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-rw-r--r--platform/nacl/geturl_handler.cpp150
1 files changed, 0 insertions, 150 deletions
diff --git a/platform/nacl/geturl_handler.cpp b/platform/nacl/geturl_handler.cpp
deleted file mode 100644
index 6be82f3f5a..0000000000
--- a/platform/nacl/geturl_handler.cpp
+++ /dev/null
@@ -1,150 +0,0 @@
-/*************************************************************************/
-/* geturl_handler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "geturl_handler.h"
-
-#include "core/os/copymem.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "ppapi/c/pp_errors.h"
-#include "ppapi/c/ppb_instance.h"
-#include "ppapi/cpp/module.h"
-#include "ppapi/cpp/var.h"
-
-void GetURLHandler::Start() {
- pp::CompletionCallback cc =
- cc_factory_.NewCallback(&GetURLHandler::OnOpen);
- url_loader_.Open(url_request_, cc);
-}
-
-void GetURLHandler::OnOpen(int32_t result) {
- if (result != PP_OK) {
- status = STATUS_ERROR;
- return;
- }
- // Here you would process the headers. A real program would want to at least
- // check the HTTP code and potentially cancel the request.
- // pp::URLResponseInfo response = loader_.GetResponseInfo();
-
- // Start streaming.
- ReadBody();
-}
-
-void GetURLHandler::AppendDataBytes(const char* buffer, int32_t num_bytes) {
- if (num_bytes <= 0)
- return;
- // Make sure we don't get a buffer overrun.
- num_bytes = std::min(READ_BUFFER_SIZE, num_bytes);
- int ofs = data.size();
- data.resize(ofs + num_bytes);
- copymem(&data[ofs], buffer, num_bytes);
-}
-
-void GetURLHandler::OnRead(int32_t result) {
- if (result == PP_OK) {
- // Streaming the file is complete.
- status = STATUS_COMPLETED;
- instance_->HandleMessage("package_finished");
- instance_->HandleMessage(0);
- printf("completed!\n");
- } else if (result > 0) {
- // The URLLoader just filled "result" number of bytes into our buffer.
- // Save them and perform another read.
- AppendDataBytes(buffer_, result);
- ReadBody();
- } else {
- // A read error occurred.
- status = STATUS_ERROR;
- ERR_FAIL_COND(result < 0);
- }
-}
-
-void GetURLHandler::ReadBody() {
- // Note that you specifically want an "optional" callback here. This will
- // allow ReadBody() to return synchronously, ignoring your completion
- // callback, if data is available. For fast connections and large files,
- // reading as fast as we can will make a large performance difference
- // However, in the case of a synchronous return, we need to be sure to run
- // the callback we created since the loader won't do anything with it.
- pp::CompletionCallback cc =
- cc_factory_.NewOptionalCallback(&GetURLHandler::OnRead);
- int32_t result = PP_OK;
- do {
- result = url_loader_.ReadResponseBody(buffer_, sizeof(buffer_), cc);
- // Handle streaming data directly. Note that we *don't* want to call
- // OnRead here, since in the case of result > 0 it will schedule
- // another call to this function. If the network is very fast, we could
- // end up with a deeply recursive stack.
- if (result > 0) {
- AppendDataBytes(buffer_, result);
- }
- } while (result > 0);
-
- if (result != PP_OK_COMPLETIONPENDING) {
- // Either we reached the end of the stream (result == PP_OK) or there was
- // an error. We want OnRead to get called no matter what to handle
- // that case, whether the error is synchronous or asynchronous. If the
- // result code *is* COMPLETIONPENDING, our callback will be called
- // asynchronously.
- cc.Run(result);
- }
-}
-
-GetURLHandler::Status GetURLHandler::get_status() const {
-
- return status;
-};
-
-Vector<uint8_t> GetURLHandler::get_data() const {
-
- return data;
-};
-
-int GetURLHandler::get_bytes_read() const {
-
- return data.size();
-};
-
-GetURLHandler::GetURLHandler(pp::Instance* instance,
- const String& url)
- : instance_(instance),
- url_(url),
- url_request_(instance),
- url_loader_(instance),
- cc_factory_(this) {
- url_request_.SetURL(std::string(url.utf8().get_data()));
- url_request_.SetMethod("GET");
- status = STATUS_NONE;
- printf("url handler for url %ls!\n", url.c_str());
-}
-
-GetURLHandler::~GetURLHandler() {
-}
-
-