diff options
Diffstat (limited to 'platform/nacl/opengl_context.cpp')
-rw-r--r-- | platform/nacl/opengl_context.cpp | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/platform/nacl/opengl_context.cpp b/platform/nacl/opengl_context.cpp deleted file mode 100644 index ae72e4ddbb..0000000000 --- a/platform/nacl/opengl_context.cpp +++ /dev/null @@ -1,123 +0,0 @@ -/*************************************************************************/ -/* opengl_context.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "opengl_context.h" - -#include <pthread.h> -#include "ppapi/gles2/gl2ext_ppapi.h" -#include "os_nacl.h" -#include "ppapi/cpp/instance.h" -#include "ppapi/cpp/module.h" -#include "ppapi/cpp/completion_callback.h" -#include "ppapi/utility/completion_callback_factory.h" - - -namespace { -// This is called by the brower when the 3D context has been flushed to the -// browser window. -void FlushCallback(void* data, int32_t result) { - static_cast<OpenGLContext*>(data)->set_flush_pending(false); - static_cast<OpenGLContext*>(data)->FlushContext(); -} -} // namespace - -OpenGLContext::OpenGLContext(pp::Instance* p_instance) - : pp::Graphics3DClient(p_instance), - flush_pending_(false) { - - instance = p_instance; - pp::Module* module = pp::Module::Get(); - assert(module); - gles2_interface_ = static_cast<const struct PPB_OpenGLES2_Dev*>( - module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)); - assert(gles2_interface_); -} - -OpenGLContext::~OpenGLContext() { - glSetCurrentContextPPAPI(0); -} - -bool OpenGLContext::MakeContextCurrent(pp::Instance* instance) { - - if (instance == NULL) { - glSetCurrentContextPPAPI(0); - return false; - } - // Lazily create the Pepper context. - if (context_.is_null()) { - int32_t attribs[] = { - PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, - PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24, - PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8, - PP_GRAPHICS3DATTRIB_SAMPLES, 0, - PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, - PP_GRAPHICS3DATTRIB_WIDTH, width, - PP_GRAPHICS3DATTRIB_HEIGHT, height, - PP_GRAPHICS3DATTRIB_NONE - }; - - context_ = pp::Graphics3D(instance, pp::Graphics3D(), attribs); - if (context_.is_null()) { - glSetCurrentContextPPAPI(0); - return false; - } - instance->BindGraphics(context_); - } - glSetCurrentContextPPAPI(context_.pp_resource()); - return true; -} - -void OpenGLContext::ResizeContext(const pp::Size& size) { - - width = size.width(); - height = size.height(); - - if (!context_.is_null()) { - context_.ResizeBuffers(size.width(), size.height()); - } -} - - -void OpenGLContext::InvalidateContext(pp::Instance* instance) { - glSetCurrentContextPPAPI(0); -} - -void OpenGLContext::FlushContext() { - if (flush_pending()) { - // A flush is pending so do nothing; just drop this flush on the floor. - return; - } - set_flush_pending(true); - - OSNacl* os = (OSNacl*)OS::get_singleton(); - MakeContextCurrent(instance); - os->iterate(); - - context_.SwapBuffers(pp::CompletionCallback(&FlushCallback, this)); -} - |