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-rw-r--r--platform/nacl/opengl_context.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/platform/nacl/opengl_context.cpp b/platform/nacl/opengl_context.cpp
new file mode 100644
index 0000000000..8dafe959a3
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+++ b/platform/nacl/opengl_context.cpp
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+/*************************************************************************/
+/* opengl_context.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "opengl_context.h"
+
+#include <pthread.h>
+#include "ppapi/gles2/gl2ext_ppapi.h"
+#include "os_nacl.h"
+#include "ppapi/cpp/instance.h"
+#include "ppapi/cpp/module.h"
+#include "ppapi/cpp/completion_callback.h"
+#include "ppapi/utility/completion_callback_factory.h"
+
+
+namespace {
+// This is called by the brower when the 3D context has been flushed to the
+// browser window.
+void FlushCallback(void* data, int32_t result) {
+ static_cast<OpenGLContext*>(data)->set_flush_pending(false);
+ static_cast<OpenGLContext*>(data)->FlushContext();
+}
+} // namespace
+
+OpenGLContext::OpenGLContext(pp::Instance* p_instance)
+ : pp::Graphics3DClient(p_instance),
+ flush_pending_(false) {
+
+ instance = p_instance;
+ pp::Module* module = pp::Module::Get();
+ assert(module);
+ gles2_interface_ = static_cast<const struct PPB_OpenGLES2_Dev*>(
+ module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE));
+ assert(gles2_interface_);
+}
+
+OpenGLContext::~OpenGLContext() {
+ glSetCurrentContextPPAPI(0);
+}
+
+bool OpenGLContext::MakeContextCurrent(pp::Instance* instance) {
+
+ if (instance == NULL) {
+ glSetCurrentContextPPAPI(0);
+ return false;
+ }
+ // Lazily create the Pepper context.
+ if (context_.is_null()) {
+ int32_t attribs[] = {
+ PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
+ PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_SAMPLES, 0,
+ PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
+ PP_GRAPHICS3DATTRIB_WIDTH, width,
+ PP_GRAPHICS3DATTRIB_HEIGHT, height,
+ PP_GRAPHICS3DATTRIB_NONE
+ };
+
+ context_ = pp::Graphics3D(instance, pp::Graphics3D(), attribs);
+ if (context_.is_null()) {
+ glSetCurrentContextPPAPI(0);
+ return false;
+ }
+ instance->BindGraphics(context_);
+ }
+ glSetCurrentContextPPAPI(context_.pp_resource());
+ return true;
+}
+
+void OpenGLContext::ResizeContext(const pp::Size& size) {
+
+ width = size.width();
+ height = size.height();
+
+ if (!context_.is_null()) {
+ context_.ResizeBuffers(size.width(), size.height());
+ }
+}
+
+
+void OpenGLContext::InvalidateContext(pp::Instance* instance) {
+ glSetCurrentContextPPAPI(0);
+}
+
+void OpenGLContext::FlushContext() {
+ if (flush_pending()) {
+ // A flush is pending so do nothing; just drop this flush on the floor.
+ return;
+ }
+ set_flush_pending(true);
+
+ OSNacl* os = (OSNacl*)OS::get_singleton();
+ MakeContextCurrent(instance);
+ os->iterate();
+
+ context_.SwapBuffers(pp::CompletionCallback(&FlushCallback, this));
+}
+