summaryrefslogtreecommitdiff
path: root/platform/osx/godot_application.mm
diff options
context:
space:
mode:
Diffstat (limited to 'platform/osx/godot_application.mm')
-rw-r--r--platform/osx/godot_application.mm58
1 files changed, 0 insertions, 58 deletions
diff --git a/platform/osx/godot_application.mm b/platform/osx/godot_application.mm
deleted file mode 100644
index 13313a025a..0000000000
--- a/platform/osx/godot_application.mm
+++ /dev/null
@@ -1,58 +0,0 @@
-/*************************************************************************/
-/* godot_application.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godot_application.h"
-
-#include "display_server_osx.h"
-
-@implementation GodotApplication
-
-- (void)sendEvent:(NSEvent *)event {
- DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
- if (ds) {
- if ([event type] == NSEventTypeLeftMouseDown || [event type] == NSEventTypeRightMouseDown || [event type] == NSEventTypeOtherMouseDown) {
- if (ds->mouse_process_popups()) {
- return;
- }
- }
- ds->send_event(event);
- }
-
- // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
- // This works around an AppKit bug, where key up events while holding
- // down the command key don't get sent to the key window.
- if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) {
- [[self keyWindow] sendEvent:event];
- } else {
- [super sendEvent:event];
- }
-}
-
-@end