diff options
Diffstat (limited to 'platform/osx/godot_window.mm')
-rw-r--r-- | platform/osx/godot_window.mm | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/platform/osx/godot_window.mm b/platform/osx/godot_window.mm new file mode 100644 index 0000000000..e392cfb384 --- /dev/null +++ b/platform/osx/godot_window.mm @@ -0,0 +1,69 @@ +/*************************************************************************/ +/* godot_window.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_window.h" + +#include "display_server_osx.h" + +@implementation GodotWindow + +- (id)init { + self = [super init]; + window_id = DisplayServer::INVALID_WINDOW_ID; + return self; +} + +- (void)setWindowID:(DisplayServerOSX::WindowID)wid { + window_id = wid; +} + +- (BOOL)canBecomeKeyWindow { + // Required for NSBorderlessWindowMask windows. + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + return !wd.no_focus; +} + +- (BOOL)canBecomeMainWindow { + // Required for NSBorderlessWindowMask windows. + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return YES; + } + + DisplayServerOSX::WindowData &wd = ds->get_window(window_id); + return !wd.no_focus; +} + +@end |