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-rw-r--r--platform/osx/godot_window.mm69
1 files changed, 0 insertions, 69 deletions
diff --git a/platform/osx/godot_window.mm b/platform/osx/godot_window.mm
deleted file mode 100644
index d43853a94b..0000000000
--- a/platform/osx/godot_window.mm
+++ /dev/null
@@ -1,69 +0,0 @@
-/*************************************************************************/
-/* godot_window.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godot_window.h"
-
-#include "display_server_osx.h"
-
-@implementation GodotWindow
-
-- (id)init {
- self = [super init];
- window_id = DisplayServer::INVALID_WINDOW_ID;
- return self;
-}
-
-- (void)setWindowID:(DisplayServerOSX::WindowID)wid {
- window_id = wid;
-}
-
-- (BOOL)canBecomeKeyWindow {
- // Required for NSWindowStyleMaskBorderless windows.
- DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
- if (!ds || !ds->has_window(window_id)) {
- return YES;
- }
-
- DisplayServerOSX::WindowData &wd = ds->get_window(window_id);
- return !wd.no_focus && !wd.is_popup;
-}
-
-- (BOOL)canBecomeMainWindow {
- // Required for NSWindowStyleMaskBorderless windows.
- DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
- if (!ds || !ds->has_window(window_id)) {
- return YES;
- }
-
- DisplayServerOSX::WindowData &wd = ds->get_window(window_id);
- return !wd.no_focus && !wd.is_popup;
-}
-
-@end