diff options
Diffstat (limited to 'platform/osx/os_osx.mm')
-rw-r--r-- | platform/osx/os_osx.mm | 138 |
1 files changed, 58 insertions, 80 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index ba3ac9862e..bc77ac3cfd 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -115,19 +115,18 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto return Vector2(mouse_x, mouse_y); } -// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before -// a screen update is required. We can use it to work around the broken vsync. -static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) { - OS_OSX *os = (OS_OSX *)displayLinkContext; - - // Set flag so we know we can output our next frame and signal our conditional lock - // if we're not doing vsync this will be ignored - [os->vsync_condition lock]; - os->waiting_for_vsync = false; - [os->vsync_condition signal]; - [os->vsync_condition unlock]; - - return kCVReturnSuccess; +static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) { + if ([NSCursor respondsToSelector:selector]) { + id object = [NSCursor performSelector:selector]; + if ([object isKindOfClass:[NSCursor class]]) { + return object; + } + } + if (fallback) { + // Fallback should be a reasonable default, no need to check. + return [NSCursor performSelector:fallback]; + } + return [NSCursor arrowCursor]; } @interface GodotApplication : NSApplication @@ -355,12 +354,8 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt //Update context if (OS_OSX::singleton->main_loop) { - [OS_OSX::singleton->context update]; - - //Force window resize ??? - NSRect frame = [OS_OSX::singleton->window_object frame]; - [OS_OSX::singleton->window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, 1, 1) display:YES]; - [OS_OSX::singleton->window_object setFrame:frame display:YES]; + //Force window resize event + [self windowDidResize:notification]; } } } @@ -412,9 +407,6 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt } - (void)windowDidBecomeKey:(NSNotification *)notification { - //_GodotInputWindowFocus(window, GL_TRUE); - //_GodotPlatformSetCursorMode(window, window->cursorMode); - if (OS_OSX::singleton->get_main_loop()) { get_mouse_pos( [OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream], @@ -423,25 +415,31 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); } + + OS_OSX::singleton->window_focused = true; } - (void)windowDidResignKey:(NSNotification *)notification { - //_GodotInputWindowFocus(window, GL_FALSE); - //_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); + + OS_OSX::singleton->window_focused = false; } - (void)windowDidMiniaturize:(NSNotification *)notification { OS_OSX::singleton->wm_minimized(true); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); + + OS_OSX::singleton->window_focused = false; }; - (void)windowDidDeminiaturize:(NSNotification *)notification { OS_OSX::singleton->wm_minimized(false); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); + + OS_OSX::singleton->window_focused = true; }; @end @@ -495,7 +493,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; } - (NSRange)markedRange { - return (markedText.length > 0) ? NSMakeRange(0, markedText.length - 1) : kEmptyRange; + return NSMakeRange(0, markedText.length); } - (NSRange)selectedRange { @@ -508,6 +506,10 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; } else { [markedText initWithString:aString]; } + if (markedText.length == 0) { + [self unmarkText]; + return; + } if (OS_OSX::singleton->im_active) { imeInputEventInProgress = true; OS_OSX::singleton->im_text.parse_utf8([[markedText mutableString] UTF8String]); @@ -1581,15 +1583,6 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a [context makeCurrentContext]; - // setup our display link, this will inform us when a refresh is needed - CVDisplayLinkCreateWithActiveCGDisplays(&displayLink); - CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this); - CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj); - CVDisplayLinkStart(displayLink); - - // initialise a conditional lock object - vsync_condition = [[NSCondition alloc] init]; - set_use_vsync(p_desired.use_vsync); [NSApp activateIgnoringOtherApps:YES]; @@ -1656,8 +1649,6 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a visual_server->init(); AudioDriverManager::initialize(p_audio_driver); - camera_server = memnew(CameraOSX); - input = memnew(InputDefault); joypad_osx = memnew(JoypadOSX); @@ -1682,21 +1673,11 @@ void OS_OSX::finalize() { midi_driver.close(); #endif - if (displayLink) { - CVDisplayLinkRelease(displayLink); - } - [vsync_condition