value + position.y *= -1; + return position; +} + +void OS_OSX::set_native_window_position(const Point2 &p_position) { - Size2 scr = get_screen_size(); NSPoint pos; float displayScale = _display_scale(); pos.x = p_position.x / displayScale; - // For OS X the y starts at the bottom - pos.y = (scr.height - p_position.y) / displayScale; + pos.y = p_position.y / displayScale; [window_object setFrameTopLeftPoint:pos]; _update_window(); }; +void OS_OSX::set_window_position(const Point2 &p_position) { + Point2 position = p_position; + // OS X native y-coordinate relative to get_screens_origin() is negative, + // Godot passes a positive value + position.y *= -1; + set_native_window_position(get_screens_origin() + position); +}; + Size2 OS_OSX::get_window_size() const { return window_size; |