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+/*************************************************************************/
+/* godot_window.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godot_window.h"
+
+#include "display_server_osx.h"
+
+@implementation GodotWindow
+
+- (id)init {
+ self = [super init];
+ window_id = DisplayServer::INVALID_WINDOW_ID;
+ return self;
+}
+
+- (void)setWindowID:(DisplayServerOSX::WindowID)wid {
+ window_id = wid;
+}
+
+- (BOOL)canBecomeKeyWindow {
+ // Required for NSBorderlessWindowMask windows.
+ DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return YES;
+ }
+
+ DisplayServerOSX::WindowData &wd = ds->get_window(window_id);
+ return !wd.no_focus;
+}
+
+- (BOOL)canBecomeMainWindow {
+ // Required for NSBorderlessWindowMask windows.
+ DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return YES;
+ }
+
+ DisplayServerOSX::WindowData &wd = ds->get_window(window_id);
+ return !wd.no_focus;
+}
+
+@end