release]; - CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL); CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL); delete_main_loop(); - if (camera_server) { - memdelete(camera_server); - camera_server = NULL; - } - memdelete(joypad_osx); memdelete(input); @@ -1846,15 +1827,15 @@ void OS_OSX::set_cursor_shape(CursorShape p_shape) { case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break; case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break; case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break; - case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break; - case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break; - case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break; - case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break; - case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break; + case CURSOR_FORBIDDEN: [[NSCursor operationNotAllowedCursor] set]; break; + case CURSOR_VSIZE: [cursorFromSelector(@selector(_windowResizeNorthSouthCursor), @selector(resizeUpDownCursor)) set]; break; + case CURSOR_HSIZE: [cursorFromSelector(@selector(_windowResizeEastWestCursor), @selector(resizeLeftRightCursor)) set]; break; + case CURSOR_BDIAGSIZE: [cursorFromSelector(@selector(_windowResizeNorthEastSouthWestCursor)) set]; break; + case CURSOR_FDIAGSIZE: [cursorFromSelector(@selector(_windowResizeNorthWestSouthEastCursor)) set]; break; case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break; case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break; case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break; - case CURSOR_HELP: [[NSCursor arrowCursor] set]; break; + case CURSOR_HELP: [cursorFromSelector(@selector(_helpCursor)) set]; break; default: { }; } @@ -2148,6 +2129,19 @@ String OS_OSX::get_cache_path() const { } } +String OS_OSX::get_bundle_resource_dir() const { + + NSBundle *main = [NSBundle mainBundle]; + NSString *resourcePath = [main resourcePath]; + + char *utfs = strdup([resourcePath UTF8String]); + String ret; + ret.parse_utf8(utfs); + free(utfs); + + return ret; +} + // Get properly capitalized engine name for system paths String OS_OSX::get_godot_dir_name() const { @@ -2253,23 +2247,11 @@ Error OS_OSX::shell_open(String p_uri) { } String OS_OSX::get_locale() const { - NSString *locale_code = [[NSLocale currentLocale] localeIdentifier]; + NSString *locale_code = [[NSLocale preferredLanguages] objectAtIndex:0]; return [locale_code UTF8String]; } void OS_OSX::swap_buffers() { - if (is_vsync_enabled()) { - // Wait until our DisplayLink callback unsets our flag... - [vsync_condition lock]; - while (waiting_for_vsync) - [vsync_condition wait]; - - // Make sure we wait again next frame around - waiting_for_vsync = true; - - [vsync_condition unlock]; - } - [context flushBuffer]; } @@ -2659,6 +2641,10 @@ bool OS_OSX::is_window_always_on_top() const { return [window_object level] == NSFloatingWindowLevel; } +bool OS_OSX::is_window_focused() const { + return window_focused; +} + void OS_OSX::request_attention() { [NSApp requestUserAttention:NSCriticalRequest]; @@ -2945,7 +2931,7 @@ void OS_OSX::run() { quit = true; } } @catch (NSException *exception) { - ERR_PRINTS("NSException: " + String([exception reason].UTF8String)); + ERR_PRINT("NSException: " + String([exception reason].UTF8String)); } }; @@ -3001,7 +2987,7 @@ Error OS_OSX::move_to_trash(const String &p_path) { NSError *err; if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) { - ERR_PRINTS("trashItemAtURL error: " + String(err.localizedDescription.UTF8String)); + ERR_PRINT("trashItemAtURL error: " + String(err.localizedDescription.UTF8String)); return FAILED; } @@ -3009,20 +2995,11 @@ Error OS_OSX::move_to_trash(const String &p_path) { } void OS_OSX::_set_use_vsync(bool p_enable) { - // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing - // it as OpenGL is now deprecated and Metal solves this differently. - // Following SDLs example we're working around this using DisplayLink - // When vsync is enabled we set a flag "waiting_for_vsync" to true. - // This flag is set to false when DisplayLink informs us our display is about to refresh. - - /* CGLContextObj ctx = CGLGetCurrentContext(); + CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_enable ? 1 : 0; CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); - }*/ - - ///TODO Maybe pause/unpause display link? - waiting_for_vsync = p_enable; + } } OS_OSX *OS_OSX::singleton = NULL; @@ -3120,6 +3097,7 @@ OS_OSX::OS_OSX() { window_size = Vector2(1024, 600); zoomed = false; resizable = false; + window_focused = true; Vector<Logger *> loggers; loggers.push_back(memnew(OSXTerminalLogger)); |