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+/*************************************************************************/
+/* context_gl_osx.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "context_gl_osx.h"
+
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
+
+// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before
+// a screen update is required. We can use it to work around the broken vsync.
+static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
+ ContextGL_OSX *gl_ctx = (ContextGL_OSX *)displayLinkContext;
+
+ // Set flag so we know we can output our next frame and signal our conditional lock
+ // if we're not doing vsync this will be ignored
+ [gl_ctx->vsync_condition lock];
+ gl_ctx->waiting_for_vsync = false;
+ [gl_ctx->vsync_condition signal];
+ [gl_ctx->vsync_condition unlock];
+
+ return kCVReturnSuccess;
+}
+
+void ContextGL_OSX::release_current() {
+
+ [NSOpenGLContext clearCurrentContext];
+}
+
+void ContextGL_OSX::make_current() {
+
+ [context makeCurrentContext];
+}
+
+void ContextGL_OSX::update() {
+
+ [context update];
+}
+
+void ContextGL_OSX::set_opacity(GLint p_opacity) {
+
+ [context setValues:&p_opacity forParameter:NSOpenGLCPSurfaceOpacity];
+}
+
+int ContextGL_OSX::get_window_width() {
+
+ return OS::get_singleton()->get_video_mode().width;
+}
+
+int ContextGL_OSX::get_window_height() {
+
+ return OS::get_singleton()->get_video_mode().height;
+}
+
+void ContextGL_OSX::swap_buffers() {
+
+ if (use_vsync) {
+ // Wait until our DisplayLink callback unsets our flag...
+ [vsync_condition lock];
+ while (waiting_for_vsync)
+ [vsync_condition wait];
+
+ // Make sure we wait again next frame around
+ waiting_for_vsync = true;
+
+ [vsync_condition unlock];
+ }
+
+ [context flushBuffer];
+}
+
+void ContextGL_OSX::set_use_vsync(bool p_use) {
+ // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing
+ // it as OpenGL is now deprecated and Metal solves this differently.
+ // Following SDLs example we're working around this using DisplayLink
+ // When vsync is enabled we set a flag "waiting_for_vsync" to true.
+ // This flag is set to false when DisplayLink informs us our display is about to refresh.
+
+ ///TODO Maybe pause/unpause display link?
+ use_vsync = p_use;
+ waiting_for_vsync = p_use;
+}
+
+bool ContextGL_OSX::is_using_vsync() const {
+
+ return use_vsync;
+}
+
+Error ContextGL_OSX::initialize() {
+
+ framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+ ERR_FAIL_COND_V(!framework, ERR_CANT_CREATE);
+
+ unsigned int attributeCount = 0;
+
+ // OS X needs non-zero color size, so set reasonable values
+ int colorBits = 32;
+
+ // Fail if a robustness strategy was requested
+
+#define ADD_ATTR(x) \
+ { attributes[attributeCount++] = x; }
+#define ADD_ATTR2(x, y) \
+ { \
+ ADD_ATTR(x); \
+ ADD_ATTR(y); \
+ }
+
+ // Arbitrary array size here
+ NSOpenGLPixelFormatAttribute attributes[40];
+
+ ADD_ATTR(NSOpenGLPFADoubleBuffer);
+ ADD_ATTR(NSOpenGLPFAClosestPolicy);
+
+ if (!opengl_3_context) {
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy);
+ } else {
+ //we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+ }
+
+ ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
+
+ /*
+ if (fbconfig->alphaBits > 0)
+ ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
+*/
+
+ ADD_ATTR2(NSOpenGLPFADepthSize, 24);
+
+ ADD_ATTR2(NSOpenGLPFAStencilSize, 8);
+
+ /*
+ if (fbconfig->stereo)
+ ADD_ATTR(NSOpenGLPFAStereo);
+*/
+
+ /*
+ if (fbconfig->samples > 0) {
+ ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
+ ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
+ }
+*/
+
+ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
+ // framebuffer, so there's no need (and no way) to request it
+
+ ADD_ATTR(0);
+
+#undef ADD_ATTR
+#undef ADD_ATTR2
+
+ pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
+ ERR_FAIL_COND_V(pixelFormat == nil, ERR_CANT_CREATE);
+
+ context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
+
+ ERR_FAIL_COND_V(context == nil, ERR_CANT_CREATE);
+
+ [context setView:window_view];
+
+ [context makeCurrentContext];
+
+ // setup our display link, this will inform us when a refresh is needed
+ CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
+ CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
+ CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
+ CVDisplayLinkStart(displayLink);
+
+ // initialise a conditional lock object
+ vsync_condition = [[NSCondition alloc] init];
+
+ return OK;
+}
+
+ContextGL_OSX::ContextGL_OSX(id p_view, bool p_opengl_3_context) {
+
+ opengl_3_context = p_opengl_3_context;
+ window_view = p_view;
+ use_vsync = false;
+}
+
+ContextGL_OSX::~ContextGL_OSX() {
+
+ if (displayLink) {
+ CVDisplayLinkRelease(displayLink);
+ }
+ [vsync_condition release];
+}
+
+#endif