diff options
Diffstat (limited to 'platform/macos')
-rw-r--r-- | platform/macos/SCsub | 1 | ||||
-rw-r--r-- | platform/macos/detect.py | 39 | ||||
-rw-r--r-- | platform/macos/display_server_macos.h | 14 | ||||
-rw-r--r-- | platform/macos/display_server_macos.mm | 124 | ||||
-rw-r--r-- | platform/macos/export/codesign.h | 6 | ||||
-rw-r--r-- | platform/macos/export/export.cpp | 2 | ||||
-rw-r--r-- | platform/macos/export/lipo.h | 4 | ||||
-rw-r--r-- | platform/macos/export/macho.h | 4 | ||||
-rw-r--r-- | platform/macos/export/plist.h | 4 | ||||
-rw-r--r-- | platform/macos/godot_button_view.h | 52 | ||||
-rw-r--r-- | platform/macos/godot_button_view.mm | 123 | ||||
-rw-r--r-- | platform/macos/godot_content_view.h | 10 | ||||
-rw-r--r-- | platform/macos/godot_content_view.mm | 59 | ||||
-rw-r--r-- | platform/macos/godot_window.h | 2 | ||||
-rw-r--r-- | platform/macos/godot_window.mm | 13 | ||||
-rw-r--r-- | platform/macos/godot_window_delegate.h | 2 | ||||
-rw-r--r-- | platform/macos/godot_window_delegate.mm | 70 | ||||
-rw-r--r-- | platform/macos/os_macos.h | 2 | ||||
-rw-r--r-- | platform/macos/os_macos.mm | 14 |
19 files changed, 485 insertions, 60 deletions
diff --git a/platform/macos/SCsub b/platform/macos/SCsub index bbd461fba9..7ffb80f70b 100644 --- a/platform/macos/SCsub +++ b/platform/macos/SCsub @@ -12,6 +12,7 @@ files = [ "crash_handler_macos.mm", "macos_terminal_logger.mm", "display_server_macos.mm", + "godot_button_view.mm", "godot_content_view.mm", "godot_window_delegate.mm", "godot_window.mm", diff --git a/platform/macos/detect.py b/platform/macos/detect.py index bcf4776609..511286d52b 100644 --- a/platform/macos/detect.py +++ b/platform/macos/detect.py @@ -3,6 +3,11 @@ import sys from methods import detect_darwin_sdk_path from platform_methods import detect_arch +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment + def is_active(): return True @@ -27,8 +32,6 @@ def get_opts(): ("MACOS_SDK_PATH", "Path to the macOS SDK", ""), ("vulkan_sdk_path", "Path to the Vulkan SDK", ""), EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")), - BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), - BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False), BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False), @@ -40,9 +43,6 @@ def get_flags(): return [ ("arch", detect_arch()), ("use_volk", False), - # Benefits of LTO for macOS (size, performance) haven't been clearly established yet. - # So for now we override the default value which may be set when using `production=yes`. - ("lto", "none"), ] @@ -77,7 +77,7 @@ def get_mvk_sdk_path(): return os.path.join(os.path.join(dirname, ver_file), "MoltenVK/MoltenVK.xcframework/macos-arm64_x86_64/") -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_64", "arm64"] if env["arch"] not in supported_arches: @@ -89,27 +89,10 @@ def configure(env): ## Build type - if env["target"] == "release": - if env["optimize"] == "speed": # optimize for speed (default) - env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize"]) - elif env["optimize"] == "size": # optimize for size - env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize"]) + if env["target"] == "template_release": if env["arch"] != "arm64": env.Prepend(CCFLAGS=["-msse2"]) - - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "release_debug": - if env["optimize"] == "speed": # optimize for speed (default) - env.Prepend(CCFLAGS=["-O2"]) - elif env["optimize"] == "size": # optimize for size - env.Prepend(CCFLAGS=["-Os"]) - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "debug": - env.Prepend(CCFLAGS=["-g3"]) + elif env.dev_build: env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"]) ## Compiler configuration @@ -170,6 +153,10 @@ def configure(env): env["AS"] = basecmd + "as" # LTO + + if env["lto"] == "auto": # LTO benefits for macOS (size, performance) haven't been clearly established yet. + env["lto"] = "none" + if env["lto"] != "none": if env["lto"] == "thin": env.Append(CCFLAGS=["-flto=thin"]) @@ -178,6 +165,8 @@ def configure(env): env.Append(CCFLAGS=["-flto"]) env.Append(LINKFLAGS=["-flto"]) + # Sanitizers + if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]: env.extra_suffix += ".san" env.Append(CCFLAGS=["-DSANITIZERS_ENABLED"]) diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h index 769cba2de5..e72273a681 100644 --- a/platform/macos/display_server_macos.h +++ b/platform/macos/display_server_macos.h @@ -76,6 +76,7 @@ public: id window_delegate; id window_object; id window_view; + id window_button_view; Vector<Vector2> mpath; @@ -84,6 +85,9 @@ public: Size2i min_size; Size2i max_size; Size2i size; + Vector2i wb_offset = Vector2i(14, 14); + + NSRect last_frame_rect; bool im_active = false; Size2i im_position; @@ -175,6 +179,12 @@ private: IOPMAssertionID screen_keep_on_assertion = kIOPMNullAssertionID; + struct MenuCall { + Variant tag; + Callable callback; + }; + Vector<MenuCall> deferred_menu_calls; + const NSMenu *_get_menu_root(const String &p_menu_root) const; NSMenu *_get_menu_root(const String &p_menu_root); @@ -187,6 +197,8 @@ private: Point2i _get_native_screen_position(int p_screen) const; static void _displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info); + WindowID _get_focused_window_or_popup() const; + static void _dispatch_input_events(const Ref<InputEvent> &p_event); void _dispatch_input_event(const Ref<InputEvent> &p_event); void _push_input(const Ref<InputEvent> &p_event); @@ -224,6 +236,7 @@ public: void window_update(WindowID p_window); void window_destroy(WindowID p_window); void window_resize(WindowID p_window, int p_width, int p_height); + void window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled); virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; @@ -387,6 +400,7 @@ public: virtual bool window_maximize_on_title_dbl_click() const override; virtual bool window_minimize_on_title_dbl_click() const override; + virtual void window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window = MAIN_WINDOW_ID) override; virtual Vector2i window_get_safe_title_margins(WindowID p_window = MAIN_WINDOW_ID) const override; virtual Point2i ime_get_selection() const override; diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index b009007d73..1914c5f35d 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -30,6 +30,7 @@ #include "display_server_macos.h" +#include "godot_button_view.h" #include "godot_content_view.h" #include "godot_menu_delegate.h" #include "godot_menu_item.h" @@ -166,6 +167,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context"); } #endif + [wd.window_view updateLayerDelegate]; id = window_id_counter++; windows[id] = wd; } @@ -316,6 +318,15 @@ void DisplayServerMacOS::_displays_arrangement_changed(CGDirectDisplayID display } } +DisplayServer::WindowID DisplayServerMacOS::_get_focused_window_or_popup() const { + const List<WindowID>::Element *E = popup_list.back(); + if (E) { + return E->get(); + } + + return last_focused_window; +} + void DisplayServerMacOS::_dispatch_input_events(const Ref<InputEvent> &p_event) { ((DisplayServerMacOS *)(get_singleton()))->_dispatch_input_event(p_event); } @@ -554,11 +565,11 @@ void DisplayServerMacOS::menu_callback(id p_sender) { } if (value->callback != Callable()) { - Variant tag = value->meta; - Variant *tagp = &tag; - Variant ret; - Callable::CallError ce; - value->callback.callp((const Variant **)&tagp, 1, ret, ce); + MenuCall mc; + mc.tag = value->meta; + mc.callback = value->callback; + deferred_menu_calls.push_back(mc); + // Do not run callback from here! If it is opening a new window or calling process_events, it will corrupt OS event queue and crash. } } } @@ -1827,7 +1838,10 @@ void DisplayServerMacOS::mouse_set_mode(MouseMode p_mode) { return; } - WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; + WindowID window_id = _get_focused_window_or_popup(); + if (!windows.has(window_id)) { + window_id = MAIN_WINDOW_ID; + } WindowData &wd = windows[window_id]; if (p_mode == MOUSE_MODE_CAPTURED) { // Apple Docs state that the display parameter is not used. @@ -1942,7 +1956,10 @@ void DisplayServerMacOS::warp_mouse(const Point2i &p_position) { _THREAD_SAFE_METHOD_ if (mouse_mode != MOUSE_MODE_CAPTURED) { - WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID; + WindowID window_id = _get_focused_window_or_popup(); + if (!windows.has(window_id)) { + window_id = MAIN_WINDOW_ID; + } WindowData &wd = windows[window_id]; // Local point in window coords. @@ -2196,7 +2213,9 @@ void DisplayServerMacOS::show_window(WindowID p_id) { WindowData &wd = windows[p_id]; popup_open(p_id); - if (wd.no_focus || wd.is_popup) { + if ([wd.window_object isMiniaturized]) { + return; + } else if (wd.no_focus || wd.is_popup) { [wd.window_object orderFront:nil]; } else { [wd.window_object makeKeyAndOrderFront:nil]; @@ -2353,6 +2372,10 @@ void DisplayServerMacOS::window_set_position(const Point2i &p_position, WindowID ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd = windows[p_window]; + if ([wd.window_object isZoomed]) { + return; + } + Point2i position = p_position; // OS X native y-coordinate relative to _get_screens_origin() is negative, // Godot passes a positive value. @@ -2477,6 +2500,10 @@ void DisplayServerMacOS::window_set_size(const Size2i p_size, WindowID p_window) ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd = windows[p_window]; + if ([wd.window_object isZoomed]) { + return; + } + Size2i size = p_size / screen_get_max_scale(); NSPoint top_left; @@ -2623,27 +2650,59 @@ bool DisplayServerMacOS::window_minimize_on_title_dbl_click() const { return false; } +void DisplayServerMacOS::window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; + wd.wb_offset = p_offset; +} + Vector2i DisplayServerMacOS::window_get_safe_title_margins(WindowID p_window) const { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(!windows.has(p_window), Vector2i()); const WindowData &wd = windows[p_window]; - float max_x = 0.f; - NSButton *cb = [wd.window_object standardWindowButton:NSWindowCloseButton]; - if (cb) { - max_x = MAX(max_x, [cb frame].origin.x + [cb frame].size.width); + if (!wd.window_button_view) { + return Vector2i(); } - NSButton *mb = [wd.window_object standardWindowButton:NSWindowMiniaturizeButton]; - if (mb) { - max_x = MAX(max_x, [mb frame].origin.x + [mb frame].size.width); + + float max_x = wd.wb_offset.x + [wd.window_button_view frame].size.width; + + if ([wd.window_object windowTitlebarLayoutDirection] == NSUserInterfaceLayoutDirectionRightToLeft) { + return Vector2i(0, max_x * screen_get_max_scale()); + } else { + return Vector2i(max_x * screen_get_max_scale(), 0); } - NSButton *zb = [wd.window_object standardWindowButton:NSWindowZoomButton]; - if (zb) { - max_x = MAX(max_x, [zb frame].origin.x + [zb frame].size.width); +} + +void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled) { + if (p_wd.window_button_view) { + [p_wd.window_button_view removeFromSuperview]; + p_wd.window_button_view = nil; } + if (p_enabled) { + float cb_frame = NSMinX([[p_wd.window_object standardWindowButton:NSWindowCloseButton] frame]); + float mb_frame = NSMinX([[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] frame]); + bool is_rtl = ([p_wd.window_object windowTitlebarLayoutDirection] == NSUserInterfaceLayoutDirectionRightToLeft); + + float window_buttons_spacing = (is_rtl) ? (cb_frame - mb_frame) : (mb_frame - cb_frame); + + [p_wd.window_object setTitleVisibility:NSWindowTitleHidden]; + [[p_wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:YES]; + [[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] setHidden:YES]; + [[p_wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:YES]; - return Vector2i(max_x * screen_get_max_scale(), 0); + p_wd.window_button_view = [[GodotButtonView alloc] initWithFrame:NSZeroRect]; + [p_wd.window_button_view initButtons:window_buttons_spacing offset:NSMakePoint(p_wd.wb_offset.x, p_wd.wb_offset.y) rtl:is_rtl]; + [p_wd.window_view addSubview:p_wd.window_button_view]; + } else { + [p_wd.window_object setTitleVisibility:NSWindowTitleVisible]; + [[p_wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:NO]; + [[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] setHidden:NO]; + [[p_wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:NO]; + } } void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) { @@ -2668,14 +2727,21 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win NSRect rect = [wd.window_object frame]; if (p_enabled) { [wd.window_object setTitlebarAppearsTransparent:YES]; - [wd.window_object setTitleVisibility:NSWindowTitleHidden]; [wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskFullSizeContentView]; + + if (!wd.fullscreen) { + window_set_custom_window_buttons(wd, true); + } } else { [wd.window_object setTitlebarAppearsTransparent:NO]; - [wd.window_object setTitleVisibility:NSWindowTitleVisible]; [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskFullSizeContentView]; + + if (!wd.fullscreen) { + window_set_custom_window_buttons(wd, false); + } } [wd.window_object setFrame:rect display:YES]; + send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); } break; case WINDOW_FLAG_BORDERLESS: { // OrderOut prevents a lose focus bug with the window. @@ -2695,7 +2761,9 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win } _update_window_style(wd); if ([wd.window_object isVisible]) { - if (wd.no_focus || wd.is_popup) { + if ([wd.window_object isMiniaturized]) { + return; + } else if (wd.no_focus || wd.is_popup) { [wd.window_object orderFront:nil]; } else { [wd.window_object makeKeyAndOrderFront:nil]; @@ -3212,6 +3280,16 @@ void DisplayServerMacOS::process_events() { [NSApp sendEvent:event]; } + // Process "menu_callback"s. + for (MenuCall &E : deferred_menu_calls) { + Variant tag = E.tag; + Variant *tagp = &tag; + Variant ret; + Callable::CallError ce; + E.callback.callp((const Variant **)&tagp, 1, ret, ce); + } + deferred_menu_calls.clear(); + if (!drop_events) { _process_key_events(); Input::get_singleton()->flush_buffered_events(); @@ -3536,7 +3614,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM [apple_menu addItem:[NSMenuItem separatorItem]]; - title = [NSString stringWithFormat:NSLocalizedString(@"\t\tQuit %@", nil), nsappname]; + title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname]; [apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; // Add items to the menu bar. diff --git a/platform/macos/export/codesign.h b/platform/macos/export/codesign.h index fea7b117d0..01e97bca81 100644 --- a/platform/macos/export/codesign.h +++ b/platform/macos/export/codesign.h @@ -28,6 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef MACOS_CODESIGN_H +#define MACOS_CODESIGN_H + // macOS code signature creation utility. // // Current implementation has the following limitation: @@ -38,9 +41,6 @@ // - Requirements code generator is not implemented (only hard-coded requirements for the ad-hoc signing is supported). // - RFC5652/CMS blob generation is not implemented, supports ad-hoc signing only. -#ifndef MACOS_CODESIGN_H -#define MACOS_CODESIGN_H - #include "core/crypto/crypto_core.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" diff --git a/platform/macos/export/export.cpp b/platform/macos/export/export.cpp index f219616df4..5f9cf22ccf 100644 --- a/platform/macos/export/export.cpp +++ b/platform/macos/export/export.cpp @@ -33,12 +33,14 @@ #include "export_plugin.h" void register_macos_exporter() { +#ifndef ANDROID_ENABLED EDITOR_DEF("export/macos/rcodesign", ""); #ifdef WINDOWS_ENABLED EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/macos/rcodesign", PROPERTY_HINT_GLOBAL_FILE, "*.exe")); #else EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/macos/rcodesign", PROPERTY_HINT_GLOBAL_FILE)); #endif +#endif Ref<EditorExportPlatformMacOS> platform; platform.instantiate(); diff --git a/platform/macos/export/lipo.h b/platform/macos/export/lipo.h index 516ef99860..6378f9899c 100644 --- a/platform/macos/export/lipo.h +++ b/platform/macos/export/lipo.