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+/*************************************************************************/
+/* godot_content_view.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_CONTENT_VIEW_H
+#define GODOT_CONTENT_VIEW_H
+
+#include "servers/display_server.h"
+
+#import <AppKit/AppKit.h>
+#import <Foundation/Foundation.h>
+
+#if defined(GLES3_ENABLED)
+#import <AppKit/NSOpenGLView.h>
+#define RootView NSOpenGLView
+#else
+#define RootView NSView
+#endif
+
+#import <QuartzCore/CAMetalLayer.h>
+
+@interface GodotContentView : RootView <NSTextInputClient> {
+ DisplayServer::WindowID window_id;
+ NSTrackingArea *tracking_area;
+ NSMutableAttributedString *marked_text;
+ bool ime_input_event_in_progress;
+ bool mouse_down_control;
+ bool ignore_momentum_scroll;
+}
+
+- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
+- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
+- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed;
+- (void)setWindowID:(DisplayServer::WindowID)wid;
+- (void)cancelComposition;
+
+@end
+
+#endif // GODOT_CONTENT_VIEW_H