diff options
Diffstat (limited to 'platform/nacl/opengl_context.cpp')
-rw-r--r-- | platform/nacl/opengl_context.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/platform/nacl/opengl_context.cpp b/platform/nacl/opengl_context.cpp new file mode 100644 index 0000000000..8dafe959a3 --- /dev/null +++ b/platform/nacl/opengl_context.cpp @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* opengl_context.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "opengl_context.h" + +#include <pthread.h> +#include "ppapi/gles2/gl2ext_ppapi.h" +#include "os_nacl.h" +#include "ppapi/cpp/instance.h" +#include "ppapi/cpp/module.h" +#include "ppapi/cpp/completion_callback.h" +#include "ppapi/utility/completion_callback_factory.h" + + +namespace { +// This is called by the brower when the 3D context has been flushed to the +// browser window. +void FlushCallback(void* data, int32_t result) { + static_cast<OpenGLContext*>(data)->set_flush_pending(false); + static_cast<OpenGLContext*>(data)->FlushContext(); +} +} // namespace + +OpenGLContext::OpenGLContext(pp::Instance* p_instance) + : pp::Graphics3DClient(p_instance), + flush_pending_(false) { + + instance = p_instance; + pp::Module* module = pp::Module::Get(); + assert(module); + gles2_interface_ = static_cast<const struct PPB_OpenGLES2_Dev*>( + module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)); + assert(gles2_interface_); +} + +OpenGLContext::~OpenGLContext() { + glSetCurrentContextPPAPI(0); +} + +bool OpenGLContext::MakeContextCurrent(pp::Instance* instance) { + + if (instance == NULL) { + glSetCurrentContextPPAPI(0); + return false; + } + // Lazily create the Pepper context. + if (context_.is_null()) { + int32_t attribs[] = { + PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, + PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24, + PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8, + PP_GRAPHICS3DATTRIB_SAMPLES, 0, + PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, + PP_GRAPHICS3DATTRIB_WIDTH, width, + PP_GRAPHICS3DATTRIB_HEIGHT, height, + PP_GRAPHICS3DATTRIB_NONE + }; + + context_ = pp::Graphics3D(instance, pp::Graphics3D(), attribs); + if (context_.is_null()) { + glSetCurrentContextPPAPI(0); + return false; + } + instance->BindGraphics(context_); + } + glSetCurrentContextPPAPI(context_.pp_resource()); + return true; +} + +void OpenGLContext::ResizeContext(const pp::Size& size) { + + width = size.width(); + height = size.height(); + + if (!context_.is_null()) { + context_.ResizeBuffers(size.width(), size.height()); + } +} + + +void OpenGLContext::InvalidateContext(pp::Instance* instance) { + glSetCurrentContextPPAPI(0); +} + +void OpenGLContext::FlushContext() { + if (flush_pending()) { + // A flush is pending so do nothing; just drop this flush on the floor. + return; + } + set_flush_pending(true); + + OSNacl* os = (OSNacl*)OS::get_singleton(); + MakeContextCurrent(instance); + os->iterate(); + + context_.SwapBuffers(pp::CompletionCallback(&FlushCallback, this)); +} + |