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Universal / Universal 2 fat binary file creator and extractor. - #ifndef MACOS_LIPO_H #define MACOS_LIPO_H +// Universal / Universal 2 fat binary file creator and extractor. + #include "core/io/file_access.h" #include "core/object/ref_counted.h" #include "modules/modules_enabled.gen.h" // For regex. diff --git a/platform/macos/export/macho.h b/platform/macos/export/macho.h index 7ef0d9067e..0d42a7013f 100644 --- a/platform/macos/export/macho.h +++ b/platform/macos/export/macho.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Mach-O binary object file format parser and editor. - #ifndef MACOS_MACHO_H #define MACOS_MACHO_H +// Mach-O binary object file format parser and editor. + #include "core/crypto/crypto.h" #include "core/crypto/crypto_core.h" #include "core/io/file_access.h" diff --git a/platform/macos/export/plist.h b/platform/macos/export/plist.h index 79cb928d0a..b3c51a9635 100644 --- a/platform/macos/export/plist.h +++ b/platform/macos/export/plist.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// Property list file format (application/x-plist) parser, property list ASN-1 serialization. - #ifndef MACOS_PLIST_H #define MACOS_PLIST_H +// Property list file format (application/x-plist) parser, property list ASN-1 serialization. + #include "core/crypto/crypto_core.h" #include "core/io/file_access.h" #include "modules/modules_enabled.gen.h" // For regex. diff --git a/platform/macos/godot_button_view.h b/platform/macos/godot_button_view.h new file mode 100644 index 0000000000..e7627a9e9b --- /dev/null +++ b/platform/macos/godot_button_view.h @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* godot_button_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_BUTTON_VIEW_H +#define GODOT_BUTTON_VIEW_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotButtonView : NSView { + NSTrackingArea *tracking_area; + NSPoint offset; + CGFloat spacing; + bool mouse_in_group; + bool rtl; +} + +- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl; +- (void)displayButtons; + +@end + +#endif // GODOT_BUTTON_VIEW_H diff --git a/platform/macos/godot_button_view.mm b/platform/macos/godot_button_view.mm new file mode 100644 index 0000000000..9106f0b0db --- /dev/null +++ b/platform/macos/godot_button_view.mm @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* godot_button_view.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_button_view.h" + +@implementation GodotButtonView + +- (id)initWithFrame:(NSRect)frame { + self = [super initWithFrame:frame]; + + tracking_area = nil; + offset = NSMakePoint(8, 8); + spacing = 20; + mouse_in_group = false; + rtl = false; + + return self; +} + +- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl { + spacing = button_spacing; + rtl = is_rtl; + + NSButton *close_button = [NSWindow standardWindowButton:NSWindowCloseButton forStyleMask:NSWindowStyleMaskTitled]; + [close_button setFrameOrigin:NSMakePoint(rtl ? spacing * 2 : 0, 0)]; + [self addSubview:close_button]; + + NSButton *miniaturize_button = [NSWindow standardWindowButton:NSWindowMiniaturizeButton forStyleMask:NSWindowStyleMaskTitled]; + [miniaturize_button setFrameOrigin:NSMakePoint(spacing, 0)]; + [self addSubview:miniaturize_button]; + + NSButton *zoom_button = [NSWindow standardWindowButton:NSWindowZoomButton forStyleMask:NSWindowStyleMaskTitled]; + [zoom_button setFrameOrigin:NSMakePoint(rtl ? 