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Diffstat (limited to 'platform/osx/godot_window.mm')
-rw-r--r-- | platform/osx/godot_window.mm | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/platform/osx/godot_window.mm b/platform/osx/godot_window.mm deleted file mode 100644 index d43853a94b..0000000000 --- a/platform/osx/godot_window.mm +++ /dev/null @@ -1,69 +0,0 @@ -/*************************************************************************/ -/* godot_window.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "godot_window.h" - -#include "display_server_osx.h" - -@implementation GodotWindow - -- (id)init { - self = [super init]; - window_id = DisplayServer::INVALID_WINDOW_ID; - return self; -} - -- (void)setWindowID:(DisplayServerOSX::WindowID)wid { - window_id = wid; -} - -- (BOOL)canBecomeKeyWindow { - // Required for NSWindowStyleMaskBorderless windows. - DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); - if (!ds || !ds->has_window(window_id)) { - return YES; - } - - DisplayServerOSX::WindowData &wd = ds->get_window(window_id); - return !wd.no_focus && !wd.is_popup; -} - -- (BOOL)canBecomeMainWindow { - // Required for NSWindowStyleMaskBorderless windows. - DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); - if (!ds || !ds->has_window(window_id)) { - return YES; - } - - DisplayServerOSX::WindowData &wd = ds->get_window(window_id); - return !wd.no_focus && !wd.is_popup; -} - -@end |