diff options
Diffstat (limited to 'platform/macos')
-rw-r--r-- | platform/macos/display_server_macos.h | 3 | ||||
-rw-r--r-- | platform/macos/display_server_macos.mm | 23 |
2 files changed, 24 insertions, 2 deletions
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h index 8f315f736b..bd26f6e417 100644 --- a/platform/macos/display_server_macos.h +++ b/platform/macos/display_server_macos.h @@ -355,6 +355,7 @@ public: virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override; virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_transient(WindowID p_window, WindowID p_parent) override; @@ -368,7 +369,7 @@ public: virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override; - virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override; virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override; diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index ad6143e16e..5c979dbf22 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -2414,6 +2414,27 @@ Point2i DisplayServerMacOS::window_get_position(WindowID p_window) const { return pos; } +Point2i DisplayServerMacOS::window_get_position_with_decorations(WindowID p_window) const { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND_V(!windows.has(p_window), Point2i()); + const WindowData &wd = windows[p_window]; + + const NSRect nsrect = [wd.window_object frame]; + Point2i pos; + + // Return the position of the top-left corner, for OS X the y starts at the bottom. + const float scale = screen_get_max_scale(); + pos.x = nsrect.origin.x; + pos.y = (nsrect.origin.y + nsrect.size.height); + pos *= scale; + pos -= _get_screens_origin(); + // OS X native y-coordinate relative to _get_screens_origin() is negative, + // Godot expects a positive value. + pos.y *= -1; + return pos; +} + void DisplayServerMacOS::window_set_position(const Point2i &p_position, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -2573,7 +2594,7 @@ Size2i DisplayServerMacOS::window_get_size(WindowID p_window) const { return wd.size; } -Size2i DisplayServerMacOS::window_get_real_size(WindowID p_window) const { +Size2i DisplayServerMacOS::window_get_size_with_decorations(WindowID p_window) const { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(!windows.has(p_window), Size2i()); |