0 : spacing * 2, 0)]; + [self addSubview:zoom_button]; + + offset.y = button_offset.y - zoom_button.frame.size.height / 2; + offset.x = button_offset.x - zoom_button.frame.size.width / 2; + + if (rtl) { + [self setFrameSize:NSMakeSize(close_button.frame.origin.x + close_button.frame.size.width, close_button.frame.size.height)]; + } else { + [self setFrameSize:NSMakeSize(zoom_button.frame.origin.x + zoom_button.frame.size.width, zoom_button.frame.size.height)]; + } + [self displayButtons]; +} + +- (void)viewDidMoveToWindow { + if (!self.window) { + return; + } + + if (rtl) { + [self setAutoresizingMask:NSViewMinXMargin | NSViewMinYMargin]; + [self setFrameOrigin:NSMakePoint(self.window.frame.size.width - self.frame.size.width - offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)]; + } else { + [self setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin]; + [self setFrameOrigin:NSMakePoint(offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)]; + } +} + +- (BOOL)_mouseInGroup:(NSButton *)button { + return mouse_in_group; +} + +- (void)updateTrackingAreas { + if (tracking_area != nil) { + [self removeTrackingArea:tracking_area]; + } + + NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways | NSTrackingInVisibleRect; + tracking_area = [[NSTrackingArea alloc] initWithRect:NSZeroRect options:options owner:self userInfo:nil]; + + [self addTrackingArea:tracking_area]; +} + +- (void)mouseEntered:(NSEvent *)event { + [super mouseEntered:event]; + + mouse_in_group = true; + [self displayButtons]; +} + +- (void)mouseExited:(NSEvent *)event { + [super mouseExited:event]; + + mouse_in_group = false; + [self displayButtons]; +} + +- (void)displayButtons { + for (NSView *subview in self.subviews) { + [subview setNeedsDisplay:YES]; + } +} + +@end diff --git a/platform/macos/godot_content_view.h b/platform/macos/godot_content_view.h index 353305aec1..a6318ab903 100644 --- a/platform/macos/godot_content_view.h +++ b/platform/macos/godot_content_view.h @@ -45,6 +45,14 @@ #import <QuartzCore/CAMetalLayer.h> +@interface GodotContentLayerDelegate : NSObject <CALayerDelegate> { + DisplayServer::WindowID window_id; +} + +- (void)setWindowID:(DisplayServer::WindowID)wid; + +@end + @interface GodotContentView : RootView <NSTextInputClient> { DisplayServer::WindowID window_id; NSTrackingArea *tracking_area; @@ -53,12 +61,14 @@ bool mouse_down_control; bool ignore_momentum_scroll; bool last_pen_inverted; + id layer_delegate; } - (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor; - (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy; - (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed; - (void)setWindowID:(DisplayServer::WindowID)wid; +- (void)updateLayerDelegate; - (void)cancelComposition; @end diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm index dbed969901..cb70a5db86 100644 --- a/platform/macos/godot_content_view.mm +++ b/platform/macos/godot_content_view.mm @@ -32,11 +32,66 @@ #include "display_server_macos.h" #include "key_mapping_macos.h" +#include "main/main.h" + +@implementation GodotContentLayerDelegate + +- (id)init { + self = [super init]; + window_id = DisplayServer::INVALID_WINDOW_ID; + return self; +} + +- (void)setWindowID:(DisplayServerMacOS::WindowID)wid { + window_id = wid; +} + +- (void)displayLayer:(CALayer *)layer { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (OS::get_singleton()->get_main_loop() && ds->get_is_resizing()) { + Main::force_redraw(); + if (!Main::is_iterating()) { // Avoid cyclic loop. + Main::iteration(); + } + } +} + +@end @implementation GodotContentView +- (void)setFrameSize:(NSSize)newSize { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (ds && ds->has_window(window_id)) { + DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + NSRect frameRect = [wd.window_object frame]; + bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x); + bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y); + if (left && top) { + self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight; + } else if (left && !top) { + self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight; + } else if (!left && top) { + self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft; + } else { + self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft; + } + wd.last_frame_rect = frameRect; + } + + [super setFrameSize:newSize]; + [self.layer setNeedsDisplay]; // Force "drawRect" call. +} + +- (void)updateLayerDelegate { + self.layer.delegate = layer_delegate; + self.layer.autoresizingMask = kCALayerHeightSizable | kCALayerWidthSizable; + self.layer.needsDisplayOnBoundsChange = YES; +} + - (id)init { self = [super init]; + layer_delegate = [[GodotContentLayerDelegate alloc] init]; window_id = DisplayServer::INVALID_WINDOW_ID; tracking_area = nil; ime_input_event_in_progress = false; @@ -45,6 +100,9 @@ last_pen_inverted = false; [self updateTrackingAreas]; + self.layerContentsRedrawPolicy = NSViewLayerContentsRedrawDuringViewResize; + self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft; + if (@available(macOS 10.13, *)) { [self registerForDraggedTypes:[NSArray arrayWithObject:NSPasteboardTypeFileURL]]; #if !defined(__aarch64__) // Do not build deprectead 10.13 code on ARM. @@ -58,6 +116,7 @@ - (void)setWindowID:(DisplayServerMacOS::WindowID)wid { window_id = wid; + [layer_delegate setWindowID:window_id]; } // MARK: Backing Layer diff --git a/platform/macos/godot_window.h b/platform/macos/godot_window.h index 9fc5599e86..d3653fda82 100644 --- a/platform/macos/godot_window.h +++ b/platform/macos/godot_window.h @@ -38,9 +38,11 @@ @interface GodotWindow : NSWindow { DisplayServer::WindowID window_id; + NSTimeInterval anim_duration; } - (void)setWindowID:(DisplayServer::WindowID)wid; +- (void)setAnimDuration:(NSTimeInterval)duration; @end diff --git a/platform/macos/godot_window.mm b/platform/macos/godot_window.mm index e205e7546d..bc51da4f72 100644 --- a/platform/macos/godot_window.mm +++ b/platform/macos/godot_window.mm @@ -37,9 +37,22 @@ - (id)init { self = [super init]; window_id = DisplayServer::INVALID_WINDOW_ID; + anim_duration = -1.0f; return self; } +- (void)setAnimDuration:(NSTimeInterval)duration { + anim_duration = duration; +} + +- (NSTimeInterval)animationResizeTime:(NSRect)newFrame { + if (anim_duration > 0) { + return anim_duration; + } else { + return [super animationResizeTime:newFrame]; + } +} + - (void)setWindowID:(DisplayServerMacOS::WindowID)wid { window_id = wid; } diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h index 98c226aa2f..01cc13a016 100644 --- a/platform/macos/godot_window_delegate.h +++ b/platform/macos/godot_window_delegate.h @@ -38,6 +38,8 @@ @interface GodotWindowDelegate : NSObject <NSWindowDelegate> { DisplayServer::WindowID window_id; + NSRect old_frame; + NSWindowStyleMask old_style_mask; } - (void)setWindowID:(DisplayServer::WindowID)wid; diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm index 2d9329ab3c..279fd2a359 100644 --- a/platform/macos/godot_window_delegate.mm +++ b/platform/macos/godot_window_delegate.mm @@ -31,6 +31,8 @@ #include "godot_window_delegate.h" #include "display_server_macos.h" +#include "godot_button_view.h" +#include "godot_window.h" @implementation GodotWindowDelegate @@ -68,6 +70,26 @@ ds->window_destroy(window_id); } +- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return nullptr; + } + + old_frame = [window frame]; + old_style_mask = [window styleMask]; + + NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init]; + [windows addObject:window]; + + return windows; +} + +- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration { + [(GodotWindow *)window setAnimDuration:duration]; + [window setFrame:[[window screen] frame] display:YES animate:YES]; +} + - (void)windowDidEnterFullScreen:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { @@ -76,12 +98,46 @@ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); wd.fullscreen = true; + // Reset window size limits. [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; + [(GodotWindow *)wd.window_object setAnimDuration:-1.0f]; + + // Reset custom window buttons. + if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) { + ds->window_set_custom_window_buttons(wd, false); + } // Force window resize event. [self windowDidResize:notification]; + ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); +} + +- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window { + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (!ds || !ds->has_window(window_id)) { + return nullptr; + } + + DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + + // Restore custom window buttons. + if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) { + ds->window_set_custom_window_buttons(wd, true); + } + + ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE); + + NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init]; + [windows addObject:wd.window_object]; + return windows; +} + +- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration { + [(GodotWindow *)window setAnimDuration:duration]; + [window setStyleMask:old_style_mask]; + [window setFrame:old_frame display:YES animate:YES]; } - (void)windowDidExitFullScreen:(NSNotification *)notification { @@ -93,6 +149,8 @@ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); wd.fullscreen = false; + [(GodotWindow *)wd.window_object setAnimDuration:-1.0f]; + // Set window size limits. const float scale = ds->screen_get_max_scale(); if (wd.min_size != Size2i()) { @@ -151,7 +209,9 @@ - (void)windowWillStartLiveResize:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); - if (ds) { + if (ds && ds->has_window(window_id)) { + DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + wd.last_frame_rect = [wd.window_object frame]; ds->set_is_resizing(true); } } @@ -217,6 +277,10 @@ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + if (wd.window_button_view) { + [(GodotButtonView *)wd.window_button_view displayButtons]; + } + if (ds->mouse_get_mode() == DisplayServer::MOUSE_MODE_CAPTURED) { const NSRect content_rect = [wd.window_view frame]; NSRect point_in_window_rect = NSMakeRect(content_rect.size.width / 2, content_rect.size.height / 2, 0, 0); @@ -239,6 +303,10 @@ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); + if (wd.window_button_view) { + [(GodotButtonView *)wd.window_button_view displayButtons]; + } + ds->release_pressed_events(); ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_OUT); } diff --git a/platform/macos/os_macos.h b/platform/macos/os_macos.h index 61db99689c..46e7c17ebe 100644 --- a/platform/macos/os_macos.h +++ b/platform/macos/os_macos.h @@ -75,6 +75,8 @@ public: virtual List<String> get_cmdline_platform_args() const override; virtual String get_name() const override; + virtual String get_distribution_name() const override; + virtual String get_version() const override; virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; diff --git a/platform/macos/os_macos.mm b/platform/macos/os_macos.mm index 35c4e4b03d..ae8534f6ab 100644 --- a/platform/macos/os_macos.mm +++ b/platform/macos/os_macos.mm @@ -56,10 +56,11 @@ _FORCE_INLINE_ String OS_MacOS::get_framework_executable(const String &p_path) { } void OS_MacOS::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) { - // Prevent main loop from sleeping and redraw window during resize / modal popups. + // Prevent main loop from sleeping and redraw window during modal popup display. + // Do not redraw when rendering is done from the separate thread, it will conflict with the OpenGL context updates. DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); - if (get_singleton()->get_main_loop() && ds && (get_singleton()->get_render_thread_mode() != RENDER_SEPARATE_THREAD || !ds->get_is_resizing())) { + if (get_singleton()->get_main_loop() && ds && (get_singleton()->get_render_thread_mode() != RENDER_SEPARATE_THREAD) && !ds->get_is_resizing()) { Main::force_redraw(); if (!Main::is_iterating()) { // Avoid cyclic loop. Main::iteration(); @@ -133,6 +134,15 @@ String OS_MacOS::get_name() const { return "macOS"; } +String OS_MacOS::get_distribution_name() const { + return get_name(); +} + +String OS_MacOS::get_version() const { + NSOperatingSystemVersion ver = [NSProcessInfo processInfo].operatingSystemVersion; + return vformat("%d.%d.%d", (int64_t)ver.majorVersion, (int64_t)ver.minorVersion, (int64_t)ver.patchVersion); +} + void OS_MacOS::alert(const String &p_alert, const String &p_title) { NSAlert *window = [[NSAlert alloc] init]; NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; |